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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 8:11 pm
by StrikeForcer
RudeGuy07 wrote:The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.
Well, I contacted the author, he said its his fault that he didn't cover decorations but I digress from his opinion because for all intents and purposes, the tileset doesn't really need scenery for the foreground considering that he was going for a dead grassland.
LordKofu wrote:And sometimes you used the Redrawn NPCs and sometimes you didn't.
Because I wasn't done with getting all the redrawn sprites covered for the whole level.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 8:13 am
by litchh
A 8-bit Mario Thing
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 8:32 am
by RudeGuy
You should also try to change the player. Those are good restyles, though.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 9:58 am
by underFlo
litchh wrote:A 8-bit Mario Thing
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Man these look great!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 10:22 am
by Trace
heres a screen of the first level of my wip episode:
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well, what do you think?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 10:37 am
by RudeGuy
Looks alright, the NPC placement is done well. I'd probably change the background, though

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 1:38 pm
by Destiny
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This is the second tileset I try to make... well, it's better than the first one.
Trace42 wrote:
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I agree with RudeGuy about the background. Looks pretty good, though.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 3:14 pm
by RudeGuy
That tileset looks pretty good, can't see any flaws so far. Also, I think you should add decorations for the ground to it.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 5:36 pm
by Superiorstar
Ok' I've decided to repost this screen.
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Also I made this level way before trace's.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:31 am
by h2643
Haven't show anything for a while due to rl, so here's something:
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This is a new Kirby NPC I made.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:39 am
by Squishy Rex
h2643 wrote:Haven't show anything for a while due to rl, so here's something:
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This is a new Kirby NPC I made.
What does that actually replace? It looks pretty imaginative I must admit.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:45 am
by h2643
It replaces SMB2 Spark, which has speed=0 in its text file! And it works like this: once you're near Kirby, it will try to inhale you (basically a Conveyor Belt magic). Only the Kirby will hurt you, its inhaling won't.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:49 am
by Squishy Rex
That's a decent idea. I take my hat off to you for this one.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 9:07 am
by RudeGuy
Superiorstar wrote:Ok' I've decided to repost this screen.
Spoiler: show
Image
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:47 pm
by Enjl
Finally got around to working on this level!
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:56 pm
by Squishy Rex
Emral wrote:Finally got around to working on this level!
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Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 8:59 pm
by Enjl
Squishy Rex wrote: Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.
I didn't even intend to build in that direction. I just wanted to make a black castle tileset and that's what happened :P

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue May 12, 2015 9:03 pm
by Superiorstar
RudeGuy07 wrote:
Superiorstar wrote:Ok' I've decided to repost this screen.
Spoiler: show
Image
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.
That isn't snow, snow ain't blue.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed May 13, 2015 6:37 am
by Squishy Rex
So, here's this Sky-themed map I revamped from an ancient project of mine:
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed May 13, 2015 6:58 am
by bossedit8
This for sure is definetly unique for a World Map like this so far. I really like the differency of the Peaks too. Nice work, hopefully we'll see more Progress of yours.