SMBX Screenshots/Videos Thread

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Dragonmaster146
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Re: SMBX Screenshots/Videos Thread

Postby Dragonmaster146 » Tue Apr 15, 2014 11:24 am

Spoiler: show
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This level is in early beta.
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Re: SMBX Screenshots/Videos Thread

Postby RDV » Tue Apr 15, 2014 11:26 am

Dragonmaster146 wrote:
Spoiler: show
Image
This level is in early beta.
Dat rex is such a badass.
Looks pretty intresting. From what I can see from the background, it reminds me a lot of Donkey Kong Country 2.

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Re: SMBX Screenshots/Videos Thread

Postby Enjl » Tue Apr 15, 2014 11:34 am

Dragonmaster146 wrote:
Spoiler: show
Image
This level is in early beta.
Are those play cards with a coin background? Nice!
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Re: SMBX Screenshots/Videos Thread

Postby Shinbison-Kof » Tue Apr 15, 2014 1:10 pm

I was playing the demo of " Vengeance on Redigit DEMO 4"
Suddenly it happens this ( look the screen). I honestly have no idea of as has happened O.o
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Image
Image

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Re: SMBX Screenshots/Videos Thread

Postby Raster » Tue Apr 15, 2014 1:13 pm

Your Video Card probably glitched.

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Re: SMBX Screenshots/Videos Thread

Postby Enjl » Tue Apr 15, 2014 3:46 pm

Image
What is this mystic energy? A strange power seems to emerge from it...
The chinese letters spell "Checkpoint" in case you were wondering.
I can see this being used with the Hand-on-Halls tileset someone made.
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Re: SMBX Screenshots/Videos Thread

Postby icez » Tue Apr 15, 2014 5:28 pm

A Screen from my project credit to shiikaternia for the tile set and credit to me for ripping and making masks for the tile set to use enjoy
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Re: SMBX Screenshots/Videos Thread

Postby FutureNyanCat2014 » Wed Apr 16, 2014 10:04 am

Raster wrote:Your Video Card probably glitched.
Or, this could be part of the episode - which can be an half-serious, half-joke episode.
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Re: SMBX Screenshots/Videos Thread

Postby Septentrion Pleiades » Wed Apr 16, 2014 12:21 pm

Emral wrote:Image
What is this mystic energy? A strange power seems to emerge from it...
The chinese letters spell "Checkpoint" in case you were wondering.
I can see this being used with the Hand-on-Halls tileset someone made.
That really needs tiles that mario can go behind one one of the poles.
Image

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Re: SMBX Screenshots/Videos Thread

Postby RudeGuy » Wed Apr 16, 2014 12:41 pm

Emral wrote:I can see this being used with the Hand-on-Halls tileset someone made.
The Hand on Halls tileset was made by Airship. Anyways, The checkpoint loooks good, but as Septentrion Pleiades says, it have to have a poles that is foreground.
im bored

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Re: SMBX Screenshots/Videos Thread

Postby Enjl » Wed Apr 16, 2014 1:37 pm

Septentrion Pleiades wrote:
Emral wrote:Image
What is this mystic energy? A strange power seems to emerge from it...
The chinese letters spell "Checkpoint" in case you were wondering.
I can see this being used with the Hand-on-Halls tileset someone made.
That really needs tiles that mario can go behind one one of the poles.
I didn't know what to do when I released it but now I think I know:
I'll resize the checkpoint hitbox to be smaller
add a npc in the foreground

the result of this will be that once the checkpoint is collected, mario will stay behnd the pole forever.
I refuse to just make 1 pole a foreground graphic due to cutoff caused by mario jumping between fgo/bgo graphics.
E: Works!
Image
Foreground-checkpoint replaces SMB2 Snifit Bullet.
Hitbox for checkpoint is 2x20 pixels
Nobody shall ever notice.
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Re: SMBX Screenshots/Videos Thread

Postby Murphmario » Wed Apr 16, 2014 5:17 pm

Emral, when are you releasing your gfx pack?
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX Screenshots/Videos Thread

Postby Enjl » Wed Apr 16, 2014 5:23 pm

Murphmario wrote:Emral, when are you releasing your gfx pack?
Since roughly 5-10% of the new content was made for my contest level (the part of the new content which I did not show you guys ever), it'll be released as soon as possible after my level's placement in CC7 has been revealed. It should not take longer than a day after that though.
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Re: SMBX Screenshots/Videos Thread

Postby Fuyu » Thu Apr 17, 2014 1:02 pm

Well, took some time to make things look nicer, and to port everything into SMBX, due to having many things and so little files to replace that could actually work, but I feel and think I might have done it right now.
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Re: SMBX Screenshots/Videos Thread

Postby RudeGuy » Thu Apr 17, 2014 1:14 pm

Natsu wrote:Well, took some time to make things look nicer, and to port everything into SMBX, due to having many things and so little files to replace that could actually work, but I feel and think I might have done it right now.
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All of these things are fantastic, but you must add black lines at that "door" within squares.
im bored

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Re: SMBX Screenshots/Videos Thread

Postby Fuyu » Thu Apr 17, 2014 1:27 pm

Thanks, but that isn't a door. Though, I may add an outline. Also, I forgot to share some other stuff from the same pack.
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Re: SMBX Screenshots/Videos Thread

Postby litchh » Fri Apr 18, 2014 11:39 am

That happens if hold jump and swim from the upside down water with a leaf.

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Re: SMBX Screenshots/Videos Thread

Postby Raster » Fri Apr 18, 2014 1:28 pm

WIP Tileset

Image

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Re: SMBX Screenshots/Videos Thread

Postby Dragonmaster146 » Sat Apr 19, 2014 3:53 pm

New screenshot!
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Re: SMBX Screenshots/Videos Thread

Postby Fuyu » Sat Apr 19, 2014 4:30 pm

Cool looking Koopa-cars, I like the general design of it.
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