Danger, Surprise house!

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Danger, Surprise house!

Postby Wohlstand » Sat Apr 26, 2014 4:39 pm

Hello, this is a test of using unstandart NPC including in block
For example: you can't include ghost in "?" block via editor :D

Mario and Peach walk in forest....
And suddenly they find in it very unusual house. In this house almost anybody isn't present... It is very suspicious, even for a ghost house...

Screenshoots: Level is not long, but it have many secrets, before view in editor, play it first :D
Download this level (dot Decimals (0.0))
Download this level (comma Decimals (0,0))
For crash protection I created two versions: with dot as decimals (1.5) and with comma as decimals (1,5).
If you get "Runtime error type mismatch", please, get other version and try secondary

Have fun ;)
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Re: Danger, Surprise house!

Postby jenyafio100 » Mon Apr 28, 2014 12:47 pm

that's the worst level i have seen in this forum.
if you can read it, you can see...

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Re: Danger, Surprise house!

Postby Wohlstand » Mon Apr 28, 2014 12:56 pm

jenyafio100 wrote:that's the worst level i have seen in this forum.
I don't object, after all it is made only for test.
And, for interest, How many attempts you made to pass this level?
My friend, first tester of this level, made 8 attempts for pass this level :mrgreen:
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Re: Danger, Surprise house!

Postby Tango » Mon Apr 28, 2014 4:47 pm

This can be util in puzzle levels. For example, you need do a spin jump in the boos to get in a pipe in top of the level. It's a test, but i liked.


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Re: Danger, Surprise house!

Postby Veudekato » Tue Apr 29, 2014 4:29 am

jenyafio100 wrote:that's the worst level i have seen in this forum.
lol. try to make this youself. dont can? of cource.
also,if you playing as mario friendly character is peach
if you playing as peach friendly character is mario

nice :)
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Re: Danger, Surprise house!

Postby Veudekato » Tue Apr 29, 2014 4:36 am

Wohlstand wrote: My friend, first tester of this level, made 8 attempts for pass this level :mrgreen:
do not betray me! :mrgreen: :mrgreen:
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Re: Danger, Surprise house!

Postby bossedit8 » Wed Apr 30, 2014 6:07 am

If you are using NPC Codes that has decimal numbers in it, other peoples cannot play it properly like me. More Information here: http://www.supermariobrosx.org/forums/v ... =69&t=1659

Your level looks decent to good by the way. I can't really play it anyway.

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Re: Danger, Surprise house!

Postby Veudekato » Wed Apr 30, 2014 6:18 am

for me it works. bossedit8 , you cant finish?
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Re: Danger, Surprise house!

Postby Wohlstand » Wed Apr 30, 2014 6:42 am

bossedit8, bug with decimals stay in VisualBasic library, what using "decimal symbol standard" in current OS. For example: in Russia, as decumals using comma (15,5), but in other countries using dot (15.5). I made two versions for escape this VisualBasic's bug.
In my engine will be using only dot (C++ using strict conversion from string to float, and "dot bug" not actual), and this bug will be not actual, what allowing free using decimals in npc.txt .
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Re: Danger, Surprise house!

Postby m4sterbr0s » Mon Jun 30, 2014 5:23 pm

Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.

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Re: Danger, Surprise house!

Postby Zant » Tue Jul 01, 2014 7:10 am

m4sterbr0s wrote:Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.
Technically, it is a level.

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Re: Danger, Surprise house!

Postby m4sterbr0s » Tue Jul 01, 2014 9:29 am

Zant wrote:
m4sterbr0s wrote:Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.
Technically, it is a level.
Though it technically is, it was designed to test out a feature, which outweighs the entertainment purposes of a level.

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Re: Danger, Surprise house!

Postby SMBXxer » Wed Jul 02, 2014 4:33 pm

m4sterbr0s wrote: entertainment purposes of a level.
Since WHEN does a level HAVE to be entertaining?
Might be working on an episode maybe.



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Re: Danger, Surprise house!

Postby Fuyu » Wed Jul 02, 2014 4:35 pm

Since when has "entertainment" anything to do with graphics? That's what I want to know.
Last edited by Fuyu on Wed Jul 02, 2014 7:56 pm, edited 1 time in total.
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Re: Danger, Surprise house!

Postby Murphmario » Wed Jul 02, 2014 4:42 pm

There are no custom graphics. Therefore I think it should be moved back to levels.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: Danger, Surprise house!

Postby Wohlstand » Wed Jul 02, 2014 4:47 pm

Here test not a graphics, here test a feature of SMBX engine by LVL file hack, for include boos in blocks.
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Re: Danger, Surprise house!

Postby Shocker » Wed Jul 02, 2014 7:56 pm

Definitely should be in levels.

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Re: Danger, Surprise house!

Postby m4sterbr0s » Wed Jul 02, 2014 9:56 pm

Moved back to levels since most people feel it's a level. And yes, a level or graphics are never entirely for entertainment purposes. My apologies.

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Re: Danger, Surprise house!

Postby auto2112 » Sun Jul 20, 2014 11:29 am

I see what you were TRYING to go for, and I know it's a test, but I recommend better design. Either way, it is good. ;)
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