Slimeman's Big (Treasure) Chest

Share your own SMBX levels and play others' too.
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Matt_The_Slime
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Slimeman's Big (Treasure) Chest

Postby Matt_The_Slime » Wed Sep 21, 2016 11:09 pm

Well, here are my levels!

I'll try to post them here as quick as possible after finishing them.

FIRST LEVEL- "Toad Village..."
Spoiler: show
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TYPE OF LEVEL- A casual level I made just for fun
DIFFICULTY- Easy
DOWNLOAD- https://www.dropbox.com/sh/1z16qwlgxo03 ... k-XNa?dl=0
Last edited by Matt_The_Slime on Sun Oct 16, 2016 1:54 pm, edited 1 time in total.
My Project: Coming Soon!
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Matt_The_Slime
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Re: Slimeman's Big (Treasure) Chest

Postby Matt_The_Slime » Sun Oct 16, 2016 2:39 am

UPDATE: A lil' sneak peak at an upcoming level!
Spoiler: show
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My Project: Coming Soon!
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I support
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ivanmegafanboy
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Re: Slimeman's Big (Treasure) Chest

Postby ivanmegafanboy » Sun Oct 16, 2016 11:41 am

A little and nice level. I liked it, the concept, some parts of the level design, everything. But there is some things I want to share:
1.- The plant pots shouldn't be blocks, it would be cool if these were background objects.
2.- The glitch theme was delvered very nicely, I liked how everything was random. The only problem for me is the obstacles, so hard to avoid, but I think it's part of the glitch theme. The emergency doors are pretty ingenious, but having a check point on the glitch world would have been nice.
3.- I played as toad, and it was soooo dificult exiting the secret glitch zone where you get a 3 up moon, it was too high and the terrain made it difficult to build enough speed to jump higher.

But, I repeat, it was a cool and charming level. Also, the sneak peek seems pretty good.
I like editing levels
Check them out at: viewtopic.php?f=89&t=16926
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I support
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Also The Great Castle Adventure Remake
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Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Current Project: Mario & Luigi: Thyme Time!
Contact:

Re: Slimeman's Big (Treasure) Chest

Postby Matt_The_Slime » Sun Oct 16, 2016 1:55 pm

ivanmegafanboy wrote:A little and nice level. I liked it, the concept, some parts of the level design, everything. But there is some things I want to share:
1.- The plant pots shouldn't be blocks, it would be cool if these were background objects.
2.- The glitch theme was delvered very nicely, I liked how everything was random. The only problem for me is the obstacles, so hard to avoid, but I think it's part of the glitch theme. The emergency doors are pretty ingenious, but having a check point on the glitch world would have been nice.
3.- I played as toad, and it was soooo dificult exiting the secret glitch zone where you get a 3 up moon, it was too high and the terrain made it difficult to build enough speed to jump higher.

But, I repeat, it was a cool and charming level. Also, the sneak peek seems pretty good.
Hey, thanks for the review! I took all of what you said, and fixed it.
-Pots are now Backgrounds
-Checkpoint in glitch world
-Fixed bonus room

I expected most people to play that as Mario, however I probably should've clarified that :roll:
But now you can play as any character!
My Project: Coming Soon!
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I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

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ivanmegafanboy
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Posts: 175
Joined: Wed Aug 12, 2015 11:47 am
Current Project: Making levels casually. And University. And 1cc this thing called Touhou.

Re: Slimeman's Big (Treasure) Chest

Postby ivanmegafanboy » Sun Oct 16, 2016 5:06 pm

Oh, great! That was fast. Hehe
I like editing levels
Check them out at: viewtopic.php?f=89&t=16926
Spoiler: show
Image
I support
Image
Also The Great Castle Adventure Remake
Spoiler: show
Image


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