Hatsune Blake's Level Showcase

Share your own SMBX levels and play others' too.
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Hatsune Blake
Lakitu
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Joined: Sun Feb 23, 2014 1:55 pm
Current Project: Super Mario Island
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Re: Hatsune Blake's Level Showcase

Postby Hatsune Blake » Thu Jun 25, 2020 12:42 pm

Enjl wrote:
Thu Jun 25, 2020 10:56 am
You could... move the warp further left so that there's basically double time for the player to react. Or is there some important reason why the exit is in the middle of the room and not on the opposite sit of the arena from the boss?
Good idea, will update the level to do this! I'll edit this post when the update is live.

Update:
Forest Fortress has now been updated to have a more proper entrance to the boss room, hopefully preventing cheap shots. Cheers!
Check out my custom GFX pack!
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The two logos below are made by FyreNova, the one true Nova.

Please check out my levels!
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Hatsune Blake
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Posts: 462
Joined: Sun Feb 23, 2014 1:55 pm
Current Project: Super Mario Island
Chat Username: Hatsune Blake

Re: Hatsune Blake's Level Showcase

Postby Hatsune Blake » Fri Jun 26, 2020 12:20 pm

Another level has been added to the post, this time a SMW themed forest / jungle level! Have fun! <3
Check out my custom GFX pack!
Image
The two logos below are made by FyreNova, the one true Nova.

Please check out my levels!
Spoiler: show
Image
My up and coming project:
Spoiler: show
Image

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WildWEEGEE
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Re: Hatsune Blake's Level Showcase

Postby WildWEEGEE » Fri Jul 03, 2020 3:56 am

About the unfair boss fight, you could also probably set up an event that spawns the boss one second after you get into the room if you want to keep the door in the middle. Maybe it would also be nice to add an indicator for where the boss will appear when it does if you decide to do this.

Edit: I see you already fixed it, didn't see the edit on your post
I have absolutely no idea what my current project is... My interests always seem to shift
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Looking back at every one of my posts, I cringe, hard, very hard.

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Hatsune Blake
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Posts: 462
Joined: Sun Feb 23, 2014 1:55 pm
Current Project: Super Mario Island
Chat Username: Hatsune Blake

Re: Hatsune Blake's Level Showcase

Postby Hatsune Blake » Sat Jul 04, 2020 1:26 pm

Another day, another new level, this time a sequel to Skydaku! All you SMW lovers should like this level. Have fun, and remember to drop any feedback here so I can improve as a level creator! Thank you. <3
Check out my custom GFX pack!
Image
The two logos below are made by FyreNova, the one true Nova.

Please check out my levels!
Spoiler: show
Image
My up and coming project:
Spoiler: show
Image

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Bullet51
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Re: Hatsune Blake's Level Showcase

Postby Bullet51 » Sun Jul 05, 2020 1:19 am

The 1st player's starting point in Skydaku 2 is misplaced:

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Hatsune Blake
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Posts: 462
Joined: Sun Feb 23, 2014 1:55 pm
Current Project: Super Mario Island
Chat Username: Hatsune Blake

Re: Hatsune Blake's Level Showcase

Postby Hatsune Blake » Sun Jul 05, 2020 2:29 pm

Bullet51 wrote:
Sun Jul 05, 2020 1:19 am
The 1st player's starting point in Skydaku 2 is misplaced:

Image
Thank you so much for pointing this out! I've patched the level so it has the correct spawn now. Cheers!!
Check out my custom GFX pack!
Image
The two logos below are made by FyreNova, the one true Nova.

Please check out my levels!
Spoiler: show
Image
My up and coming project:
Spoiler: show
Image


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