The Crazy & Very Cool Maps by litchh

Share your own SMBX levels and play others' too.
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Re: Koopa Troopa Liberation (updated shells)

Postby Scroll » Fri Jun 14, 2019 8:32 pm

ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 6:55 pm


Is 1.3.0.2 a thing or just a typo (its close to 1, so)
1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so

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Re: The Crazy & Very Cool Maps by litchh

Postby MegaDood » Fri Jun 14, 2019 11:42 pm

All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
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Re: Koopa Troopa Liberation (updated shells)

Postby ThePieSkyHigh » Sat Jun 15, 2019 12:06 am

Scroll wrote:
Fri Jun 14, 2019 8:32 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm


1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so
Ok then, I forgot oof
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Re: The Crazy & Very Cool Maps by litchh

Postby litchh » Sat Jun 15, 2019 3:24 am

MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)

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Re: The Crazy & Very Cool Maps by litchh

Postby MegaDood » Sun Jun 16, 2019 7:58 am

litchh wrote:
Sat Jun 15, 2019 3:24 am
MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)
Ah that makes sense. I hope that these functions are compatible with Beta 4 when it comes out.
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Re: The Crazy & Very Cool Maps by litchh

Postby AggressivePeanut90 » Sun Jul 14, 2019 12:10 pm

Nice job
It insprises me: show
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That’s cool lol, isn’t it?

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Zombie Spate Throughout the City

Postby litchh » Sat Oct 19, 2019 10:56 am

Oh no! After accidental releases of hazardous substances a lot of people turned into zombies!
Though concept of this level is not new, this one have no prototypes on SMBX.
This level has additional star and can be played in 1.3.
Created for Nova Level Contest.

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Re: The Crazy & Very Cool Maps by litchh

Postby FireyPaperMario » Sat Oct 19, 2019 11:41 am

Did you rip the zombie sprites from Capcom's arcade game, Ghosts & Goblins?

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Greatest Heat (fixed bugs)

Postby litchh » Sun Dec 29, 2019 6:03 am

When Eclipced played "The Invasion into The Great Empire" he discovered that checkpoint on Heatman's stage works only once after player's death. That was really unexpected crap, I feel myself as dumbass after that. This bug also means I have to fix contest version of the level (for Great Extravaganza 2). So here fixed version. I also updated lunalua codes, so this level can be played in PAL version now.
Mind that this version of level is not compatible with SMBX versions older than Beta 3, because created for Megaman.

Look at Heatman:
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P.S. The episode will be fixed later.

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Re: The Crazy & Very Cool Maps by litchh

Postby FireyPaperMario » Sun Dec 29, 2019 7:13 am

So the screenshot of the SMBX custom level you made is just a fight against Heatman?

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Re: The Crazy & Very Cool Maps by litchh

Postby litchh » Sun Dec 29, 2019 8:45 am

It's level which ends with proper bossfight.

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Dimension Windows

Postby litchh » Tue Feb 18, 2020 4:55 am

It's like dimension doors, but windows.
Level created for Autumn Vanilla Level Contest 2019 and there are no any dangerous objects which would inflict damage to player.
Level has two versions: lvlx is contest one, lvl version has been shorted for a section & some structure components because of warp limits.

You're pretty cool, if you can beat it without ducking in jump.

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Last edited by litchh on Tue Feb 18, 2020 1:35 pm, edited 2 times in total.

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Re: The Crazy & Very Cool Maps by litchh

Postby Cedur » Tue Feb 18, 2020 5:26 am

I got really frustrated on that level. I'd appreciate to see a video of it.
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Re: The Crazy & Very Cool Maps by litchh

Postby Enjl » Tue Feb 18, 2020 5:33 am

Cedur wrote:
Tue Feb 18, 2020 5:26 am
I got really frustrated on that level. I'd appreciate to see a video of it.
Me too. I think this is the only level I decided not to beat, out of all submissions. The hitboxes for the windows are nasty!
Ideas are useless if you can't make them real.
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Re: The Crazy & Very Cool Maps by litchh

Postby litchh » Tue Feb 18, 2020 9:38 am

The hitboxes for the windows are standart.
However I had to move some warps a bit to make level fair.

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Re: The Crazy & Very Cool Maps by litchh

Postby Ness-Wednesday » Tue Feb 18, 2020 4:37 pm

Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?
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Re: The Crazy & Very Cool Maps by litchh

Postby litchh » Wed Feb 19, 2020 3:10 am

Ness-Wednesday wrote:
Tue Feb 18, 2020 4:37 pm
Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?
Have you ever avoided heart at start?

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Re: The Crazy & Very Cool Maps by litchh

Postby Ness-Wednesday » Sat Feb 22, 2020 1:57 am

litchh wrote:
Wed Feb 19, 2020 3:10 am
Ness-Wednesday wrote:
Tue Feb 18, 2020 4:37 pm
Does ducking count if you're small? I mean, Small Mario's hurt box is equivalent to Mario crouching?
Have you ever avoided heart at start?
Fair enough
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Volcanic Valley of Red NPCs

Postby litchh » Mon Mar 16, 2020 1:58 am

Created for The Mosaic Contest 3.
There are lava geysers and magma sparks to avoid. You also need beware of piranha plants here: jumping are breathing fire & venus fire traps are shooting twice at once.
Level has two versions: lvlx is contest one, lvl version is almost the same except it compatible with 1.3 and uses hammer bros instead of pansers.
There are 2 additional stars also.

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Re: The Crazy & Very Cool Maps by litchh

Postby MECHDRAGON777 » Mon Mar 16, 2020 5:16 pm

The level was quite fun when I played it in the contest. I actually thought Cedur made it when I played it. Good job.

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