TheBoss' Level Emporium [New level 6/5/2019]

Share your own SMBX levels and play others' too.
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Before you make a topic/post, consider the following:
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TheBossCDA
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TheBoss' Level Emporium [New level 6/5/2019]

Postby TheBossCDA » Mon Jun 03, 2019 4:39 am

Thought I'd make a level thread to post some of my old levels, and maybe some new ones too. I'm not sure I'd count on it though, I've been busy with a lot of stuff lately.
Most of these levels will be from a 38A episode I was working on about a year and a half ago.
Feel free to make walkthroughs on any of these. I've been watching SMBX custom levels on youtube since 2011, and it'd be an honor to be featured. No pressure, though.

As of 6/5/2019, I have uploaded 2 levels. More is on the way.

Image
Spoiler: show
Game Version: 38A
Created: Late November of 2017
Difficulty: Metal

This is probably the longest and most fleshed out level I've made with SMBX.
Mario enters a fearsome factory full of goons and dangers. Luckily, throwable crates populate the interior which give Mario a handy projectile, as well as a means of scaling some of the building's taller walls. This level combines platforming and light puzzling for a varied and rewarding experience.
I intended this to be the first level of the final world of my original episode.
Be careful when throwing crates near conveyor belts. Hitting the edge of a conveyor piece with a crate will flip its direction. I assume the developers didn't expect these NPCs to be exposed from the side. I haven't found a workaround for this.
If you are interested in downloading the graphics alone, you can look at the Crate Factory Tiles & Behavior Pack thread here.

Download


Image
Spoiler: show
Game Version: 38A
Created: Early November of 2017
Difficulty: Chilly

Mario finds himself in an winter forest where he discovers the blue shell. Venturing forward, he enters a pipe which takes him to a precarious ice cave, and must outrun (or out-shell?) a dangerous wall of spikes.
This level would have been the first level of world 3 in my episode, a turning point where the adventure would have adopted an atmospheric tone.

Download
Image

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