A random SMB3 level.

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sonicnights12
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A random SMB3 level.

Postby sonicnights12 » Sat Dec 22, 2018 10:26 am

This is just a level that I made. I hope you have a good time with it.
Download: https://www.dropbox.com/s/b0z2i3c4lm6wm ... l.lvl?dl=0
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Last edited by sonicnights12 on Wed Jan 09, 2019 2:11 am, edited 1 time in total.

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Shadow_Flame
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Re: Level4

Postby Shadow_Flame » Wed Jan 02, 2019 12:25 pm

Hey there! I just reviewed your level and here's what I think:

- There were so many fire flowers at the beginning. Two would've been more than enough, considering the fact that you're providing 2 Yoshis as well.
- Is there really any need for the initial message? Most players would be curious to see what's buried, especially if it's at the very beginning of the level.
- I personally wouldn't recommend placing several enemies close to your starting position. It's not that they were difficult to kill but it can catch some players off guard a bit.
- Is the player not intended to go through the same door again (from section 2 to section 1) as the door background was there?
- When I beat Birdo at the end, nothing happened. I tried seeing if there was a hidden block or something but alas, I had to kill myself. How's the level supposed to end?
- The whole level felt a bit short to me. That in itself is not bad but I didn't feel like there was much of a challenge to it, really. Perhaps add some puzzles or more platforming options?
- Music seemed to fit each section and there's nothing wrong with using non-custom tracks.
- The level background felt a bit bland and I don't recall seeing any coins or coin blocks. Perhaps make the scenery feel a bit more natural and less 'blocky'? And maybe make the airship go up and down or add a propeller to its back?
- When I was falling down the pipe in the last section, at first I thought the black background was a cut-off error and only then realised it was used as the sail for the airship (which I thought was quite clever).

Overall, the level feels like it's missing something. It's not bad per se but I would recommend adding some challenges, getting rid of the unnecessary 2 power-ups at the beginning and reviewing the ending (see comment above). I would give this level a rating of 4/10.

sonicnights12
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Re: Level4

Postby sonicnights12 » Sun Jan 06, 2019 8:36 am

I'll try to improve this. Thank god that my level didn't go to the trash can.

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PixelPest
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Re: Level4

Postby PixelPest » Sun Jan 06, 2019 8:55 am

sonicnights12 wrote:
Sun Jan 06, 2019 8:36 am
I'll try to improve this. Thank god that my level didn't go to the trash can.
We don't move levels to the subforums anymore

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Cedur
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Re: A random SMB3 level.

Postby Cedur » Wed Jan 09, 2019 4:29 am

Also if you didn't know keep all of your levels in one thread
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