Megaluavania (Undertale Recreation in SMBX!)

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Koopa Troopa
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Jul 16, 2016 2:58 pm

Original Post and 1st Edit:
Spoiler: show
So... After some time I tried once again to do something cool with this...
But there's one major problem: With what's given it's kinda tricky to customize the example-code. Both encounters are rather special. One being a tutorial encounter with "Post" and stuff like that, while the second one is... Well... Don't wanna spoil it for anyone new to this project, who's reading my post. Anyway I'd really love to use this for something, so would you mind leaving an easily customizable base (like a Goomba, Froggit or something)?

Edit: Never Mind! However I've noticed a few more problems:
1st: It might be what I've modified, so you should try it yourself, but fleeing crashes the game.
2nd: Encounters can't be encountered multiple times in a level. If the enemy was killed they insantly die when the encounter is called. If spared, the enemy will be slightly transparent and no music will play. Also the enemy can already be spared, In other words the encounter state wont be reseted if the encounter is called again, which is... not fun, since i'm trying to make basic enemies that you encounter multiple times in one level.
2nd Edit: I've found a tricky way of putting multiple battles in one level. By copying the base information of Joey (who's in this case a goomba) and renaming those things that wont be shared with the other encounter. To make the music work (it wouldn't play after winning a different battle) I put Audio.MusicPlay() in the loop section and made music changing events for encountering an enemy and killing/sparing them
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Corndog52 » Sun Sep 25, 2016 12:40 am

This is beautiful. Good work, Spinda!
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Koopa Shell
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby WildWEEGEE » Sat Apr 14, 2018 3:02 am

IK this bump is a bit big but I would like to know how I add custom text... like dialogue.... where do I do that? Also will you ever update the documentation?
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Koopa Shell
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby GforGoomba » Mon Jun 04, 2018 5:21 pm

An exact copy of Undertale this is? Too poor to buy it myself I am.
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If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Ludwig von Koopa
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby HenryRichard » Mon Jun 11, 2018 5:36 pm

1. No, it's just a recreation of the battle system which requires users to create the actual battles themselves.
2. Undertale is $10 - for a full game that's really cheap, and it'll likely go on sale for even cheaper at some point since it's summer.
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby NyanMC » Sat Dec 22, 2018 11:40 pm

the video won't load for me (videos on smbx never do), can you give me a direct link to the video? i might download it if i can at least see what it is.
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