Screenshot thread number NEIN (9)

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Liraxus
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Re: Screenshot thread number NEIN (9)

Postby Liraxus » Sat Jan 23, 2016 11:18 pm

Pillow shading would be two lines of a shade of colors on all sides of the image, this one has a point of light shining on it.
Hey, yeah, thanks cubewatermelon, Sans looks great.

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Postby Prado » Sun Jan 24, 2016 2:17 pm

this post was deleted
Last edited by Prado on Sun Jan 24, 2016 5:01 pm, edited 1 time in total.

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Re: Screenshot thread number NEIN (9)

Postby TLtimelord » Sun Jan 24, 2016 3:44 pm

Prado wrote:A legendary pokemon:
Spoiler: show
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Why did you post this in the goddamn screenshots topic? This has nothing to do with something you're working on in-editor.
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Re: Screenshot thread number NEIN (9)

Postby Prado » Sun Jan 24, 2016 5:03 pm

TNTtimelord wrote:
Prado wrote:A legendary pokemon:
Spoiler: show
Image
Why did you post this in the goddamn screenshots topic? This has nothing to do with something you're working on in-editor.
I'm sorry for that. I was wondering if it would be wrong to post it here, and then I tried because I'm an idiot. I deleted the post.

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Re: Screenshot thread number NEIN (9)

Postby TLtimelord » Sun Jan 24, 2016 6:30 pm

Prado wrote:
TNTtimelord wrote:
Prado wrote:A legendary pokemon:
Spoiler: show
Image
Why did you post this in the goddamn screenshots topic? This has nothing to do with something you're working on in-editor.
I'm sorry for that. I was wondering if it would be wrong to post it here, and then I tried because I'm an idiot. I deleted the post.
Np bro I was in a bad mood no need.
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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Sun Jan 24, 2016 6:52 pm

Catastrophe wrote:
Spoiler: show
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I made a recolor of one of Enjl's handdrawn tilesets. Supposed to be a SMB3 grassland look.
The colors looks pretty nice IMO....
if you release it i will use it...

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Re: Screenshot thread number NEIN (9)

Postby Hani » Sun Jan 24, 2016 7:00 pm

Harvey36Dice wrote:
Catastrophe wrote:
Spoiler: show
Image

I made a recolor of one of Enjl's handdrawn tilesets. Supposed to be a SMB3 grassland look.
The colors looks pretty nice IMO....
if you release it i will use it...
Thank you for the nice feedback of happiness! I will release it in about 2 hours or 6.
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Re: Screenshot thread number NEIN (9)

Postby Enjl » Sun Jan 24, 2016 7:04 pm

The colours remind me of acid.
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Re: Screenshot thread number NEIN (9)

Postby Eternity » Sun Jan 24, 2016 8:07 pm

^ same here. You could use the current sizable colors for the regular ground, then darken the sizables a bit more. The green rocks would still look a bit weird tho (imo)
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Re: Screenshot thread number NEIN (9)

Postby litchh » Mon Jan 25, 2016 10:59 am

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Re: Screenshot thread number NEIN (9)

Postby h2643 » Mon Jan 25, 2016 2:57 pm


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Re: Screenshot thread number NEIN (9)

Postby Mable » Mon Jan 25, 2016 2:59 pm

litchh wrote:
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People who dun knu teruria dun knu from wu tad meteor tileset is lolz
h2643 wrote:http://i.imgur.com/ZEt6qfC.gifv

don't ask
wow ur better than bossedit tbh. Upthumbered.

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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Mon Jan 25, 2016 3:32 pm

h2643 wrote:http://i.imgur.com/ZEt6qfC.gifv

don't ask
This is... actually kinda creative. But it's so long lol
im bored

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Re: Screenshot thread number NEIN (9)

Postby h2643 » Mon Jan 25, 2016 3:48 pm

RudeGuy07 wrote:
h2643 wrote:http://i.imgur.com/ZEt6qfC.gifv

don't ask
This is... actually kinda creative. But it's so long lol
Nah mate that was just a test.

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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Mon Jan 25, 2016 4:07 pm

Takes a while...

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Re: Screenshot thread number NEIN (9)

Postby Hani » Mon Jan 25, 2016 9:53 pm

Well at least I fixed my recolor for now. I even added BGOs
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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Mon Jan 25, 2016 11:52 pm

With that background it actually looks pretty good.
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Re: Screenshot thread number NEIN (9)

Postby Quantumenace » Tue Jan 26, 2016 3:12 am

Custom Lua scripted npc, the Jelectron. It's smart enough to try to dodge you and anything you throw at it, but can't accelerate once it starts to charge its beam.
Spoiler: show
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Not the final visual effect. I can't get the particle API to work.

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Re: Screenshot thread number NEIN (9)

Postby Prado » Tue Jan 26, 2016 5:31 am

Quantumenace wrote:Custom Lua scripted npc, the Jelectron. It's smart enough to try to dodge you and anything you throw at it, but can't accelerate once it starts to charge its beam.
Spoiler: show
Image
Not the final visual effect. I can't get the particle API to work.
This is amazing! With some modifications it's possible to make a flame chomp, I think?
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Re: Screenshot thread number NEIN (9)

Postby underFlo » Tue Jan 26, 2016 7:36 am

Quantumenace wrote:Custom Lua scripted npc, the Jelectron. It's smart enough to try to dodge you and anything you throw at it, but can't accelerate once it starts to charge its beam.
Spoiler: show
Image
Not the final visual effect. I can't get the particle API to work.
Yo that's super neat! Can't wait to see more of your stuff.
im a girl yo


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