Scroll's Collection

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Cedur
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Re: Scroll's Collection

Postby Cedur » Fri Aug 02, 2019 6:02 am

No issues at all? It's easy to get softlocked from the trampoline in Section 2. sorry I just found it mildly ironic to read this after experiencing said softlock

Also could there please be more power-ups?
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Scroll
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Re: Scroll's Collection

Postby Scroll » Fri Aug 02, 2019 10:11 am

Cedur wrote:
Fri Aug 02, 2019 6:02 am
No issues at all? It's easy to get softlocked from the trampoline in Section 2. sorry I just found it mildly ironic to read this after experiencing said softlock

Also could there please be more power-ups?
How exactly can you get softlocked? Tell me so I can reupload it once again. sigh

By the way thanks for playing it, what do you think of it aside of that?

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Cedur
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Re: Scroll's Collection

Postby Cedur » Fri Aug 02, 2019 10:18 am

You jump and jump and the trampoline drops. It finally drops to the ground, and then you keep jumping on the trampoline with no chance to escape through the narrow ceiling. It should be placed to the right border.

I didn't progress further, but it took enough time to figure out the gimmick. Progression takes several attempts, testing my frustration ...
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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Scroll
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Re: Scroll's Collection

Postby Scroll » Fri Aug 02, 2019 10:22 am

Cedur wrote:
Fri Aug 02, 2019 10:18 am
You jump and jump and the trampoline drops. It finally drops to the ground, and then you keep jumping on the trampoline with no chance to escape through the narrow ceiling. It should be placed to the right border.

I didn't progress further, but it took enough time to figure out the gimmick. Progression takes several attempts, testing my frustration ...
Seems weird for me, Eclipsed said me he had no problems with the level

But let me check that out, I'll reupload it for the 3rd time in a while

What about the music? I still feel proud I used that song lol

Eclipsed
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Re: Scroll's Collection

Postby Eclipsed » Fri Aug 02, 2019 10:09 pm

Scroll wrote:
Fri Aug 02, 2019 10:22 am

Seems weird for me, Eclipsed said me he had no problems with the level

But let me check that out, I'll reupload it for the 3rd time in a while

What about the music? I still feel proud I used that song lol
I'm not going to catch all the problems with a level after I play it, that's why it's better to have multiple play-testers.
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stageleft
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Re: Scroll's Collection

Postby stageleft » Fri Aug 02, 2019 10:16 pm

Eclipsed wrote:
Fri Aug 02, 2019 10:09 pm
Scroll wrote:
Fri Aug 02, 2019 10:22 am

Seems weird for me, Eclipsed said me he had no problems with the level

But let me check that out, I'll reupload it for the 3rd time in a while

What about the music? I still feel proud I used that song lol
I'm not going to catch all the problems with a level after I play it, that's why it's better to have multiple play-testers.
Very true, my episode required too many patches because of this.

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Scroll
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Re: Scroll's Collection

Postby Scroll » Fri Aug 30, 2019 7:31 pm

New level, Beanstalk Beams

One of the hardest levels so far imo

Added in 1 hour 34 minutes 46 seconds:
Also, new reupload for Snowfall Atmosphere (yes the 3rd one), fixed a few more issues

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MegaDood
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Re: Scroll's Collection

Postby MegaDood » Sun Sep 22, 2019 6:42 am

I just played Beanstalk Beams, and I thought it was great! The difficulty was fine, not too hard yet not too easy, and I liked how the challenge gradually increased. However, at the same time, it felt like there were features which were used once and not explored again. For example, there could have been some nice spin jump challenges with the spinies, but were only used once. Or you could have had to cross gaps with vines while avoiding hammer bros. I did like the consistency with the switch blocks however, and felt that they were used well.
Overall, well done, but I personally would have expanded on the spinies a bit more.
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Scroll
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Re: Scroll's Collection

Postby Scroll » Sun Sep 22, 2019 9:34 am

MegaDood wrote:
Sun Sep 22, 2019 6:42 am
I just played Beanstalk Beams, and I thought it was great! The difficulty was fine, not too hard yet not too easy, and I liked how the challenge gradually increased. However, at the same time, it felt like there were features which were used once and not explored again. For example, there could have been some nice spin jump challenges with the spinies, but were only used once. Or you could have had to cross gaps with vines while avoiding hammer bros. I did like the consistency with the switch blocks however, and felt that they were used well.
Overall, well done, but I personally would have expanded on the spinies a bit more.
Thanks a lot for playing it!


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