Inferno_Guy's Level Café

Share your own SMBX levels and play others' too.
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Inferno_Guy
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Inferno_Guy's Level Café

Postby Inferno_Guy » Thu May 09, 2019 6:10 pm

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Aha, and welcome to my Café! I have a great variety of levels you might perhaps wanna check out?

~Ze menu~
Casino Night Terror (FOR SMBX 1.4.4!)
Spoiler: show
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The Mario Bros. wanted to gambling, yay! But they ran into Sonic, Tails, and Knuckles, who wanted to do the same thing the Mario Bros. wanted to do, and they tell them that a gangster boss has raided the Casino Night Zone and took over it! Would the Mario Bros. be able to stop the mystery gangster and his goons?!
Gameplay Video:

Credits:
Airsheep for the Casino Night tileset and background
Download Link:
https://drive.google.com/file/d/18eqBaW ... sp=sharing
Hydrocity (FOR SMBX 1.4.4!)
Spoiler: show
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The sacred Hydrocity zone has been invaded by a weird looking Boss Bass along with his goons, and its up to Mario and Luigi to get rid of them from out of there!
Gameplay video:

Credits:
Fireseraphim and Valtteri for the Hydrocity zone tileset and background. Along with unknown source for the water tiles/BGOs
Download Link:
https://drive.google.com/file/d/1pUpw60 ... sp=sharing
Delicious Delights (FOR SMBX 2.0 MAGLX3/PAL/BETA 4 BUILD)
Spoiler: show
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One of the very first levels I made off of this engine, and I'm proud of the final product. Legit took me a whole week to get this done. Anyways, careful while playing this, unless you want to crave for candy heh.
Gameplay video:

Credits:
Lx XZit for Candy Mountain Tileset. And Flagpole1up for some of the BGO's and blocks that appeared in this level!
Download Link:
https://drive.google.com/file/d/1fp2stT ... sp=sharing
Dragon Roost Village (FOR SMBX 2.0 PAL/BETA 4)
Spoiler: show
Image (Typo, it should say village, not island, SORRY!)
Welcome to Dragon Roost Village, a peaceful village that settles over a peaceful river. But one day Chargin' Chucks decided to invade the village and it over! Now its up to (whoever you play as) to defeat those Chucks and take the village!
Credits: HumanReploid for the tileset used and some BGOs and the CGFX pack for the one SM3DW tileset background and tileset, and Enjl for the Chinese arch checkpoints. And huge kudos to Arty for the parallax!
Download Link: https://drive.google.com/file/d/1ANuHvF ... sp=sharing
Rainbow Road Raceway (FOR SMBX 2.0 BETA 4, PATCH 1)
Spoiler: show
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Basically decided to make a short and sweet level based on Mario Kart's Rainbow Road, and it utilizes the rainbow shell which is reskinned into a kart, so yeah. Happy racing!
Gameplay video:

Credits:
Silver Deoxys for the Rainbow Road tileset, anonymous for the SMB1 fireworks, background, rolling chain chomps, and rainbow thwomps, and Oxi for the kart (converted to 16-bit by me
Download Link:
https://cdn.discordapp.com/attachments/ ... no_Guy.zip
Frosty Reception (FOR SMBX 2.0 BETA 4, PATCH 1)
Spoiler: show
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This level takes place in an ice cave that you must escape, and you need to utilize ice balls from bushes and throw them at a filter block that creates an icy platform, and you need to look out for the mysterious cave's other hazards.
Credits:
Valterri - Ice sizeable expanded tileset, Snow tree BGO - Darkonius Mavakar, Goombas - Redigit, Icicles - IAmPlayer, False Ice platform - coded by MECHDRAGON, graphic by Witchking666, Snow Toad - Magibowser, - Anonymous - ice blocked Koopas, outside snow background, and BGOs
Download Link:
https://drive.google.com/file/d/1pzvQNj ... sp=sharing
Dolphin Cove (FOR SMBX 2.0 BETA 4, PATCH 1)
Spoiler: show
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Decided to start taking people's feedback and loosen up how long my levels are, and keep things simple. This is my first attempt at an actual proper level using some tips people providing me with things such as mechanics and stuff, so yeah. Here's my final product!
Credits can be found in "CREDITS.txt"
Download Link:
https://drive.google.com/file/d/1xB8_-w ... sp=sharing
Last edited by Inferno_Guy on Tue Apr 21, 2020 7:36 am, edited 15 times in total.
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Re: Inferno_Guy's Custom Level's Thread (NEW)

Postby MmmMario » Fri May 10, 2019 6:23 am

Wasn't it said you weren't allowed to publish your levels for the NLC publicly prior to the release of it?
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Here's Johnny

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Re: Inferno_Guy's Custom Level's Thread (NEW)

Postby Scroll » Fri May 10, 2019 4:09 pm

MmmMario wrote:
Fri May 10, 2019 6:23 am
Wasn't it said you weren't allowed to publish your levels for the NLC publicly prior to the release of it?
I think it wasn't recommended, but it's not against the rules at all. AirShip even did that too

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Re: Inferno_Guy's Custom Level's Thread (NEW)

Postby MegaDood » Fri May 10, 2019 9:56 pm

Heh, cool level. I like how the coins are poker chips too! :lol:
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Inferno_Guy
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Re: Inferno_Guy's Custom Level's Thread (NEW)

Postby Inferno_Guy » Thu May 16, 2019 3:46 pm

MegaDood wrote:
Fri May 10, 2019 9:56 pm
Heh, cool level. I like how the coins are poker chips too! :lol:
Thanks Mega!

Also side note guys, make sure to check out the newly released Hydrocity level! (For 1.4.4 only). The next level will be taking place on the 2.0 MAGLX3 build!
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Re: Inferno_Guy's Custom Levels [DELICIOUS DELIGHTS RELEASED!]

Postby Inferno_Guy » Sat May 18, 2019 11:20 am

Delicious Delights is now out! Make sure to check it out!
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Inferno_Guy
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Re: Inferno_Guy's Custom Levels [NEW LEVEL & I'M BACK!]

Postby Inferno_Guy » Fri Jan 10, 2020 9:44 pm

I'm back with a new level from after 9 months of a hiatus! Check out Dragon Roost Village when you can!
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Re: Inferno_Guy's Custom Levels [NEW LEVEL ADDED]

Postby Inferno_Guy » Wed Feb 26, 2020 10:31 pm

New level: Rainbow Road Raceway has been released, download it now!
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Re: Inferno_Guy's Custom Levels [FROSTY RECEPTION RELEASED]

Postby Inferno_Guy » Wed Mar 18, 2020 2:11 am

New level, Frosty Reception is now released! Make sure to bring a coat for this one!
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Re: Inferno_Guy's Custom Levels [FROSTY RECEPTION RELEASED]

Postby MECHDRAGON777 » Wed Mar 18, 2020 3:15 am

Okay, this new level, I HAVE to try, it looks so cool and icy. Hope it is just as nice as I saw in the screenshots. Video will come by Sunday if all things go as planned.

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Re: Inferno_Guy's Custom Levels [DOLPHIN COVE RELEASED]

Postby Inferno_Guy » Sat Apr 11, 2020 12:04 pm

Hey, I just released a new level called "Dolphin Cove!" Check it out!
Dolphin Cove (FOR SMBX 2.0 BETA 4, PATCH 1)
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Download can be found on the first forum post on this topic
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Re: Inferno_Guy's Custom Levels [DOLPHIN COVE RELEASED]

Postby Eclipsed » Sat Apr 11, 2020 12:29 pm

This level looks pretty good. I'll check it out later.
Last edited by Eclipsed on Sat Apr 11, 2020 10:07 pm, edited 1 time in total.

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Re: Inferno_Guy's Custom Levels [DOLPHIN COVE RELEASED]

Postby Dudboi2005 » Sat Apr 11, 2020 6:02 pm

Custom level video of Dolphin Cove
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Re: Inferno_Guy's Custom Levels [DOLPHIN COVE RELEASED]

Postby Cedur » Sun Apr 12, 2020 7:38 am

what are the NPCs in the last section that pop up when exiting the level?
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Re: Inferno_Guy's Custom Levels [DOLPHIN COVE RELEASED]

Postby Enjl » Sun Apr 12, 2020 10:48 am

Cedur wrote:
Sun Apr 12, 2020 7:38 am
what are the NPCs in the last section that pop up when exiting the level?
My guess is they're light source NPCs... Those should probably not die to level exits, haha.
Also it might've been easier to just go int othe block-n.txt and change the light parameters instead of placing NPCs everywhere.
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