First of all a little story: Do you remember your first time playing "The Suck" in The Invasion 2? Did you get amazed by the fact that you can use Hammer Bros as weapons? "Why aren't other enemies usable?" you asked to yourself. Well, I came here to solve that matter.
The API aliveweapons.lua aims to make most projectile-thrower NPCs into real guns for fighting into levels! They do in the same way as hammer bros do! Just bury an enemy, unearth it and voila! The version 2 of the API is released with these improvements:
New! You can customize the shooting behavior of the NPCs covered by this API! with the brand new function overhaulWeapon(). With this you can change projectile, firing rate and bullet speed! Look at the documentarion for a detailed explanation.
New! You can make your own weapon! That's right! makeCustomWeapon() lets you make any NPC throw any object, at the frequency, speed and position you want! If you get tired of it, then use resetCustomWeapon() to revert changes. With this tool you can make something like a SMB2-styled Veggie thrower!
New! 2-player mode support! Now you can be a menace 2 society with your friend! Be careful, don't kill your partner!
New! Complete overwrite of the API from scratch. Now it's more optimized and less glitchy.
Here is a video!
This time I did a complete rewrite of the API. The video uses the version 2! Now NPCs have animations when throw projectiles! In the video isn't shown, but the biggest enemies as Wart, SMB1 and SMB3 Bowser make the player do a heavy stomp in the ground when the player carries them. Be careful when jumping! If you don't like it, you can turn it off in your code.
To make this API usable, paste my two files into your level's folder, make a lunadll.lua and write this line:
Code: Select all
local aliveweapons = API.load("aliveweapons")
Code: Select all
aliveweapons.disableWeapon("npcname") aliveweapons.enableWeapon("npcname") --DON'T FORGET THE QUOTATION MARKS
Important: enableWeapon() isn't needed if you didn't use any disableWeapon() before. Every NPC behavior is enabled by default. You can see the legal strings and the brand new customizing functions such as overhaulWeapon(), stompEffectActivated() and makeCustomWeapon() in the Documentation text included in the compressed file.
- Mouser added! Be careful as the bombs don't explode instantly!
- Weapon customization added!
- Custom weapon creation!
- 2 player support!
- Player stomp effect when carrying big NPCs like Wart!
- Fixed player hurting with its own weapon.
- Fixed projectiles killing coins and powerups.
-Requires pnpc, colliders and expandedDefines.