Also, relating back to the introduction of mechanics I spoke about, here are some exclusive photos from the level I'm working on, which I incorporated the safety net: (And no, I didn't add this just for pictures. I actually run off this formula every time, it's a wonderful formula and I always recommend using it.)
As you can see, at the bottom, the Mushroom Blocks have no spikes below them. Originally I had some, but I realised if the player accidentally dropped one, they can't get it back without injuring themselves. I removed it to give the player a safe environment to experiment with the blocks, and once they're confident, move on.
The next part requires 2 Mushroom Blocks, both of which need each other in order to function. After jumping over a few Sparks, you'll come to the end of the middle corridor (Which has spikes. Punishes failure.) and find the block. Take it back halfway, use it to reach the 2nd Mushroom block, and then convoy them both 1 at a time back to where they need to be. It's a bit pushy, but that's the level design. We're talking about mechanics here.
I am probably the most grammatical person on these forums.
You wouldn't believe how fast I became a Metroid fan. I guess you could say I Shineparked into the series.
A bunch of virtually pointless but cool quotes from popular culture:
The name's Saxton Hale, CEO of Mann Co, and the Mann who's gonna burn this place to the ground! - Saxton Hale
I DON'T WANT YOUR DAMN LEMONS, WHAT THE HELL AM I SUPPOSED TO DO WITH THESE?! - Cave Johnson
RROOOOOAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR - Shrek
Here is my stuff (Project, some graphic edits and recolours, ect.)
Also, here is stuff I support!