Screenshot thread number NEIN (9)

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Murphmario
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Re: Screenshot thread number NEIN (9)

Postby Murphmario » Tue Mar 15, 2016 3:59 pm

Yeah; I'd suggest trying to find another rip of the Doomsday Zone background.

Looks pretty good though, asides from that big jump.
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Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: Screenshot thread number NEIN (9)

Postby MrPunchia » Tue Mar 15, 2016 7:07 pm

Murphmario wrote:asides from that big jump.
I don't think there's gravity in that area.
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Tue Mar 15, 2016 8:20 pm


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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Tue Mar 15, 2016 10:11 pm

Murphmario wrote:Yeah; I'd suggest trying to find another rip of the Doomsday Zone background.

Looks pretty good though, asides from that big jump.
That is a space level so they're floating (swim)
there is no gravity in space lmao
HenryRichard wrote:It looks kinda empty. If you're planning on releasing it I'd suggest changing the background.
also thanks for using my graphics
uhuhuhuhuhuuhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu I can't find more space backgrounds with planets.......
btw thanks ^.^

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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Tue Mar 15, 2016 10:27 pm

Harvey36Dice wrote:uhuhuhuhuhuuhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu I can't find more space backgrounds with planets.......
btw thanks ^.^
I think I've got one in my Graphics Pack, plus there's bound to be several more in the Community Graphics Pack.

In other news, possibly coming to a SMBX 2.0 near you (Haven't talked to Horikawa about this at all though):
Spoiler: show
Image
His abilities are as follows:
  • -Can scuttle to fall more slowly
    -New fireball behavior
    -Can become invisible and invincible for one second, though this has a cooldown
    -Has a SMB2-esque super jump
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Re: Screenshot thread number NEIN (9)

Postby PixelPest » Wed Mar 16, 2016 8:59 am

HenryRichard wrote:
Spoiler: show
Image
His abilities are as follows:
  • -Can scuttle to fall more slowly
    -New fireball behavior
    -Can become invisible and invincible for one second, though this has a cooldown
    -Has a SMB2-esque super jump
Looks cool, but super OP

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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Wed Mar 16, 2016 4:31 pm

ImageImage
im bored

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Re: Screenshot thread number NEIN (9)

Postby Kuribo » Wed Mar 16, 2016 7:42 pm

PixelPest wrote:
HenryRichard wrote:
Spoiler: show
Image
His abilities are as follows:
  • -Can scuttle to fall more slowly
    -New fireball behavior
    -Can become invisible and invincible for one second, though this has a cooldown
    -Has a SMB2-esque super jump
Looks cool, but super OP
Yeah, I'm not seeing how his advantages are being balanced with weaknesses. Also not sure what application his fireball behavior could have.

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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Wed Mar 16, 2016 9:58 pm

He can't spin jump, ride yoshi, or slide down slopes. He also can't fly with the leaf or tanooki suit. I may make him have slightly less traction if I can find out how.
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Re: Screenshot thread number NEIN (9)

Postby Circle Guy » Thu Mar 17, 2016 5:04 pm

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New SMGA galaxy based off Mount Must Dash! (You have to speedrun >:) )
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Re: Screenshot thread number NEIN (9)

Postby Jettpizza » Thu Mar 17, 2016 5:40 pm

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Re: Screenshot thread number NEIN (9)

Postby Magus » Thu Mar 17, 2016 5:55 pm

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Thu Mar 17, 2016 6:27 pm

http://i.imgur.com/FvlZ8tY.png

May eventually turn this into a forest level.

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Last edited by StrikeForcer on Thu Mar 17, 2016 10:12 pm, edited 1 time in total.
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Re: Screenshot thread number NEIN (9)

Postby Horikawa Otane » Thu Mar 17, 2016 7:27 pm

HenryRichard wrote:
Harvey36Dice wrote:uhuhuhuhuhuuhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu I can't find more space backgrounds with planets.......
btw thanks ^.^
I think I've got one in my Graphics Pack, plus there's bound to be several more in the Community Graphics Pack.

In other news, possibly coming to a SMBX 2.0 near you (Haven't talked to Horikawa about this at all though):
Spoiler: show
Image
His abilities are as follows:
  • -Can scuttle to fall more slowly
    -New fireball behavior
    -Can become invisible and invincible for one second, though this has a cooldown
    -Has a SMB2-esque super jump
We won't be accepting any more new characters until 2.1 Please don't promise your feature will be in 2.0 unless you've talked to me first.

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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Thu Mar 17, 2016 7:39 pm

StrikeForcer wrote: http://postimg.org/image/4k8w58vk3/full/
May eventually turn this into a forest level.
oh hey a SMWR styled level!
Looks nice and detailed.

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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Thu Mar 17, 2016 8:22 pm

Horikawa Otane wrote:We won't be accepting any more new characters until 2.1 Please don't promise your feature will be in 2.0 unless you've talked to me first.
Okay. That's why I said possibly
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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Thu Mar 17, 2016 9:41 pm

Harvey36Dice wrote:
StrikeForcer wrote: http://postimg.org/image/4k8w58vk3/full/
May eventually turn this into a forest level.
oh hey a SMWR styled level!
Looks nice and detailed.
You know what is funny? SilverDeoxys, for all his hard work that I find very grateful for with his contribution to the community, didn't fully credit the people he ripped the graphics from nor took into account on the rather different style the maker of the tileset and bg graphics, ghettoyouth employed with his rather incomplete SMB3 Redrawn graphic base during the making of the graphics pack. Its more akin to be styled of the hack known as Stranded which for that reason that I see it to be rather more like a literal crayon-ish style rather than matching the style icegoom employed in SMWR and Mario's Lost World that lend themselves to be more "realistic" in style. Though thanks for the compliment.
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Re: Screenshot thread number NEIN (9)

Postby DarkWolf658 » Thu Mar 17, 2016 10:19 pm

just something im attempting to do for Super Yoshi Adventure...

World 1
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Please note that the levels will be moved around at a later time, i just really didn't feel like changing them atm...
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Re: Screenshot thread number NEIN (9)

Postby PixelPest » Thu Mar 17, 2016 10:22 pm

Please don't use those bridges beside each other like you have them in the lower area of the screen. The placement of your scenery could improve too

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Re: Screenshot thread number NEIN (9)

Postby MrPunchia » Thu Mar 17, 2016 11:50 pm

What I have so far of the first level for a revival of an SMBX episode I did 3 years ago, but was lost in a freak accident
Image
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