Electriking's Powerline [NEW LEVEL 8/8/19]

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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Tue Apr 16, 2019 4:59 pm

Electriking wrote:
Mon Apr 15, 2019 12:54 pm
I released a new level. Hope you have SMBX2 MaGLX3 because you are going to need it.
The music for the thowmp level isn't set properly in the 2nd or 3rd sections. What music is it supposed to be since there's 3 music files.
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Electriking » Tue Apr 16, 2019 5:10 pm

Eclipsed wrote:
Tue Apr 16, 2019 4:59 pm
Electriking wrote:
Mon Apr 15, 2019 12:54 pm
I released a new level. Hope you have SMBX2 MaGLX3 because you are going to need it.
The music for the thowmp level isn't set properly in the 2nd or 3rd sections. What music is it supposed to be since there's 3 music files.
The music is triggered by events.

Added in 9 minutes 1 second:
OK so something happened between testing and uploading as the content in the music fields disappeared. Maybe this re-upload solves the issue once its done.

Added in 3 minutes 2 seconds:
It appears as if I failed to save the most recent version of the level, so it is going to take a little longer than I would have liked it to.
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Tue Apr 16, 2019 5:30 pm

Electriking wrote:
Tue Apr 16, 2019 5:22 pm

Added in 3 minutes 2 seconds:
It appears as if I failed to save the most recent version of the level, so it is going to take a little longer than I would have liked it to.
Oh hopefully the music is fixed soon. The level looks pretty fun.
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Electriking » Tue Apr 16, 2019 5:42 pm

SMM2 ID: JJF-P7G-FSF

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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Tue Apr 16, 2019 8:10 pm

Here's a review of Larry's Thwomping Fortress:
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Overall, I think this level was really creative with the thwomp usage and the star coin placements were pretty well placed.
However, I have major issues with section 1 and section 2 for this level.
Section 1:
In section 1, consistently when I play this level and am trying to platform some projectile spawns offstage and when I descend down from the first star coin, I'm suddenly damaged by a cobrat bullet that I had no indication was there. Another instance is when I earned the 3rd star coin and descended a panser had projectiles spawn off stage and damage me. And at the end when I jumped on the pipe with the cobrat, because of wall interactions I took damage. In all these instances, I felt it was more of I did not know about the situation beforehand rather than it was a player error that caused the loss of powerup. There are powerups there but the core issue still persists, it just alleviates it slightly.
Section 2:
I'm not a fan of the mid-boss since for the most of it I essentially stand on bricks or swim in quicksand in the same place and occasionally move right a bit. It's a really creative boss fight, but it's also a really boring one. Designing an arena with more interaction for this is tough because this could easily become a really frustrating experience under a different context. This probably is a really hard type of fight to design and balance interaction and fairness is something to be noted though.
Section 3:
My favorite section of this level is the 3rd section. It feels like it combines the core elements of the level (besides the cobrats) and had a really fun rush feeling. It felt fair and the usage of the pansers, thwomps and plants in this section was really great.

Overall, this level had solid placing of thwomp npcs so it accomplished its main goal, but is brought down by unfortunate engine interactions with projectile npcs, a lackluster mid-boss. However, the 3rd section was really solid and fun to play.
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[WR]Super Mario Land Returns in 7:18:141
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Electriking » Fri Apr 19, 2019 11:28 am

Made a few changes to the level which should slve some of the problems (although the boss will rmain as it is for now).
https://drive.google.com/open?id=1oX1Oa ... IyWo7T1lJQ
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Fri Apr 19, 2019 10:05 pm

Electriking wrote:
Fri Apr 19, 2019 11:28 am
Made a few changes to the level which should slve some of the problems (although the boss will rmain as it is for now).
https://drive.google.com/open?id=1oX1Oa ... IyWo7T1lJQ
Yeah, I think it's fine if the boss stays unless you suddenly hit a lightbulb since the archetype you're using is extremely hard to pull off super well
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Sun Apr 21, 2019 3:02 pm

Electriking wrote:
Fri Apr 19, 2019 11:28 am
Made a few changes to the level which should slve some of the problems (although the boss will rmain as it is for now).
https://drive.google.com/open?id=1oX1Oa ... IyWo7T1lJQ
I wasn't able to exactly get to re-looking at the level until now, but what exactly changed? I looked in the level file and all the npc and block placement seem the same.
The only differences I see is that there's no powerup boxes in the level now and the music is broken so did you perhaps accidentally upload an earlier version of the level.
Also, I can't tell but are the thowmps slower or is it just placebo.
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[WR] The Great Empire in 15:36:686
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Electriking » Sun Apr 28, 2019 1:21 pm

Hopefully this one works
(Sorry for delay but I had no access to my PC, thus no ability to fix the download)
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby Eclipsed » Sun Apr 28, 2019 10:48 pm

Electriking wrote:
Sun Apr 28, 2019 1:21 pm
Hopefully this one works
(Sorry for delay but I had no access to my PC, thus no ability to fix the download)
You forgot to check the custom checkbox or the lua code doesn't work than the 3rd section. Other than that, this update solves the issues that I had with the previous versions and also makes other areas better such as the 3rd dragon coin and the tight corridor in the first section. I had more fun playing the first section this time.
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Re: Electriking's Powerline [NEW LEVEL 15/4/19]

Postby MegaDood » Thu May 09, 2019 2:00 am

I really like the graphics of the thwomp level. It reminds me of NSMB.
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Re: Electriking's Powerline [NEW LEVEL 30/5/19]

Postby Electriking » Wed May 29, 2019 8:36 pm

https://drive.google.com/open?id=10zlzp ... 3cds4Ggx9r
I released a new level, so if you have not gotten SMBX2 MaGLX3, get it now or face the consequences of playing in the wrong version. It was rushed, so there are a few problems, especially as there is also little knowledge of its main mechanic.
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Re: Electriking's Powerline [NEW LEVEL 30/5/19]

Postby Enjl » Thu May 30, 2019 11:31 am

Dang, if it were me I would've placed Red Koopas on all the slopes just to show how jank they are.
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Re: Electriking's Powerline [NEW LEVEL 30/5/19]

Postby TDK » Sat Jun 01, 2019 3:02 pm

Nice! Jump-through slopes are finally a base game feature.

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Re: Electriking's Powerline [NEW LEVEL 30/5/19]

Postby Enjl » Sat Jun 01, 2019 4:26 pm

TDK wrote:
Sat Jun 01, 2019 3:02 pm
Nice! Jump-through slopes are finally a base game feature.
If you're now thinking "why can none be found in basegame by default?", please consider that there might be a very good reason for that (hint: NPCs).
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Re: Electriking's Powerline [NEW LEVEL 8/8/19]

Postby Electriking » Thu Aug 08, 2019 2:39 pm

New level is out. You know the drill, play it in the latest vesion (SMBX2 PAL): https://drive.google.com/open?id=1_0IS4 ... pI_k0T3FnA
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Re: Electriking's Powerline [NEW LEVEL 8/8/19]

Postby Eclipsed » Sat Aug 10, 2019 1:47 pm

Image

The level in its current is physically impossible. The triggers here spawn projectile bomb generators below the next one frame perfect precise timing and one frame perfect jump to get past it.

Moreover, I looked in the level file and the event was labeled as a jumpscare so i doubt the bombs are supposed to be aiming to kill the player. It seems unintended since this level having an extremely tight timing is really out of left field when its focus was precision platforming
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Re: Electriking's Powerline [NEW LEVEL 8/8/19]

Postby Electriking » Sat Aug 10, 2019 2:31 pm

Eclipsed wrote:
Sat Aug 10, 2019 1:47 pm
The level in its current is physically impossible. The triggers here spawn projectile bomb generators below the next one frame perfect precise timing and one frame perfect jump to get past it.
Fixed, also fixed a cheese towards the end: https://drive.google.com/open?id=1PvDaR ... 0kLf5UVfGW

Added in 2 hours 6 minutes 18 seconds:
Updated again with some improvements to the jumpscare. Also the level has been renamed.
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