Linky's Level Showcase

Share your own SMBX levels and play others' too.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
-Showcase all of your levels in one topic.

A note for the level

Meh...
0
No votes
Ok
2
40%
Good
3
60%
 
Total votes: 5
Linky
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Linky's Level Showcase

Postby Linky » Thu Dec 06, 2018 10:35 am

Hyrule Fortress



Hello guys! I'm new to this forum, and that's my first level! Hope you like it. :)

Screenshot:
Spoiler: show
Image
Image
Image
Information:

• Name: Hyrule Fortress
• Difficult: Medium
• Size: Big
• Made in: Super Mario Bros X 2.0 Beta 3

Download

Sorry for bad english im brazilian.

Totem Summit

This is my first level with lunalua.dll, I use to make pipe cannons.
Probably this will be one of my best levels for a long time! I hope you like it.

Screenshots:
Spoiler: show
Image
Image
Image
Image
Information:
• Difficulty: Easy/Medium
• Size: Medium
• LunaLua Required
• Made in Super Mario Bros x 2.0 Beta 3

GFX Credits:
• SMW Desert Rock with Totens by Me (Linky)
• SMW Desert Tileset SMB3 Recolored/SMB1 Desert Scenery by Me (Linky)
• SMB3 Styled NSMB2 Totens by Maury-300
Download

Goomba Woodworld

I'm thinking of creating an episode of smbx, like New Great Castle Adventure, picking up stars like SM64, if that happens it's probably going to be the first level of the episode! :D

Screenshots:
Spoiler: show
Image
Image
Image
Image
Information:
• Difficulty: Easy/Medium
• Size: Small
• Boss Battle
• If you collect all star coin you will get a star

Download
Last edited by Linky on Wed Dec 19, 2018 11:04 am, edited 6 times in total.

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VanillaDude
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Re: Hyrule Fortress

Postby VanillaDude » Thu Dec 06, 2018 11:13 am

Looks good, and hard... Well, probably I will play it soon.

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Re: Hyrule Fortress

Postby Linky » Thu Dec 06, 2018 11:39 am

Surtur wrote:
Thu Dec 06, 2018 11:13 am
Looks good, and hard... Well, probably I will play it soon.
It really is kind of hard if you lose the power-ups.

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Re: Hyrule Fortress

Postby MECHDRAGON777 » Fri Dec 07, 2018 7:16 am

Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Image

Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.

Original Link: https://www.youtube.com/watch?v=187MT8ekTiw

Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
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Re: Hyrule Fortress

Postby Linky » Sat Dec 08, 2018 6:45 pm

MECHDRAGON777 wrote:
Fri Dec 07, 2018 7:16 am
Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Image

Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.

Original Link: https://www.youtube.com/watch?v=187MT8ekTiw

Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Thanks for the record of my level! it was good that you found these errors on the level, probably my next levels will not have this. And I admit that in the part of the boss battle and I was lazy to do a decent battle, I only put the graphics of the shadow link and I put it there. I hope to see you in my next levels, any day I will launch the new level (Totem Heights)

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Re: Hyrule Fortress

Postby Devan2002 » Sun Dec 09, 2018 11:00 am

Those skeletons are from Castlevania, not Legend of Zelda. You can try looking on the spriter's resource for the stalfos there, but you'll have to edit out the shield unless you bother working with lua to add a shield in front of where they're facing. Though since you've said this is your first level, I would suggest just not including the shield.
It's kinda sad to see that there aren't many episodes based on Link being the main protagonist. Hopefully I can see more in the future, because LoZ was one of my favorite franchises. ;)
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Re: Hyrule Fortress

Postby MECHDRAGON777 » Sun Dec 09, 2018 9:34 pm

Linky wrote:
Sat Dec 08, 2018 6:45 pm
MECHDRAGON777 wrote:
Fri Dec 07, 2018 7:16 am
Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Spoiler: show
Image
Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.
Spoiler: show
Original Link: https://www.youtube.com/watch?v=187MT8ekTiw

Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Thanks for the record of my level! it was good that you found these errors on the level, probably my next levels will not have this. And I admit that in the part of the boss battle and I was lazy to do a decent battle, I only put the graphics of the shadow link and I put it there. I hope to see you in my next levels, any day I will launch the new level (Totem Heights)
I mean, I would not mind recording them.
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Fusion best time

Spoiler: show
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List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


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Totem Summit (Need LunaLua)

Postby Linky » Tue Dec 11, 2018 6:01 am

Totem Summit

This is my first level with lunalua.dll, I use to make pipe cannons.
Probably this will be one of my best levels for a long time! I hope you like it.

Screenshots:

Spoiler: show
Image
Image
Image
Image


Information:
• Difficulty: Easy/Medium
• Size: Medium
• LunaLua Required
• Made in Super Mario Bros x 2.0 Beta 3



GFX Credits:
• SMW Desert Rock with Totens by Me (Linky)
• SMW Desert Tileset SMB3 Recolored/SMB1 Desert Scenery by Me (Linky)
• SMB3 Styled NSMB2 Totens by Maury-300


Download

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Re: Totem Summit (Need LunaLua)

Postby FireyPaperMario » Tue Dec 11, 2018 6:49 am

You must have gotten inspiration from 1 of the NEW Super Mario Bros. games* to make this custom level. Might check it out whenever I have some free time. :D



*I forgot which of the 4 NSMB games the level design reminds me of...

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Re: Totem Summit (Need LunaLua)

Postby Linky » Tue Dec 11, 2018 7:17 am

MarioRPGExpert93 wrote:
Tue Dec 11, 2018 6:49 am
You must have gotten inspiration from 1 of the NEW Super Mario Bros. games* to make this custom level. Might check it out whenever I have some free time. :D



*I forgot which of the 4 NSMB games the level design reminds me of...
I was inspired by the NSMB2 in the graphic part of the totems.

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Re: Hyrule Fortress

Postby MECHDRAGON777 » Wed Dec 12, 2018 4:00 am

I will try this later as I promised.
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List of Animés I have watched.
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Spoiler: show
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My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

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Spoiler: show
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Contests I am in right now
Spoiler: show
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Goomba Woodworld

Postby Linky » Mon Dec 17, 2018 8:26 am

I'm thinking of creating an episode of smbx, like New Great Castle Adventure, picking up stars like SM64, if that happens it's probably going to be the first level of the episode! :D


Screenshots:
Spoiler: show
Image
Image
Image
Image



Information:
• Difficulty: Easy/Medium
• Size: Small
• Boss Battle
• If you collect all star coin you will get a star



Download

Eclipsed
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Re: Linky's Level Showcase

Postby Eclipsed » Tue Dec 18, 2018 12:20 am

Just a suggestion: I think you should put all your levels in your first post. That way it's easier to find for people :)
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Re: Linky's Level Showcase

Postby MECHDRAGON777 » Tue Dec 18, 2018 12:50 pm

Eclipsed wrote:
Tue Dec 18, 2018 12:20 am
Just a suggestion: I think you should put all your levels in your first post. That way it's easier to find for people :)
Just like I said in Private Messages, I second this. I like that they are in there own posts as well so you can see the release date, but maybe doing both would help?
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
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List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


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