Shifting Floor Castle

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Enjl
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Shifting Floor Castle

Postby Enjl » Sun May 31, 2015 11:56 am

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Another revamp! This is the last level in World 1 and Larry Koopa's castle. It has been redesigned to fit the World's difficulty and the overall game's standards (e.g. no checkpoints). However, while I could just revamp some parts of the other levels I revamped, this one needed a complete overhaul. So I started from scratch and this is what became of it in the end.
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Re: Shifting Floor Castle

Postby Zyan » Mon Jun 01, 2015 3:02 pm

This is a nice level, i like the mix of color of the bricks, i started to make levels a few days ago, how can i move the bricks up and down?

Enjl
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Re: Shifting Floor Castle

Postby Enjl » Mon Jun 01, 2015 4:06 pm

Zyan wrote:This is a nice level, i like the mix of color of the bricks, i started to make levels a few days ago, how can i move the bricks up and down?
http://www.supermariobrosx.org/forums/v ... =35&t=9866
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Re: Shifting Floor Castle

Postby PixelPest » Sat Jul 18, 2015 9:48 pm

I quite like the concept of the shifting floors and really enjoyed playing the level. Are there any secret exits? Haven't found any yet. I'd also add more NPCs such as dry bones and thwomps as a bit more of a challenge and add some more variety as the level starts to get a bit boring after a while. Great level though.

PS: Sorry Enji about my previous comment. Didn't even notice the date of the last comment. Was going to edit my comment anyways later after I tried the level.
Last edited by PixelPest on Sun Jul 19, 2015 1:55 pm, edited 2 times in total.

Enjl
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Re: Shifting Floor Castle

Postby Enjl » Sun Jul 19, 2015 8:06 am

Cosmik wrote:
Zyan wrote:This is a nice level, i like the mix of color of the bricks, i started to make levels a few days ago, how can i move the bricks up and down?
Read the instruction manual. Don't post that kind of thing in a level forum as it has nothing to do with the level here. Check out the help and support forum instead.
You're not better as you contribute nothing to the discussion. Mainly since I've resolved it over a month ago. Read the forum rules if you haven't already.
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Chris14
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Re: Shifting Floor Castle

Postby Chris14 » Tue Jul 21, 2015 12:35 pm

Hmm looks pretty interesting and challenging.
Not today.

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Re: Shifting Floor Castle

Postby Witchking666 » Sat Sep 05, 2015 2:12 am

What the fuck
Why is this in casual
No really why
Its a really a enjoyable level
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Aristo
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Re: Shifting Floor Castle

Postby Aristo » Sat Sep 05, 2015 12:18 pm

It's in casual because the maker of the level posted it in casual. That has nothing to do with whether its good or not??
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Re: Shifting Floor Castle

Postby Mable » Sat Sep 05, 2015 12:24 pm

witchking666 wrote:What the fuck
Why is this in casual
No really why
Its a really a enjoyable level

Dis good review really like it upthumbered the review i like firmly review.

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Re: Shifting Floor Castle

Postby super stage maker » Fri Oct 09, 2015 6:19 pm

Can I use your stage for my game???

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Re: Shifting Floor Castle

Postby Enjl » Sun Oct 25, 2015 6:24 am

witchking666 wrote:What the fuck
Why is this in casual
No really why
Its a really a enjoyable level
Because I casually made it and didn't put a lot of effort into it. It's just a remake.
super stage maker wrote:Can I use your stage for my game???
I'd rather you get off your lasy butt and make something interesting yourself.
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Twilishy27
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Re: Shifting Floor Castle

Postby Twilishy27 » Thu Feb 11, 2016 10:24 am

This level is easy, but pretty good. Nice work with moving layers.
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Re: Shifting Floor Castle

Postby Kunaimaster » Sat Feb 13, 2016 6:38 am

Hey, nice! I like it :)
I really enjoy levels with moving layers, they are almost always good. The color scheme was nice, coins were cool to get too.
I've died a few times, but the level is 100% fair to play. So... yeah, it was good :D

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Re: Shifting Floor Castle

Postby _r2d2292_ » Wed Jun 15, 2016 11:22 pm

I really like this level, but I think it could be better if it had an autoscroll section added before the boss room.
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