Core Makes Good Levels

Share your own SMBX levels and play others' too.
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The best level so far?

August Flying Gods
1
25%
Mystic Caves
1
25%
Shadow Mausoleum
0
No votes
Spacedust Valley
0
No votes
Machinarium
0
No votes
Bubble Skies
0
No votes
Bomb-foo Tower
0
No votes
Ghost Site
0
No votes
Flow with me and Bumper
0
No votes
Electrosparky Caves
0
No votes
Trial-and-Error
2
50%
Frigid Castle
0
No votes
harmful rotation
0
No votes
 
Total votes: 4
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Enjl
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Re: Core Makes Good Levels

Postby Enjl » Fri Jun 21, 2019 3:23 am

Eclipsed wrote:
Thu Jun 20, 2019 11:34 pm
Moreover, you don't have to have 6-7 sections each level to explore the gimmick, fewer sections with more ideas do the trick sufficiently as well: (Heavy Bill Cave, Bold n Brash, Shellway 3000, etc)
Since you mentioned my level I should share my general formula I tend to adhere to:
My levels usually have 4 sections, two per half (or 1.33 per third or 1 per quarter, depending on how many checkpoints are necessary).
The 1st is a little introduction to the majority of stuff I wanna throw at the player later.
The 2nd section presents a mix of these elements in a new context (vertical section, underwater section, one-screen gauntlets) or is sometimes omitted for some other reason (Bold and Brash: having the checkpoint before the autoscroller).
The 3rd returns to the formula of the 1st but does more tricky things in which I sometimes foreshadow setups from the 4th section in a more relaxed scenario.
The 4th section can be anything, as long as it signals to the player "yo, we're about to end the level". Usually this section is higher-tension throughout and calms down a screen or two before the end. (I noticed you did this in your most recent level by deploying a dark foreground overlay)

The section structure is absolutely not rigid and while typing this I noticed a few dozen examples in my recent levels (unpublished) where I betray it. Sometimes the 4th section is a few-screen subsection of the 2nd half's main section, sometimes I only have three sections plus a little one-screen gimmick, and sometimes, if the situation calls for it, I also make just one really wide section that includes everything and has some visual shifts to indicate progress.

What I hope to have conveyed somewhere in the midst of this is that it might be useful to give every section a distinct purpose, so that the player feels that they're advancing towards a goal. That's easier to do with a low section count than a high section count, I feel.
Of course, expectations can be subverted. Checkpoint placement is also a double-edged sword in terms of progression since it can only signal to the player how long a level will be if it's consistent throughout. Or you could use the fact that many sections don't signal progress and build a literal ten-section one-screen-maze the player has to figure out.

Anyway sorry for riding this point for so long. I hope some of it makes sense.
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MECHDRAGON777
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Re: Core Makes Good Levels

Postby MECHDRAGON777 » Fri Jun 21, 2019 4:37 am


ImageImageImage

Image

Eclipsed
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Re: Core Makes Good Levels

Postby Eclipsed » Sun Jun 23, 2019 12:14 pm

Core wrote:
Thu Aug 23, 2018 12:46 pm
Flow with me and Bumper [Bmaglx3]:
Image
Spoiler: show
Actually this is a bit old level. I even
forgot about it, but then i've decided to finish it
by adding 4 new sections into it. Hooray!
Download - https://www.dropbox.com/s/t0vdrwal3mnqn ... r.zip?dl=0
Download new version - https://www.dropbox.com/s/7f3j05xtq2jpb ... 3.zip?dl=0

Here's the request a while back
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

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Core
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Re: Core Makes Good Levels

Postby Core » Sun Aug 04, 2019 9:43 am

Hi! long time no see!
Frigid Castle[PAL]:
Image
Spoiler: show
So this one took me a lot of time due to me being busy.
Good thing i've finally finished it!
Download - https://www.dropbox.com/s/kfb3549c3u5in ... 2.zip?dl=0
Last edited by Core on Mon Aug 05, 2019 2:51 am, edited 1 time in total.

Eclipsed
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Re: Core Makes Good Levels

Postby Eclipsed » Sun Aug 04, 2019 10:23 pm

Overall I had fun with this level, my only issue was that occasionally there'd be really awkward places of waiting that sometimes the level felt a bit disjointed. I think this level improves upon block placement. However, although the npcs were used in conjunction with each other fine, there's a lot more that could be explored. I had a fun time playing it casually.
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

Eclipsed
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Re: Core Makes Good Levels

Postby Eclipsed » Sun Aug 11, 2019 12:51 pm

Frigid Castle
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

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Core
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Re: Core Makes Good Levels

Postby Core » Mon Aug 12, 2019 2:54 am

Eclipsed wrote:
Sun Aug 04, 2019 10:23 pm
Overall I had fun with this level, my only issue was that occasionally there'd be really awkward places of waiting that sometimes the level felt a bit disjointed. I think this level improves upon block placement. However, although the npcs were used in conjunction with each other fine, there's a lot more that could be explored. I had a fun time playing it casually.
Hey, thanks! I was planning to keep making more interactions with npcs, but i had to stop because my rl is getting busier, i'm sorry for that. Also thanks for recording my level!

Eclipsed
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Re: Core Makes Good Levels

Postby Eclipsed » Mon Aug 19, 2019 12:08 pm

Trial and Error Speedrun. It’s been a while since this was requested
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

User avatar
Core
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Re: Core Makes Good Levels

Postby Core » Mon Aug 19, 2019 2:07 pm

Eclipsed wrote:
Mon Aug 19, 2019 12:08 pm
Trial and Error Speedrun. It’s been a while since this was requested
Thanks! It probably wasn't fun to speedrun though..

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Core
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Re: Core Makes Good Levels

Postby Core » Fri Sep 13, 2019 8:27 am

so.. i'm not sure if i will upload any new level in a soon time because of my depressed state. plus this level is pretty short and rushed in my honest opinion.
harmful rotation:
Image
Info:

Eclipsed
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Re: Core Makes Good Levels

Postby Eclipsed » Mon Sep 16, 2019 9:10 pm

Heads up don't forget to fix Harmful Rotation's tower
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

Eclipsed
Kamikaze Koopa
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Posts: 1205
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: Core Makes Good Levels

Postby Eclipsed » Tue Sep 17, 2019 2:19 pm

Harmful Rotation
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar


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