Screenshot thread number NEIN (9)

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Re: Screenshot thread number NEIN (9)

Postby Creasion » Thu May 19, 2016 9:13 pm

Waddle Derp wrote:I'm gonna say it's probably Toad, since the character has a looking-down frame (which Peach doesn't)

Ding Ding Ding, you got it!

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Creasion wrote:Hi.

Screens of progress in upcoming NES game and whatnot
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Image

Image
Whoever can guess who ''Walcorn'' replaces gets to be in teh game
I really like that custom playable character in the screens - wish you luck!
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MECHDRAGON777 wrote:
Creasion wrote:Hi.

Screens of progress in upcoming NES game and whatnot
Spoiler: show
Image

Image
Whoever can guess who ''Walcorn'' replaces gets to be in teh game
Other than the hud clashing, it looks nice.
HUD will be developed soon.
Image
There is nothing impossible to him who will try

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Re: Screenshot thread number NEIN (9)

Postby Destiny » Fri May 20, 2016 11:20 am

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Re: Screenshot thread number NEIN (9)

Postby TLtimelord » Fri May 20, 2016 2:04 pm

Destiny wrote:Image
Original Link
Looks good! I have some things you should do, though.
-remove the banzai bill - it doesn't really fit in any way
-find some NPCs that are more castle oriented. I suggest decreasing or removing the goombas and koopas and filling in with boos & dry bones
-only slightly decrease the amount of coins

Other than these things, you should be able to go for the theme you were going for.
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Re: Screenshot thread number NEIN (9)

Postby Enjl » Fri May 20, 2016 2:17 pm

I agree on the coins thing. Especially seeing as there are coins on top of the lava, indicating a P-Switch, an excessive amount of coins can be hindering more than rewarding. Looks pretty sweet otherwise.
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Re: Screenshot thread number NEIN (9)

Postby Destiny » Fri May 20, 2016 9:33 pm

TNTtimelord wrote:Looks good! I have some things you should do, though.
-remove the banzai bill - it doesn't really fit in any way
-find some NPCs that are more castle oriented. I suggest decreasing or removing the goombas and koopas and filling in with boos & dry bones
-only slightly decrease the amount of coins

Other than these things, you should be able to go for the theme you were going for.
Enjl wrote:I agree on the coins thing. Especially seeing as there are coins on top of the lava, indicating a P-Switch, an excessive amount of coins can be hindering more than rewarding. Looks pretty sweet otherwise.
Thanks for the opinions!
-Seeing it now, that Banzai Bill doesn't really fit and neither makes sense being there. I'll see what I can do about this part.
-I'll change the enemies then. I guess I will keep only the para-koopas and replace the rest.
-I agree about the coins, I'll going to remove some.
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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Sun May 22, 2016 4:33 am

Remake is cool
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Re: Screenshot thread number NEIN (9)

Postby Lx Xzit » Sun May 22, 2016 3:07 pm

Looks amazing! the environment is well done in my opinion, I love it! Although... Are these SMB2 trees really necessary? I feel I would be better if you use only SMB1 trees, aside from that I have no complaints. BTW Happy birthday!

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Re: Screenshot thread number NEIN (9)

Postby Circle Guy » Sun May 22, 2016 4:38 pm

Image
more smbxmix yay
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
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http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

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Re: Screenshot thread number NEIN (9)

Postby Creasion » Sun May 22, 2016 7:11 pm

Hi again,

anything that is already made that needs improvements?
Spoiler: show
Image

Image

Image
tryin to make this as NES as possible.

If I broke any limitations, pls tell me.
Image
There is nothing impossible to him who will try

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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Sun May 22, 2016 7:41 pm

DarkMecha wrote:Looks amazing! the environment is well done in my opinion, I love it! Although... Are these SMB2 trees really necessary? I feel I would be better if you use only SMB1 trees, aside from that I have no complaints. BTW Happy birthday!
I will see what can I do with the SMB2 trees, anyways, thank you! ^^

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Re: Screenshot thread number NEIN (9)

Postby MECHDRAGON777 » Sun May 22, 2016 9:29 pm

Creasion wrote:Hi again,

anything that is already made that needs improvements?
Spoiler: show
Image

Image

Image
tryin to make this as NES as possible.

If I broke any limitations, pls tell me.
NES allows three colors per Sprite (excluding Black) That is a good way to check.

ImageImageImage

Image

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Re: Screenshot thread number NEIN (9)

Postby AirShip » Sun May 22, 2016 10:56 pm

Creasion wrote:Hi again,

anything that is already made that needs improvements?
Spoiler: show
Image

Image

Image
tryin to make this as NES as possible.

If I broke any limitations, pls tell me.
I like its protagonist, he looks like a blend of kirby with a Deku, and the graphics, which are very beautiful, looking forward for more.

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Re: Screenshot thread number NEIN (9)

Postby FanofSMBX » Sun May 22, 2016 11:28 pm

Camacho wrote:For everyone who commented my prev screenshots : Thank you so much! i appreciate them.
---------------------------
Remaking my CC10 level that got 48th place
Spoiler: show
Old
ImageImage
New
ImageImage
if the palettes hurt your eyes i'm sorry.
Prog : 18% done
Good job! How does that Goomba walk on the ceiling?

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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Mon May 23, 2016 12:12 am

FanofSMBX wrote:
Camacho wrote:For everyone who commented my prev screenshots : Thank you so much! i appreciate them.
---------------------------
Remaking my CC10 level that got 48th place
Spoiler: show
Old
ImageImage
New
ImageImage
if the palettes hurt your eyes i'm sorry.
Prog : 18% done
Good job! How does that Goomba walk on the ceiling?
I can't answer this question because you're talking about my Cc10 level, not the new ones.

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Re: Screenshot thread number NEIN (9)

Postby Circle Guy » Tue May 24, 2016 5:00 pm

Spoiler: show
Image
ooh its 2-A wow
(uses moving layers)
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Tue May 24, 2016 7:01 pm

Circle Guy wrote:
Spoiler: show
Image
ooh its 2-A wow
(uses moving layers)
What is that star coin in the block?
#Therealmofloveandhate

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Re: Screenshot thread number NEIN (9)

Postby Circle Guy » Tue May 24, 2016 8:30 pm

Ness-Wednesday wrote:
Circle Guy wrote:
Spoiler: show
Image
ooh its 2-A wow
(uses moving layers)
What is that star coin in the block?
You have to kill the pokeys and then get on the moving block to get it.
(that block moves)
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

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Re: Screenshot thread number NEIN (9)

Postby ZIkeRIT » Thu May 26, 2016 1:25 am

Gotta go fast
a BOSS chase
Image
Ordinary grassland level
Image

That's for my new episode.
Last edited by ZIkeRIT on Thu May 26, 2016 1:27 am, edited 1 time in total.
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I support
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Thu May 26, 2016 7:14 am


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Re: Screenshot thread number NEIN (9)

Postby AirShip » Thu May 26, 2016 8:06 am

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