Core Makes Good Levels

Share your own SMBX levels and play others' too.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
-Showcase all of your levels in one topic.

The best level so far?

August Flying Gods
0
No votes
Mystic Caves
0
No votes
Shadow Mausoleum
0
No votes
Spacedust Valley
1
100%
Machinarium
0
No votes
Bubble Skies
0
No votes
Bomb-foo Tower
0
No votes
Ghost Site
0
No votes
Flow with me and Bumper
0
No votes
Electrosparky Caves
0
No votes
Trial-and-Error
0
No votes
 
Total votes: 1
User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7207
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Core Makes Good Levels

Postby Enjl » Fri Jun 21, 2019 3:23 am

Eclipsed wrote:
Thu Jun 20, 2019 11:34 pm
Moreover, you don't have to have 6-7 sections each level to explore the gimmick, fewer sections with more ideas do the trick sufficiently as well: (Heavy Bill Cave, Bold n Brash, Shellway 3000, etc)
Since you mentioned my level I should share my general formula I tend to adhere to:
My levels usually have 4 sections, two per half (or 1.33 per third or 1 per quarter, depending on how many checkpoints are necessary).
The 1st is a little introduction to the majority of stuff I wanna throw at the player later.
The 2nd section presents a mix of these elements in a new context (vertical section, underwater section, one-screen gauntlets) or is sometimes omitted for some other reason (Bold and Brash: having the checkpoint before the autoscroller).
The 3rd returns to the formula of the 1st but does more tricky things in which I sometimes foreshadow setups from the 4th section in a more relaxed scenario.
The 4th section can be anything, as long as it signals to the player "yo, we're about to end the level". Usually this section is higher-tension throughout and calms down a screen or two before the end. (I noticed you did this in your most recent level by deploying a dark foreground overlay)

The section structure is absolutely not rigid and while typing this I noticed a few dozen examples in my recent levels (unpublished) where I betray it. Sometimes the 4th section is a few-screen subsection of the 2nd half's main section, sometimes I only have three sections plus a little one-screen gimmick, and sometimes, if the situation calls for it, I also make just one really wide section that includes everything and has some visual shifts to indicate progress.

What I hope to have conveyed somewhere in the midst of this is that it might be useful to give every section a distinct purpose, so that the player feels that they're advancing towards a goal. That's easier to do with a low section count than a high section count, I feel.
Of course, expectations can be subverted. Checkpoint placement is also a double-edged sword in terms of progression since it can only signal to the player how long a level will be if it's consistent throughout. Or you could use the fact that many sections don't signal progress and build a literal ten-section one-screen-maze the player has to figure out.

Anyway sorry for riding this point for so long. I hope some of it makes sense.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6064
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Core Makes Good Levels

Postby MECHDRAGON777 » Fri Jun 21, 2019 4:37 am

List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show
[b][i][center][size=125] Fusion best t ... .gif[/img]
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

Eclipsed
Eerie
Eerie
Posts: 973
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: Core Makes Good Levels

Postby Eclipsed » Sun Jun 23, 2019 12:14 pm

Core wrote:
Thu Aug 23, 2018 12:46 pm
Flow with me and Bumper [Bmaglx3]:
Image
Spoiler: show
Actually this is a bit old level. I even
forgot about it, but then i've decided to finish it
by adding 4 new sections into it. Hooray!
Download - https://www.dropbox.com/s/t0vdrwal3mnqn ... r.zip?dl=0
Download new version - https://www.dropbox.com/s/7f3j05xtq2jpb ... 3.zip?dl=0

Here's the request a while back
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar


Return to “Levels”

Who is online

Users browsing this forum: No registered users and 4 guests