Lucky Screenshot Thread 777

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MrPunchia
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Re: Lucky Screenshot Thread 777

Postby MrPunchia » Fri Jul 24, 2015 3:26 pm

I finally got my hands on PGE.
Spoiler: show
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EDIT: Ignore the coins in the ground. They aren't real coins. They're just NPC garbage that I forgot to clean up.
keeping in touch

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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Fri Jul 24, 2015 3:48 pm

MrPunchia wrote:I finally got my hands on PGE.
Spoiler: show
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EDIT: Ignore the coins in the ground. They aren't real coins. They're just NPC garbage that I forgot to clean up.
I think, you accidentally placed ground block with included coin into it.
Be sure than transparent NPC sprites over blocks are means than block has contained NPC. You can replace it or remove with context menu (right mouse button)

Garbage NPC's are bunch of duplicated NPC's flooded at same place (NPC is duplicated if it have SAME parameters include position, Message text, event triggers, flags, special values). For example, vines - is an old bug of SMBX which provides ability to place over 100 vine NPC's in the 16-blocks line by alone mouse swipe
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TwilightRocks007
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Re: Lucky Screenshot Thread 777

Postby TwilightRocks007 » Fri Jul 24, 2015 5:42 pm

Spoiler: show
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Something wrong isn't right.

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Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 5:51 pm

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Kappa mountain is now Subcon Mountain! I decided I'm gonna do a "Level switcheroo" gimmick. Basically at the end the player will have to use a potion to enter the "bonus" version of the level, then going back the way they came with slight level alterations.
Last edited by Liraxus on Fri Jul 24, 2015 5:56 pm, edited 1 time in total.
Hey, yeah, thanks cubewatermelon, Sans looks great.

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TwilightRocks007
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Re: Lucky Screenshot Thread 777

Postby TwilightRocks007 » Fri Jul 24, 2015 5:56 pm

Liraxus wrote:
Spoiler: show
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Why some of these big vases has their shading inverted?
Something wrong isn't right.

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Re: Lucky Screenshot Thread 777

Postby Wkay » Fri Jul 24, 2015 6:00 pm

This thread kills me...






LITERALLY.
This account's dead, move on to Gunslinger, bud.

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Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 6:09 pm

TwilightRocks007 wrote:
Liraxus wrote:
Spoiler: show
Image
Why some of these big vases has their shading inverted?
I felt like the vases would get repetitive if I kept using ones that are in the same position, so I chose to have them facing different positions.
aLinktotheDead wrote:This thread kills me...






LITERALLY.
Hey, yeah, thanks cubewatermelon, Sans looks great.

Image

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Re: Lucky Screenshot Thread 777

Postby underFlo » Fri Jul 24, 2015 6:34 pm

Liraxus wrote:
TwilightRocks007 wrote:
Liraxus wrote:
Spoiler: show
Image
Why some of these big vases has their shading inverted?
I felt like the vases would get repetitive if I kept using ones that are in the same position, so I chose to have them facing different positions.
That's not how you do that though, you should keep the shading consistent. Make some of them a different color or something similar, but that just looks confusing.
im a girl yo

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Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 7:05 pm

I'll see what I can do, I took these graphics from the bigass graphics pack, and I always put graphics after a levels design..at least 90% of the time anyways. For now, it stays like this.
Hey, yeah, thanks cubewatermelon, Sans looks great.

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Re: Lucky Screenshot Thread 777

Postby Radishl » Sat Jul 25, 2015 7:28 am

Liraxus wrote:I'll see what I can do, I took these graphics from the bigass graphics pack, and I always put graphics after a levels design..at least 90% of the time anyways. For now, it stays like this.
Due just go in paint.net and reverse them.

It's not that hard, it now looks like there's some weird alternate dimension with two suns, it makes like 0 sense.


Shading existing like that is impossible lol.
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Re: Lucky Screenshot Thread 777

Postby Mable » Sat Jul 25, 2015 7:34 am

aLinktotheDead wrote:This thread kills me...






LITERALLY.

Wow best screenshot ever. 10/10

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Re: Lucky Screenshot Thread 777

Postby RoundPiplup » Sat Jul 25, 2015 7:57 am

HYPE TRAIN no one is going to die by looking at this thread. All it is... Good luck.
The Past still haunts me.
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...

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Re: Lucky Screenshot Thread 777

Postby WerewolfGD » Sat Jul 25, 2015 12:20 pm

Just testing a GFX
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Re: Lucky Screenshot Thread 777

Postby h2643 » Sat Jul 25, 2015 12:36 pm

Good GFX rip. Looks like it's from MFGG.

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Re: Lucky Screenshot Thread 777

Postby Enjl » Sat Jul 25, 2015 1:02 pm

Why is the screenshot a jpeg? Just curious.
Ideas are useless if you can't make them real.
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Sat Jul 25, 2015 1:04 pm

Spoiler: show
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Original Link: http://i.imgur.com/sZ0nqVx.png

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Re: Lucky Screenshot Thread 777

Postby HealthyMario » Sat Jul 25, 2015 1:06 pm

Hm, the stairs do look a bit weird when compared to the flat castle tiles.

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Re: Lucky Screenshot Thread 777

Postby ROA » Sat Jul 25, 2015 11:29 pm

Well i started with the World 8 Map, and some levels like dark land and the bowser tanks:

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Re: Lucky Screenshot Thread 777

Postby Mosaic » Sat Jul 25, 2015 11:49 pm

My characters and my bot variations
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Last edited by Mosaic on Sun Jul 26, 2015 1:12 am, edited 1 time in total.

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Re: Lucky Screenshot Thread 777

Postby paulyolo » Sun Jul 26, 2015 12:46 am

SuperMario12345 wrote:My characters and my bot variations
Spoiler: show
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That is really cool! :D. I just think you should lower the saturation of the pokey a tad bit.


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