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FireSeraphim's Singles (New Level: Chocolate Isle Remix)

Posted: Thu May 24, 2018 12:43 am
by FireSeraphim
I have decided to just make a thread real quick for my one off levels I have made for SMBX. To download a level, just click on the level name in the thread, it should take you directly to it's corresponding Dropbox link. Now enough chit-chat, let's get to the beef!

Level Name: Marble Garden Zone 2018
This one has just 1 exit and 5 Dragon coins to collect, there's really not much to say about it to be honest
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Level Name: Partner Panic
This is my newest level and it was partially and initially inspired by "Animal Antics" from DKC2 before it ended up going it's own way.
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Level Name: Challenging Climb
Another one of my latest levels, this one is partially inspired by "Ropey Rumpus" from DKC3.
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Level Name: Hoopster's Blockland
This is a somewhat short one I made that's a bit on the medium-hard side, it has a well concealed secret exit.
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Level Name: Fortress of Dire Pain
This is a SMB3 styled fortress level I made that has two paths splitting off from the first section. What the two paths contain, well I'm not going to spoil that.
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Level Name: Chocolate Isle Remix
This level is sort of a remix, reintepretation and tribute to three levels from SMW's Chocolate Island (Chocolate Island 5, 4 and 3 in that exact order). This level isn't really one to one at all and has a few curveballs here and there.
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Re: FireSeraphim's Singles (My SMBX Levels)

Posted: Thu May 24, 2018 7:07 am
by FireyPaperMario
I like how you took inspiration from Marble Garden from Sonic 3 & Knuckles to recreate it in SMBX! I'll try it out once i get a new & better laptop!

Re: FireSeraphim's Singles (New Level: Partner Panic!)

Posted: Sun May 27, 2018 4:39 am
by FireSeraphim
@MarioRPGExpert93: Thank you.

Anyways I have added a new level to the opening post, go and check it out.

Re: FireSeraphim's Singles (New Level: Partner Panic!)

Posted: Mon May 28, 2018 1:10 am
by Eclipsed
Here is my FireSeraphim Speedrun Playlist

I might just leave my brief short reviews here so you can use feedback to improve, this is just from memory so it might not be entirely accurate

Marble Garden Zone
Spoiler: show
I really like the usage of slopes.lua in the level. However, I think the concept could be better introduced since most players if dropping down and see a downwards slope with mario will instantly think to slide down that. The p-switch and the reward for going fast enough was balanced enough and rewarding. The second p-switch was designed well without the propellor block, but with it the level kind of starts playing like it was unintended. Overall, this level was decent.

Partner Picnic
Spoiler: show
The signs telling you how to play the game are really not needed as you can assume if people are looking for custom levels, they have already played The Invasion 2 which has stuff as spin jumping on enemies covered. Moreover, I like the concept of switching between peach and toad, and the graphical style of the level, but the level kind of feels disjointed. You have two overworld parts where you play as peach's float, and one underground part where you play as toad where you primarily use toad's spin jump. These two feel like completely different level and it shows when the toad part is smack in the middle even though that is the point. Even the first part with the golden castle somewhat feels like a completely different level. Peach's float was utilized well in this level allowing you to do some jumps that would have been tricky with other characters, and the rope area near the end was designed very well. Also, it was kind of really out of nowhere that the level asked you to switch to mario or luigi to proceed. The level however is decent.


Just keep working on it, and I'm sure you'll make an absolutely amazing level with how well these levels started considering these were your first.

Re: FireSeraphim's Singles (New Level: Partner Panic!)

Posted: Mon May 28, 2018 2:42 am
by FireSeraphim
Actually I'm technically someone out of retirement. I was one of the old guard from back when Redigit was still working on SMBX.

Re: FireSeraphim's Singles (New Level: Partner Panic!)

Posted: Mon May 28, 2018 10:03 am
by Eclipsed
FireSeraphim wrote:
Mon May 28, 2018 2:42 am
Actually I'm technically someone out of retirement. I was one of the old guard from back when Redigit was still working on SMBX.
Yeah that makes sense on why it seems you have had prior level design experience.

Re: FireSeraphim's Singles (New Level: Challenging Climb)

Posted: Wed Jun 06, 2018 9:49 am
by FireSeraphim
Once more I have added a new level to my thread. Go check it out!

Re: FireSeraphim's Singles (New Level: Challenging Climb)

Posted: Wed Jun 06, 2018 1:36 pm
by Teemster2
All of your levels look amazing and the speed run videos make them look even better. You should consider making a episode if you have not already done so. Now is a good time to plan one out in advance with Beta 4 in the works. Good job on the levels.

Re: FireSeraphim's Singles (New Levels: Hoopster's Blockland & Fortress of Dire Pain)

Posted: Mon Jul 02, 2018 7:53 am
by FireSeraphim
@Teemster2: Allow me to point you to the current projects listing beneath my postcount on my avatar.

Also two more new levels!

Re: FireSeraphim's Singles (New Levels: Hoopster's Blockland & Fortress of Dire Pain)

Posted: Wed Feb 13, 2019 5:18 pm
by Eclipsed
Fortress of Dire Pain


Re: FireSeraphim's Singles (New Levels: Hoopster's Blockland & Fortress of Dire Pain)

Posted: Sun Mar 03, 2019 8:44 pm
by Eclipsed

Re: FireSeraphim's Singles (New Levels: Hoopster's Blockland & Fortress of Dire Pain)

Posted: Sat Mar 09, 2019 5:35 am
by MegaDood
I like these, they look really good. Also, are they in SMBX2 or any other version?

Re: FireSeraphim's Singles (New Level: Chocolate Isle Remix)

Posted: Wed Mar 27, 2019 5:32 am
by FireSeraphim
Thank you for all the praise and critique so far. Anyways I decided to make another level due to being somewhat rusty and all. Expect a few curveballs while playing it.

Re: FireSeraphim's Singles (New Level: Chocolate Isle Remix)

Posted: Thu Mar 28, 2019 4:17 pm
by MegaDood
Chocolate Isle remix looks great. Anything SMW inspired captures my interest.