I Made My Own Very Hard Level by CD20Superness
First thing I want to tell you is that I have played Mario games for over a decade and a half, but nothing comes close as intriguing as what it expected to be. Rather than giving you a rating right out of the blue, I need to point out quite a lot of mistakes that are found in the level itself.
There were tons of challenges that seem redundant, the creativity inside the feel of the game were mediocre. Starting off in the first section of the level itself, you seem to bunch Mario with a thwomp. The only way possible to beat the very first part of the level is making a tight spin jump with low clearance from the blue block. I understand that it may be unfair, but I don't really understand why the thwomp would be placed in an area where Mario almost dies. Sometimes, I would face some leaps of faith, or lethal circles of fire. Sometimes, most NPCs you've placed seem to be unfair, or poorly placed. There's an area as I progress the first section after the banzai bill and the platforms, and it was pretty bad to switch characters from Mario to Link and back to Mario; that just to get past the tan "!" blocks.
Section two was just an awful waste, where you have another leap of faith to a boss door, and then to the lakitu area throwing bombs. Lakitu is only known for throwing spinies as NPCs, not bombs.
Returning to section 1 after the third warp, there is a fire bar without a present solid block. Then there are hidden blocks, for some oddball reason that it only frustrates a player to the point it can impede the ability to make more leaps of faith. On the top of the section after the mushroom hidden block, there were overloaded fire blasters.
From the third and final section of the level itself, I just hated that area because it's hard judging from when the spinies fall gracefully down until it's too late. You have to have power-ups to actually survive the section and beat the level! The P-switch run was mediocre, but it did last the whole duration of about ten seconds of blazing fast game feel. There is nothing really good to talk about in the level, but refer to some SMBX video tutorials on YouTube. Maybe Bossedit8 has some good videos of what NOT to make in a SMBX level.
For the background, I don't really want to say something nasty about it, but honestly, it could have been better with the creativity. Cramming the styles into the level can cause the level itself to possibly look unappealing. I highly recommend making a level without custom backgrounds for right now, but then again, a custom background was not as expected. Then there are mushrooms that aren't on stem tiles, or there is lava cut off due to poor layering from that and the pipe.
Overall, this level, with the best of the efforts and the creativity, gets a 1/10
. Not really up to my expectations, but there has to be drastic improvements. Fix the scnery, fix the tiles placed in the level, and make your aesthetics much better than that.