Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

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Kingbowser112
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Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Kingbowser112 » Thu Sep 01, 2016 3:48 pm

Hi bros !

Today I wanna show you the progress I'm making with my project: TGBR.
The level is called "Fluctuating Waters" from the 5th world, the " Mushroom Skylands ".

Screenshots speak themselves:
Spoiler: show
Image
Image
Image
Image
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Credits are into the folder.
Now, I'll hope you will enjoy with it.
Criticism is greatly appreciated.
For more screens and more info visit my project . (link in my signature)
Soon, I'll add new levels.

D-Link = https://www.dropbox.com/sh/zs5t5xvw06yy ... vyaIa?dl=0

-Kingbowser112.
My signature: Kingbowser112

My Steam Account: http://steamcommunity.com/profiles/76561198119152147

My current project: viewtopic.php?f=90&t=16313&p=235206#p235206

Jagermeister addicted :idea:

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.

I support: Image

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Radiance
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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Radiance » Thu Sep 01, 2016 6:50 pm

Well, a good idea about using floating waters but I see a cutoff in your second screen between the water and the horizontal waterfall.

And in the level subforum, you should do your own thread for posting all your levels.

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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Kingbowser112 » Thu Sep 01, 2016 8:32 pm

Mr Briney wrote:Well, a good idea about using floating waters but I see a cutoff in your second screen between the water and the horizontal waterfall.

And in the level subforum, you should do your own thread for posting all your levels.
I thank you.
The cutoff is "mandatory". Unfortunately I can't put them with disabling the "auto-lign".

I'll put new levels, do not worry bro. ;)
My signature: Kingbowser112

My Steam Account: http://steamcommunity.com/profiles/76561198119152147

My current project: viewtopic.php?f=90&t=16313&p=235206#p235206

Jagermeister addicted :idea:

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.

I support: Image

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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Radiance » Thu Sep 01, 2016 10:48 pm

Kingbowser112 wrote:I'll put new levels, do not worry bro. ;)
Kingbowser112 wrote:Soon, I'll add new levels.
I didn't see this.

And I think there is a way in removing that cutoff.

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Kingbowser112
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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Kingbowser112 » Fri Sep 02, 2016 1:01 pm

Mr Briney wrote:
Kingbowser112 wrote:I'll put new levels, do not worry bro. ;)
Kingbowser112 wrote:Soon, I'll add new levels.
I didn't see this.

And I think there is a way in removing that cutoff.
For "soon" I don't mean now or tomorrow, just "in the next days or weeks". xD

What do you think to advice me with removing the cutoff: would be great know something.
My signature: Kingbowser112

My Steam Account: http://steamcommunity.com/profiles/76561198119152147

My current project: viewtopic.php?f=90&t=16313&p=235206#p235206

Jagermeister addicted :idea:

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.

I support: Image

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Radiance
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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Radiance » Fri Sep 02, 2016 8:13 pm

Make new two layers. Name them as Waterfall and Water. Then untick first the layer Water and choose the layer Waterfall. Put all the necessary BGOs for Waterfall. (Do these steps for doing water also)

If you don't want to start over because all water and waterfall BGOs are set to layer Default, then follow these steps.
1. Mark the places that you want to put the waterfalls. (I don't mark them, I remember them and it's a hard task)
2. Untick the layer Default but make sure that the current layer is still Default.
3. Place the needed BGOs (waterfall).
4. Tick again the layer Default.

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Re: Kingbowser112's TGBR Levels: 5-3 Fluctuating Waters

Postby Aero » Sat Sep 03, 2016 10:26 pm

There's only three problems with this level: the background, the length, and missing graphics. When you change backgrounds, use Paint.NET to edit the image so that you don't get all the fuzzy artifacts like you have for your background. The level seemed to drag on with nothing new to see, and it kind of over stayed its welcome. I really did enjoy the gimmick you used, but you used it a bit to excessively and didn't really implement it in any different ways other than level navigation. Also at your midway point, there's missing custom graphics so it just looks messed up for me:

Image

You should try and do what Nintendo does and start the level off by introducing the player to the gimmick in a safe area, and then slowly ramp up the difficulty and then have the player approach the gimmick in a new way to advance or uncover secrets. It's up to you to come up with those ideas though. Try playing some Mario levels and pay close attention to how they fit that design scheme and try it for yourself. The enemy placement was overall done well but sometimes they look a bit silly like right here where an enemy is intended to be flying but moves along the ground:

Image

Really if you just fixed the background, knocked off a section or two, and then tweaked the things I mentioned above then you would have a much better level than what you have now.


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