Perfect SMBX Screenshot Thread 10

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Re: Perfect SMBX Screenshot Thread 10

Postby RPG_Magician » Wed Sep 07, 2016 7:38 am

PixelPest wrote:
RPG_MagicianBot wrote:Image
WIP.
It needs some more coins for sure. I also don't think the tileset looks good. You should probably use one with more details, maybe even just the normal SMB3 snow tileset. I also don't think the recoloured NPCs are really necessary. Furthermore, be careful when mixing styles (you have SMB1 + SMB3 + SMW) because sometimes it looks off--in this case it isn't too bad but you should at least change the pipe to SMB3 and give the SMB1 blocks a hard outline like the tileset. You could also look into using Particles.lua if you have LunaLua (or 2.0) installed for the snow effect
Tileset is in work. The level is called Crystal Temple and doesn't feature any snow. Although I will take your advice and work on adding more details to the block. I haven't started on the background objects and the coin placement is something I normally do last.

Edit: Can't be bothered to post again. Updated screenshot in spoiler.
Spoiler: show
Image
Pipe has been made to look more SMB3-like, tileset has a little more details to reflect crystals and not snow, more 'coins'. Breakable blocks have slightly more shading.
Image Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Alucard648 » Fri Sep 09, 2016 11:41 am

1-GH: Kiddie game house.
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Guess the message box contents.

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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Fri Sep 09, 2016 6:33 pm

This looks interesting for a ghost house level like this but what's up with that random heart shaped lava at the middle right? If it's supposed to be a chimney then I can mostly understand that and it does look kinda cool actually!

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Re: Perfect SMBX Screenshot Thread 10

Postby RPG_Magician » Fri Sep 09, 2016 10:55 pm

Image
Custom NPC Test.

(I'm not good with spriting so no need to get upset of how she looks.)
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Re: Perfect SMBX Screenshot Thread 10

Postby Alucard648 » Sat Sep 10, 2016 5:56 am

bossedit8 wrote:This looks interesting for a ghost house level like this but what's up with that random heart shaped lava at the middle right? If it's supposed to be a chimney then I can mostly understand that and it does look kinda cool actually!
Actually, it`s fire in the fireplace. What could I do for something like this with vanilla SMW tileset?

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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Mon Sep 12, 2016 8:59 am

Alucard648 wrote:What could I do for something like this with vanilla SMW tileset?
I mean you can keep it like that if you want.


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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Tue Sep 13, 2016 2:21 am

bossedit8 wrote: Image
That's quite a nice, basic ghost house level you have there. I like it when people use invisible special blocks in ghost houses.
Keep up the good work on Airship Attack 2!
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Re: Perfect SMBX Screenshot Thread 10

Postby Wohlstand » Sat Sep 17, 2016 10:15 am

Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
Spoiler: show
Image
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Sat Sep 17, 2016 11:27 am

Spoiler: show
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Re: Perfect SMBX Screenshot Thread 10

Postby mariofan 64 » Sat Sep 17, 2016 1:34 pm

nya nyanyaaa~~
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Re: Perfect SMBX Screenshot Thread 10

Postby RudeGuy » Sat Sep 17, 2016 4:53 pm

Looks a bit too generic. Try making it more interesting. The coin placement is weird, I think you shouldn't put them on the ground.
im bored

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Re: Perfect SMBX Screenshot Thread 10

Postby 7NameSam » Sun Sep 18, 2016 12:07 am

Here's part of thing I made for a collab:
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yoshis at the crag girl

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Sun Sep 18, 2016 2:41 am

Wohlstand wrote:Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
Spoiler: show
Image
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
If the engine lags, will the .gif be hyper speed?

ImageImage
ImageImage
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Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Wohlstand » Sun Sep 18, 2016 3:32 am

MECHDRAGON777 wrote:
Wohlstand wrote:Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
Spoiler: show
Image
That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
If the engine lags, will the .gif be hyper speed?
Frame dealy in the GIF is persistent with no matter to possible lag of engine
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Re: Perfect SMBX Screenshot Thread 10

Postby Alucard648 » Sun Sep 18, 2016 7:43 pm

6-3 Basalt Organ
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Guess which game ispired this level?

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Sun Sep 18, 2016 7:47 pm

Alucard648 wrote:6-3 Basalt Organ
Spoiler: show
Image
Guess which game ispired this level?
I'm sorry but this really doesn't look good. I don't think the blocks look visually appealing and the general concept doesn't look fun to play. There are also WAY to many coins

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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Mon Sep 19, 2016 6:23 am

I wonder what it's original is after you mentioned it. It looks alright but man there are surely a lot of coins for a mountain based level like this. Obstacles surely is something and I wonder how those coins are collectable at the end at the vertical coin wall. They're probably collectable from the pipe but that's just my guess right there.

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Re: Perfect SMBX Screenshot Thread 10

Postby WerewolfGD » Mon Sep 19, 2016 8:32 am

Image
:/

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Mon Sep 19, 2016 10:03 am

Camacho wrote:Image
:/
I'm really happy to see this tileset being put to good use

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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Mon Sep 19, 2016 10:10 am

Camacho wrote:Image
:/
I swear I've seen a grassland level with exactly the same geometry before. Does this level have something that makes it special which you're not showing in this image? There's a bunch of cool factory-themed stuff you can do, such as pistons, mass-production of certain objects or stealth (just some basic ideas).
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