Screenshot thread number NEIN (9)

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Re: Screenshot thread number NEIN (9)

Postby Enjl » Fri Feb 05, 2016 6:55 pm

Ness-Wednesday wrote:Working progress....
Spoiler: show
Image
Don't mind the missing tiles, I forgot to add them.
Also, this section will be a bit longer, I'm only showing a very little of it in this screen.
There's also alot of missing graphics, because I usually start off with the design first, than the graphics.
I have several questions:
1) As Marina said, these signs say "Bonus". Why are they there, and why two at once?
2) Why are there random holes and water, veggies, quicksand, donut blocks?
3) The bonus room in the lower left corner is placed in a very abstract position relative to the overall structure of the level. Why is Shantae there?
4) Why is Peach in the lava?
5) Why are propeller blocks in the lava?
6) Why are coins in the lava?
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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Fri Feb 05, 2016 7:44 pm

HenryRichard wrote:OooooooooooOOOOooooooOOOOOO
Image
Wow the rinka tileset looks great! (no sarcasm) I hope you will release it.
bossedit8 wrote:Image

Original link: http://i.imgur.com/JHIMMqB.png
The desert level looks nice and detailed. GJ.

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Re: Screenshot thread number NEIN (9)

Postby Destiny » Fri Feb 05, 2016 9:56 pm

Enjl wrote:
Ness-Wednesday wrote:
Spoiler: show
Working progress....
Image
Don't mind the missing tiles, I forgot to add them.
Also, this section will be a bit longer, I'm only showing a very little of it in this screen.
There's also alot of missing graphics, because I usually start off with the design first, than the graphics.
I have several questions:
2) Why are there random holes and water, veggies, quicksand, donut blocks?
5) Why are propeller blocks in the lava?
6) Why are coins in the lava?
2)
Ness-Wednesday wrote:Don't mind the missing tiles, I forgot to add them.
Ness-Wednesday wrote:There's also alot of missing graphics, because I usually start off with the design first, than the graphics.
Last edited by Destiny on Fri Feb 05, 2016 10:10 pm, edited 2 times in total.
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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Fri Feb 05, 2016 10:06 pm

Enjl wrote:
Ness-Wednesday wrote:Working progress....
Spoiler: show
Image
Don't mind the missing tiles, I forgot to add them.
Also, this section will be a bit longer, I'm only showing a very little of it in this screen.
There's also alot of missing graphics, because I usually start off with the design first, than the graphics.
I have several questions:
1) As Marina said, these signs say "Bonus". Why are they there, and why two at once?
2) Why are there random holes and water, veggies, quicksand, donut blocks?
3) The bonus room in the lower left corner is placed in a very abstract position relative to the overall structure of the level. Why is Shantae there?
4) Why is Peach in the lava?
5) Why are propeller blocks in the lava?
6) Why are coins in the lava?
I never knew they ment bonus, I liked the design so that was why there were there.
There are several objects in lava rafts because I started this when I didn't realize that you could just set it to "none".
The veggies, donut platforms, hammer bros., thwomps, and quicksand don't have their graphics done yet.
I kinda had a joke about Shantae being there since the next section used a smw mix of the Shantae dungeon theme.
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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Sat Feb 06, 2016 2:32 am

FanofSMBX wrote:
HenryRichard wrote:OooooooooooOOOOooooooOOOOOO
Image
Good job. Now recolor and rename it to make the other three flashing colors. Tonight.
I did that before I posted the screenshot :P
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Re: Screenshot thread number NEIN (9)

Postby Sancles-Chan » Sat Feb 06, 2016 6:39 pm

Image
Send help
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sun Feb 07, 2016 8:17 am


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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Sun Feb 07, 2016 9:18 am

Bossedit8 : looksniceand detailed! i like the atmosphere!
also
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Re: Screenshot thread number NEIN (9)

Postby litchh » Mon Feb 08, 2016 8:05 am

Nice work, Harvey36Dice!
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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Mon Feb 08, 2016 9:39 am

Harvey36Dice wrote:Image
full image
It looks relatively nice, but there is/are one (maybe two) big complaint(s): (not just that level)

Why are there that many slopes in a laboratory? Also, between the warp pipe (entrance 3 and exit 4), that slope is unnecessary and looks weird. And the level doesn't look that original either. (you seem to take inspiration from other levels a bit too much, for example: Volcanic Wilds, Phantasmagoric Volcanoes in the morning, Corrupted Cloudscape Galaxy, Lavender Lagoon)
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Re: Screenshot thread number NEIN (9)

Postby Enjl » Mon Feb 08, 2016 9:43 am

I can't even think of how much needless work you put into the lineart with the laser lines which could've been spent making this level stand out amongst your other ones.

Also there's a small miscoloured area on the tileset which I'll fix in the next release of my cgfx pack. It's on the pipes, if you wanna find and fix it for yourself.
Last edited by Enjl on Mon Feb 08, 2016 9:45 am, edited 1 time in total.
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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Mon Feb 08, 2016 9:44 am

ShadowStarX wrote:
Why are there that many slopes in a laboratory? Also, between the warp pipe (entrance 3 and exit 4), that slope is unnecessary and looks weird.
That slope is decoration :/
its okay if you don't like it
eh edit :
ShadowStarX wrote:(you seem to take inspiration from other levels a bit too much, for example: Volcanic Wilds, Phantasmagoric Volcanoes in the morning, Corrupted Cloudscape Galaxy, Lavender Lagoon)
Are you prohibit me to use other people's graphics?

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Re: Screenshot thread number NEIN (9)

Postby Sancles-Chan » Mon Feb 08, 2016 10:11 am

Imagine working in a laboratory and having to go up that many slopes in real life. It just doesn't look good for a mechanical laboratory level to have like 1726 slopes in one screen.
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Re: Screenshot thread number NEIN (9)

Postby WerewolfGD » Mon Feb 08, 2016 10:16 am

This is a game not a real life, maybe you're right. I should remove some slopes.
Wait : Mario games doesn't use any real life logic!
Last edited by WerewolfGD on Mon Feb 08, 2016 4:45 pm, edited 1 time in total.

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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Mon Feb 08, 2016 10:48 am

Harvey36Dice wrote:This is a game not a real life, maybe you're right. I should remove some slopes.
He is right, remove them.
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Re: Screenshot thread number NEIN (9)

Postby Aristo » Mon Feb 08, 2016 11:06 am

Sanct wrote:Imagine working in a laboratory and having to go up that many slopes in real life. It just doesn't look good for a mechanical laboratory level to have like 1726 slopes in one screen.

??? Imagine working in a laboratory and having to go up 1+ meter high stairs???? Also what about toads in wheelchairs, hmmm???
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Re: Screenshot thread number NEIN (9)

Postby Waddle » Mon Feb 08, 2016 11:11 am

Marina wrote:
Sanct wrote:Imagine working in a laboratory and having to go up that many slopes in real life. It just doesn't look good for a mechanical laboratory level to have like 1726 slopes in one screen.

??? Imagine working in a laboratory and having to go up 1+ meter high stairs???? Also what about toads in wheelchairs, hmmm???
So you're saying moving platforms and lasers are safe for toads in wheelchairs??? I also feel bad for the toad in the wheelchair (and the one pushing him forward lol)
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Re: Screenshot thread number NEIN (9)

Postby Aristo » Mon Feb 08, 2016 11:48 am

dude i just had the best idea for a level
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Re: Screenshot thread number NEIN (9)

Postby Mable » Mon Feb 08, 2016 2:02 pm

Ness-Wednesday wrote:The veggies, donut platforms, hammer bros., thwomps, and quicksand don't have their graphics done yet.
I kinda had a joke about Shantae being there since the next section used a smw mix of the Shantae dungeon theme.

A tip for the future. First design the level, and place the npcs with their gfx at the end. It looks better and people don't get confused about it.

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Re: Screenshot thread number NEIN (9)

Postby Eternity » Mon Feb 08, 2016 2:29 pm

Are you prohibit me to use other people's graphics?
Not really, but I agree with his suggestion, it does help make your level more unique and interesting to play. Coming up with unique gimmicks (or even tilesets) can be hard but it's worth it imo.
A tip for the future. First design the level, and place the npcs with their gfx at the end. It looks better and people don't get confused about it.
Agreed.
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