Eri7's levels thread

Share your own SMBX levels and play others' too.
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Eri7
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Eri7's levels thread

Postby Eri7 » Fri Oct 26, 2018 4:00 pm

Welcome guys to my level thread, here you will find levels that i have designed and are not a part of my project (yes i don't put every level i have designed in my project).

The Sparky Cave
version: SMBX 2.0 Beta 3
Download link: http://www.mediafire.com/file/cadi94cx3 ... 7.rar/file
Screenshot:
Spoiler: show
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Link's Journey
version: SMBX 2.0 Beta 3
Download link: http://www.mediafire.com/file/6ur6airgd ... 7.rar/file
Screenshot:
Spoiler: show
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Re: Eri7's levels thread

Postby VanillaDude » Fri Oct 26, 2018 4:43 pm

This looks interesting. I hope you make more!

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Re: Eri7's levels thread

Postby Eri7 » Wed Nov 28, 2018 4:40 pm

Hey guys, i wanted to update the thread with a teaser for the next level that i have planned to add in my thread.
Here is the banner:
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The main character is called Stargazer and he will play like link gameplay wise. The level will be a standalone level with its own original story and it will contain cutscenes, puzzles and much more which will make the level a bit long compared to your typical mario levels but i don't think that would be a bad thing. Some of the planning has been done, concept arts too and character sprites as well.
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Re: Eri7's levels thread

Postby Eri7 » Sat Feb 16, 2019 7:47 am

Guys would someone play my levels please.
Reviews/Feedback is welcome.

Also the stargazer level will probably be released after the 4-th demo of MKA gets released.
(Both are tied together in one story)
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Re: Eri7's levels thread

Postby candle » Thu Mar 07, 2019 3:18 pm

Hi Eri7, just played "Sparky's Cave". I'm better at finding and documenting bugs rather than helping to improve level design, but hopefully you will find this helpful anyway.

First of all, I find the music appropriate and I also like the "showcase" at the beginning of the level, with which you introduce the level theme.

Most of the obstacles I found fairly easy to overcome. By comparison, the Sparky/Spikes/Circling platform combos I found much more difficult. In particular, Mario can get smashed by the rotating platforms while being impaled (and stunned) by the spikes. I think the platforms should pause while you're being hit and immobile. Another problem I found was that, occasionally, the circling platforms can cause Mario to nearly fall off, as if they were moving much faster than they actually are. Also, they cause a graphical bug when moving through obstacles. Finally, I found these Sparky/Spikes/Circling platform slightly overused towards the end - maybe add a few Venus Fire Traps or Volcano Lotuses to them, for some variation and increased difficulty.

About the
Spoiler: show
moving wall
of the final section, it's an appropriate conclusion for the level :-) However, obvious as it may be that something bad is going to happen when you hit that black block, I would make
Spoiler: show
the wall
only appear after you hit the block.

With a bit of polish, I think you could use this for a World #1 level. Keep it up :-)

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Re: Eri7's levels thread

Postby Eri7 » Thu Mar 07, 2019 3:42 pm

candle wrote:
Thu Mar 07, 2019 3:18 pm
Hi Eri7, just played "Sparky's Cave". I'm better at finding and documenting bugs rather than helping to improve level design, but hopefully you will find this helpful anyway.

First of all, I find the music appropriate and I also like the "showcase" at the beginning of the level, with which you introduce the level theme.

Most of the obstacles I found fairly easy to overcome. By comparison, the Sparky/Spikes/Circling platform combos I found much more difficult. In particular, Mario can get smashed by the rotating platforms while being impaled (and stunned) by the spikes. I think the platforms should pause while you're being hit and immobile. Another problem I found was that, occasionally, the circling platforms can cause Mario to nearly fall off, as if they were moving much faster than they actually are. Also, they cause a graphical bug when moving through obstacles. Finally, I found these Sparky/Spikes/Circling platform slightly overused towards the end - maybe add a few Venus Fire Traps or Volcano Lotuses to them, for some variation and increased difficulty.

About the
Spoiler: show
moving wall
of the final section, it's an appropriate conclusion for the level :-) However, obvious as it may be that something bad is going to happen when you hit that black block, I would make
Spoiler: show
the wall
only appear after you hit the block.

With a bit of polish, I think you could use this for a World #1 level. Keep it up :-)
Thank you for your feedback, this level was meant to be a standalone and as you can see its on 2.0 and my project is on 38A which means i can't re-use it for my project.
I might make a sequel to the level as i find using the sparky gimmick very fun to use and i feel like there is a lot of unexplored potential with it.
Also if you can play my link level, i will be very happy to hear your feedback on it as well! :D
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Re: Eri7's levels thread

Postby TDK » Thu Mar 07, 2019 7:19 pm

Made a video.

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Re: Eri7's levels thread

Postby candle » Fri Mar 08, 2019 4:44 pm

Eri7 wrote:
Thu Mar 07, 2019 3:42 pm
Also if you can play my link level, i will be very happy to hear your feedback on it as well! :D
Next week :-)

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Re: Eri7's levels thread

Postby candle » Sun Mar 17, 2019 3:34 pm

So, about Link's Journey: I like that level :-) The overall design I find more polished than in "The Sparky Cave". Also, it was sensible to reduce the giant snakes' hitpoints to three rather than give them five, like a regular Giant Piranha Plant would have. I do wish there would have been some more ranged attackers and that the
Spoiler: show
second phase of the boss battle
would be more difficult, but for a level in a world #1 or maybe the middle of a world #2, you could use it as it is.

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Re: Eri7's levels thread

Postby MegaDood » Sun Mar 17, 2019 4:48 pm

They look interesting, especially the Link one. I'll give them a try.
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Re: Eri7's levels thread

Postby Eri7 » Sun Mar 17, 2019 5:11 pm

candle wrote:
Sun Mar 17, 2019 3:34 pm
So, about Link's Journey: I like that level :-) The overall design I find more polished than in "The Sparky Cave". Also, it was sensible to reduce the giant snakes' hitpoints to three rather than give them five, like a regular Giant Piranha Plant would have. I do wish there would have been some more ranged attackers and that the
Spoiler: show
second phase of the boss battle
would be more difficult, but for a level in a world #1 or maybe the middle of a world #2, you could use it as it is.
Thanks for the reviews! I did put more efforts into the link level than the sparky cave so thats understandable as to why its a better level but yeah i agree that there had to be more ranged enemies and the boss battle was kinda low effort as well. But anyway, i am hoping you could give me feedback on my future planned levels, i have planned Stargazer and a Simon(Castlevania) level however it would be in 38A.
MegaDood wrote:
Sun Mar 17, 2019 4:48 pm
They look interesting, especially the Link one. I'll give them a try.
That would be nice, thanks!
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Re: Eri7's levels thread

Postby MegaDood » Mon Mar 18, 2019 7:30 am

Ok, so I played them. I'm not really a reviewer but here I go.
Sparky Cave was actually pretty good. I liked the progression and how it introduced you to the platforms that moved with the Sparkys. Also the second phase was quite tough but fun too. The enemy placement was good, and so were the coins. There may have been just a bit too many spikes though. That, in my opinion was my favorite.

Now the second, Link's adventure, was not bad, but I do have a few things I didn't like. Firstly, the large number of powerups present made it feel way too easy, but then again, this is quite a good thing if the player is inexperienced a playing Link. Secondly, the bombs served little to no purpose gimmick wise. They were a great tool, but they didn't really come in handy for any of the puzzles. My last thing I didn't like was in the second phase of the boss room. I felt that the enemies appeared out of nowhere and could potentially hurt the player without them expecting it. It's fine the next time it happens, but could serve as a nasty surprise the first time playing it. Or honestly, I could just be bad. :lol: The things I did like were the Advance coin placement. I felt they were very much like something you'd see in a real Mario game as they were quite fun to get to and not too complicated. Also the idea of breaking through parts of the stage was really fun too.

The music and graphics in each levels was great too.
Overall, they were fun and enjoyable levels. My only gripe really was the abundance of powerups in Link's adventure, and the sudden appearance of enemies in the boss area.
Well done! If you want a number, I'd rate Sparky's Cave a 7.5/10 and Link's adventure a 6/10 or 6.5/10.
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Re: Eri7's levels thread

Postby Eri7 » Mon Mar 18, 2019 1:52 pm

MegaDood wrote:
Mon Mar 18, 2019 7:30 am
Ok, so I played them. I'm not really a reviewer but here I go.
Sparky Cave was actually pretty good. I liked the progression and how it introduced you to the platforms that moved with the Sparkys. Also the second phase was quite tough but fun too. The enemy placement was good, and so were the coins. There may have been just a bit too many spikes though. That, in my opinion was my favorite.

Now the second, Link's adventure, was not bad, but I do have a few things I didn't like. Firstly, the large number of powerups present made it feel way too easy, but then again, this is quite a good thing if the player is inexperienced a playing Link. Secondly, the bombs served little to no purpose gimmick wise. They were a great tool, but they didn't really come in handy for any of the puzzles. My last thing I didn't like was in the second phase of the boss room. I felt that the enemies appeared out of nowhere and could potentially hurt the player without them expecting it. It's fine the next time it happens, but could serve as a nasty surprise the first time playing it. Or honestly, I could just be bad. :lol: The things I did like were the Advance coin placement. I felt they were very much like something you'd see in a real Mario game as they were quite fun to get to and not too complicated. Also the idea of breaking through parts of the stage was really fun too.

The music and graphics in each levels was great too.
Overall, they were fun and enjoyable levels. My only gripe really was the abundance of powerups in Link's adventure, and the sudden appearance of enemies in the boss area.
Well done! If you want a number, I'd rate Sparky's Cave a 7.5/10 and Link's adventure a 6/10 or 6.5/10.
Thank you for the feedback <3
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