Eversion - Bend your Reality

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MegaDood
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Eversion - Bend your Reality

Postby MegaDood » Sun May 26, 2019 12:19 am

This is a level that I submitted to the Nova Contest, and am now releasing to the public. In this level, Mario must change his world in order to progress. I hope you all enjoy this level.
This level was made with 1.3.

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Download Link:
https://drive.google.com/file/d/149ZwQ2 ... sp=sharing
Last edited by MegaDood on Mon May 27, 2019 8:51 am, edited 1 time in total.
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Re: Eversion - Bend your Reality

Postby MmmMario » Sun May 26, 2019 12:28 am

Guys seriously play this this level is dope.
Spoiler: show
Here's Johnny

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Re: Eversion - Bend your Reality

Postby MegaDood » Sun May 26, 2019 3:05 am

MmmMario wrote:
Sun May 26, 2019 12:28 am
Guys seriously play this this level is dope.
Thank you so much!
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Re: Eversion - Bend your Reality

Postby Scroll » Sun May 26, 2019 7:20 am

If you want your day to be amazing, download this.

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Re: Eversion - Bend your Reality

Postby Enjl » Sun May 26, 2019 10:25 am

The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...

It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.
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Re: Eversion - Bend your Reality

Postby Cedur » Sun May 26, 2019 1:51 pm

Such a long level needs checkpoints (as in, multiples).
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Re: Eversion - Bend your Reality

Postby MegaDood » Mon May 27, 2019 8:07 am

Enjl wrote:
Sun May 26, 2019 10:25 am
The plot of The Gloaming Realm but even edgier.
The gameplay of a stretched piece of bubblegum.
The mechanic consistency of swiss cheese...

It was alright, but I wouldn't exactly call it amazing. My assumptions about cross-timeline rules in this level caused more deaths than I'm willing to admit, and due to the stretchy, slow-paced gameplay it feels like it takes a long time to return to where you die. One time I thought a pipe would lead to the same area regardless of timeline, and then I died for that assumption!
The closest to a consistent gameplay idea this level has is the moving platform stuff, which in itself is done well. I would've liked them to briefly stop at either end so that they're not as uncomfortable to platform on, but alas. I like the twist at the end where you have to avoid moving lava platforms instead (even though I was dreading dying in that section due to the aforementioned paddy design). I would've liked to see more ideas like that and less arbitrary dimension-switching on the basis of collect-the-coins puzzles. But I guess at that point splitting the gameplay and the plot into 2 seperate levels would be the next step...
All in all, fairly predictable but decent execution of the parallel world trope. I can't think of many suggestions that would keep the structure of the level, since the core of not knowing whether it wants to be an athletic level or an edgy story is what ended up pulling me out of the experience. It's hard focusing on storytelling if you keep dying due to enemy placement that punishes an impatient playstyle such as my own, haha.
Thank you so much for the review! I really feel it can help me do better with my levels, and I'm so glad you pointed out my flaws so I can improve for next time.
Yeah, it was hard making a level both have good design and convey a story as well, and I agree that it was quite drawn out.
Also lol I only made it edgy because that's kind of where a gradually decaying world would eventually lead to. :lol:

Oh one last thing bye the way, What did you mean exactly by "The mechanic consistency of swiss cheese" I uh, Didn't really understand what that metaphor meant...

Added in 8 minutes 4 seconds:
Cedur wrote:
Sun May 26, 2019 1:51 pm
Such a long level needs checkpoints (as in, multiples).
Yes, I agree with you that it is a long level. But I found much difficulty finding a good place to have checkpoints since it would mean having to redo a lot of things which would become tedious fast. Therefore, I tried to make the checkpoint at a position where dying wouldn't affect the player as much. Also, this was made in 1.3, so I could only use one checkpoint. I willingly chose to use 1.3 as it is the version I feel most comfortable using, and because I prefer that version the most as of now.
Last edited by MegaDood on Mon May 27, 2019 8:48 am, edited 1 time in total.
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Re: Eversion - Bend your Reality

Postby Cedur » Mon May 27, 2019 8:45 am

Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: Eversion - Bend your Reality

Postby MegaDood » Mon May 27, 2019 8:49 am

Cedur wrote:
Mon May 27, 2019 8:45 am
Thought you were using Beta3. But hey, one checkpoint is still better than none. There IS difficulty and chances to screw up with P-switches etc and redoing everything IS annoying.
Yeah, I should probably state that it's made with 1.3. Well, thanks for your comment on the level anyway! :D
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Re: Eversion - Bend your Reality

Postby Eclipsed » Mon Jul 22, 2019 12:05 pm

Eversion Bend Your Reality
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
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[WR] The Princess Cliche in 7:16:263
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[WR]Another Princess Cliche in 23:44:217
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[WR] The Great Empire in 15:36:686
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[WR]Super Mario Land Returns in 7:18:141
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Re: Eversion - Bend your Reality

Postby MegaDood » Tue Jul 23, 2019 4:36 am

Eclipsed wrote:
Mon Jul 22, 2019 12:05 pm
Eversion Bend Your Reality
Thank you very much for playing this Eclipsed.
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