Lightweight rise among bamboo shots
(12/Jan/2020) For SMBX 2.0 Beta 3
Hope only dies at the end. This level took longer to make than it should have. It was made in beta 3, but I wasn't going to wait any longer, so I will make a beta 4 version on its due time, maybe next summer, and it will feature commentary on the luna.dll. This course uses LunaLua for custom enemies and gimmicks, compatible with 2 player gameplay. Also, it is as long as usual for my taste, but it has a medium difficulty, even if it gets spamy at times. I got burned out at the end of the creation process, so criticism and questions are welcome and encouraged, mostly to get inspiration from the feedback.
Beta 3 had a good run, at least when I played it more in 2017 it was the cool shit, I will never forget it.
Phew, at last, I did it, I am free! Have a good night.
Heliotrope Yard Citytops
Well, here we have my submission for the most recent and spectacular: Super Community Contest!!!1
This level got into the 22th place (with a score of 5.8), so is a pretty big bag of meh, that you might enjoy, or might make you want to strip your eyes from your face.
The level is pretty big, composed of various branching paths that lead to the same exit. Expect lots of Lua stuff, projectile spam and whatever.
Yes, we also have a lot of custom enemies, but I must add, even though they are more complex that anything I have done before, they can also be rather unpolished and unbalanced, and they have a pretty bad time telegraphing their moves. So the fact that these bad girls exist give me mixed feelings.
The structure of this level is: a semi linear pathway; then a huge semi linear section, where all the exits are at the right extreme (a la Sonic), and where you can pick any of two paths: an elevator that welcomes you to a bullet hell, which is almost well implemented, but is rather slow (or a lot); and a vertical section, where you must fly to the top with a ship piece or a lakitu shoe. After that, comes the final part of the level, which isn't special.
I congratulate every single one of the participants of the contest, and I will see you later, in another ocassion.
I also shall thank the judges Aristocrat, FrozenQuills, Quill, Sorel, Spinda, TLtimelord and Waddle Derp for the feedback that they gave to my level editing skills; and also the community for making this event possible.
With nothing more to add, these are the download links if you want to sample the gate keeper to the second (mostly good) part of the future Contest episode.
Mediafire download:http://www.mediafire.com/file/9r2kbrbn8 ... tytops.rar
Dropbox download: https://www.dropbox.com/s/59apikl3jdcfa ... s.rar?dl=0
If you recognize these enemies, please, forgive me, as I am a sinner.
Also, Waddle Derp senpai noticed me.
Updated!: Pond plains power plant v1.2
I made a level for this season, but I decided to put it on this year's community contest; so I will wait untill the results come out. On the meantime, I made some tweaks to Pond Plains Power Plant.
-Now it has been updated to Luna Lua instead of Luna dll
-A bug on the boss of the area was corrected, where the sparks would have a weird hitbox
-A very small amount of corrections were made to the level design, so mayor flaws I didn't notice are probably still on the level
http://www.mediafire.com/file/a5a1r9a98 ... t_v1.2.rar
https://www.dropbox.com/s/ew7let1ipxa3g ... 2.rar?dl=0
Ok, I learned my lesson, now, I went Luatic B)
That's right, I am no deprecated anymore
This snowy level with warm colors (as, winter is going to end soon in this part of the globe) features Lua code to make some stuff. Mainly, we have a new item: the fire wand, that shoots fire balls at a very frequent pace; new enemies and a boss:
Also, this level contains 7 acecoins, if you collect 5, 6 or 7, you will unlock a power up to fight the boss and a medal to recognize your effort, it can be bronze, silver or gold. This is more of a experimental thing, but it works properly.
This, supposedly is a short level. It took some time to make, tho. As always, I hope you enjoy and please, give some feedback.
Mediafire download (.7z format)
http://www.mediafire.com/file/2p8r8mlg6 ... _Sunset.7z
Dropbox download (.rar)
https://www.dropbox.com/s/ukkwd2gp9lkfk ... t.rar?dl=0
Pond Plains Power Plant (Uses Lunadll; deprecated)
Yep, that's right, this level still uses Lunadll, but don't worry, it works with LunaLua and SMBX 2.0.
This level is very projectile avoiding based, and knowing which types can be blocked can help you in your travel to finish this level.
This level haves two "secrets": A hammer brother suit and a "hard mode" shortcut. Yes, I exagerated with the lenght of this level, so it is pretty long. Also, there is a mid boss that is just a "bullet hell" of sorts. It tells you where is it going to shoot, so be aware of your surroundings. (I had some minor problems with that part, so tell me if you don't see certain blocks that tell you its pattern)
Also this place features enemies that use Lunadll to "shoot" different things than their usual:
Cannon piranha: As this plant haves its teeth occupied bitting this painful looking tube, it can be dealt with a normal jump. It shoots sparks that travel along the floor
Elec lotus piranha: This one spits sparks that will fall quickly, be careful if it is over you. Also, you can't jump on them.
Birdo Blaster: Shoots homing missiles; those missiles can be deactivated by jumping over them, but they will explode after a while. Use that to your advantage!
????: The boss of the facility, it seems that can shoot both fire and electricity, but also he may have other tricks under his sleeve. He haves an elemental weakness, but it can only be used when he is doing a specific attack, so be aware.
There we have the images
I hope you enjoy the level, I didn't know how difficult it was to make one. And I'm sorry for not being able to use LunLua, it's just too advanced for me
I must remind you that this version is deprecated now, the new links are at the top
Download link (Media fire):
http://www.mediafire.com/file/qla47dro4 ... _plant.rar
See ya later