Erik's levels (Iggy's Venomous Fortress)

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Erik
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Erik's levels (Iggy's Venomous Fortress)

Postby Erik » Thu Mar 26, 2020 6:00 am

Hey everyone! long time no see! I thought I'd pick up an old hobby, now the whole world's in quarantine anyway.
So here's my level! There might even be more as time goes on.

Iggy's Venomous Fortress

Some screenshots
Spoiler: show
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Oh and MECHDRAGON777 did a coinless playthrough of it! Download

https://cdn.discordapp.com/attachments/ ... ah_boi.zip

Graphic credits:
Spoiler: show
Iggy's Castle tileset - witchking666
Poisoned lava tileset - DarkMecha
Castle doors - Enjl
Iggy sprite - Shocker
Clown car - Legendtony987
Iggy+clowncar - FanofSMBX

As for all of the other stuff, I am truely clueless
Last edited by Erik on Tue Mar 31, 2020 9:43 am, edited 2 times in total.

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Maxjacinto2
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Re: Erik's levels (Iggy's Venomous Fortress)

Postby Maxjacinto2 » Thu Mar 26, 2020 10:48 am

A very enjoyable level overall! The graphics synergize incredibly well, the difficulty starts ramping up as the levels goes by, yet doesn't make it unfair, the music choice was very good (at first I thought it was going to be weird hearing the factory music in a jungle castle, but it surprisingly fits quite well haha), and the boss was fitting as well, though a bit easy when taking into consideration the rest of the level. If you could make it have a second form of some sorts, that'd be totally delightful. And that reference was quite cool as well lol

Keep up the great work, Erik, what a good level this was!
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Re: Erik's levels (Iggy's Venomous Fortress)

Postby MECHDRAGON777 » Thu Mar 26, 2020 2:54 pm

Did you convert the music to .oggs since I last played it yesterday? My download link in my video has them converted to .oggs; just not sure if I saved the .lvlx file before zipping and uploading.
Difficulty 0.5MD
The level had a few Hammer Brothers around the level and Scuttle bugs over poison and note blocks did add up. Often times, the Chasing AI of the Koopas on the Paddle Wheel also often caused issues. Not much else of the level adds to the difficulty though.
Contest Design: 37/50 Creativity: 19/30 Visuals: 14/20 (70/100)
The level is quite fun and first use of Paddle Wheels with line guides I have seen in SMBX so far. The Goomba falling section near the end had an interesting flair and provided a nice final challenge as well. The level might be in due of a third/fourth checkpoint as well for a blind play-though, but not an overly important thing however. The boss was interesting, even if it is breakable with Toad or Peach. (Mario and Luigi can also pull it off with enough time and patience.) The Scuttle Bugs have a tendency to turn around at weird points, but I do not think that is the levels fault, but still makes some points awkward if you are too slow. The use of the Poison also is a nice tone as well that plays in with the visuals nicely. I just do not think Fear Factory works here.
I think I would give this a B+ tier. (Some might call this an A-)

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Re: Erik's levels (Iggy's Venomous Fortress)

Postby ShadowStarX » Thu Mar 26, 2020 3:25 pm

Wow, you haven't made a level in a while!
This is quite nice for a comeback... I'm hoping to see further improvements on your end!
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Re: Erik's levels (Iggy's Venomous Fortress)

Postby Erik » Thu Mar 26, 2020 3:34 pm

Maxjacinto2 wrote:
Thu Mar 26, 2020 10:48 am
A very enjoyable level overall! The graphics synergize incredibly well, the difficulty starts ramping up as the levels goes by, yet doesn't make it unfair, the music choice was very good (at first I thought it was going to be weird hearing the factory music in a jungle castle, but it surprisingly fits quite well haha), and the boss was fitting as well, though a bit easy when taking into consideration the rest of the level. If you could make it have a second form of some sorts, that'd be totally delightful. And that reference was quite cool as well lol

Keep up the great work, Erik, what a good level this was!
Thanks man! Been a while since I've made anything at all so I'm glad it turned out the way it did! Especially considering I've put out abominations like Ludwig's Malevolent Palace in the past xD. Glad you enjoyed!
MECHDRAGON777 wrote: Did you convert the music to .oggs since I last played it yesterday? My download link in my video has them converted to .oggs; just not sure if I saved the .lvlx file before zipping and uploading.
Difficulty 0.5MD
The level had a few Hammer Brothers around the level and Scuttle bugs over poison and note blocks did add up. Often times, the Chasing AI of the Koopas on the Paddle Wheel also often caused issues. Not much else of the level adds to the difficulty though.
Contest Design: 37/50 Creativity: 19/30 Visuals: 14/20 (70/100)
The level is quite fun and first use of Paddle Wheels with line guides I have seen in SMBX so far. The Goomba falling section near the end had an interesting flair and provided a nice final challenge as well. The level might be in due of a third/fourth checkpoint as well for a blind play-though, but not an overly important thing however. The boss was interesting, even if it is breakable with Toad or Peach. (Mario and Luigi can also pull it off with enough time and patience.) The Scuttle Bugs have a tendency to turn around at weird points, but I do not think that is the levels fault, but still makes some points awkward if you are too slow. The use of the Poison also is a nice tone as well that plays in with the visuals nicely. I just do not think Fear Factory works here.
I think I would give this a B+ tier. (Some might call this an A-)
Thanks for the review man! I have to admit I haven't tested the level with Toad, Peach or Link, but yeah breaking the boss isn't all that hard. As for the music, it kinda works in my head haha.
ShadowStarX wrote: Wow, you haven't made a level in a while!
This is quite nice for a comeback... I'm hoping to see further improvements on your end!
Indeed I haven't! Quite happy it didn't turn out such an abomination as Ludwig's Malevolent Palace =P

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Re: Erik's levels (Iggy's Venomous Fortress)

Postby ShadowStarX » Thu Mar 26, 2020 3:38 pm

Erik wrote:
Thu Mar 26, 2020 3:34 pm
Indeed I haven't! Quite happy it didn't turn out such an abomination as Ludwig's Malevolent Palace =P
At least Mechdragon would've had an easy time doing a coinless run on it.
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Re: Erik's levels (Iggy's Venomous Fortress)

Postby MECHDRAGON777 » Thu Mar 26, 2020 4:30 pm

ShadowStarX wrote:
Thu Mar 26, 2020 3:38 pm
Erik wrote:
Thu Mar 26, 2020 3:34 pm
Indeed I haven't! Quite happy it didn't turn out such an abomination as Ludwig's Malevolent Palace =P
At least Mechdragon would've had an easy time doing a coinless run on it.
No, I would not. That level has no power-ups, checkpoint, or coins. Beating that level coinless still requires beating a 40 layer Ludwig over SMB3 Bowser and the entire level in one go damageless... (Checkpoints mentioned only since they inherently they give a mushroom.)

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