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Scoobert's attempts at level design

Posted: Tue Sep 03, 2019 1:26 pm
by Scoobert555
Hi everyone! My name is Scoobert and you, without a doubt, don't know who i am. I've always envied people who know how to properly design mario levels, and have always wanted to become good at it too. So, I have made a level mainly to get adjusted to SMBX's level editor: Donut Falls. It is a very basic level, based off of the more linear levels of mario 3, rather than than the vast levels seen in many prominent episodes. Thinking about it now, it's probably WAY too simplistic, even for mario 3 standards, but I needed SOMEWHERE to start. It takes around 2 and a half minutes to beat in one attempt, and is moderately difficult. I'm still barely gripping the basics of level design, so any feedback helps!
Image
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https://www.mediafire.com/file/8m5y1us7 ... s.lvl/file

Re: Scoobert's attempts at level design

Posted: Fri Sep 13, 2019 1:05 am
by DryBoneJr
It's a nice first level. also welcome to the forums, did you know that you can use custom graphics (sprites), from what I'm seeing you seem to have included things from different games which may or may not fit with others. in my opinion a little clashy on the second screenshot. you can for an example use a custom recolored Smw pipe to fit with the Smb 3 aesthetics. but if you're going for vanilla maybe try to be a little more considerate about using assets form different games. and instead of placing water backgrounds in a weird way like that, get custom water backgrounds which would suit your idea better. same goes for the wood slope at the edge. also placing the rikas block there doesn't look okay. it would be nice if you also change the coins placement as well. just go with what feels natural then you can go complex and weird. :mrgreen:

Re: Scoobert's attempts at level design

Posted: Mon Sep 30, 2019 2:28 am
by MegaDood
It only downloads as a text file for me. I don't know why, but it's odd.

Re: Scoobert's attempts at level design

Posted: Thu Oct 03, 2019 12:58 pm
by Troopa Koopa321
i really didnt like the rikas in the level

Re: Scoobert's attempts at level design

Posted: Tue Oct 08, 2019 10:45 pm
by Ytagh
Lol

Re: Scoobert's attempts at level design

Posted: Wed Oct 09, 2019 2:06 am
by Electriking
Ytagh wrote:
Tue Oct 08, 2019 10:45 pm
Lol
Please don't make useless posts like this one.

Added in 9 hours 20 minutes 1 second:
Also this is directed at several other posts you made, which also are low quality and do not contribute to the topics they were posted in.

Re: Scoobert's attempts at level design

Posted: Thu Oct 10, 2019 8:43 pm
by Ytagh
Electriking wrote:
Wed Oct 09, 2019 11:26 am
Ytagh wrote:
Tue Oct 08, 2019 10:45 pm
Lol
Please don't make useless posts like this one.

Added in 9 hours 20 minutes 1 second:
Also this is directed at several other posts you made, which also are low quality and do not contribute to the topics they were posted in.
I am sorry I did not know it well I am new to the forum although I know what happens is that I am learning English bro and that's why I post short if that happens is because I'm very new but i think is ok well nice :D

Re: Scoobert's attempts at level design

Posted: Sun Oct 13, 2019 6:50 pm
by Scoobert555
Yeah, I agree that I went overboard with the Rinkas. I second guess myself about difficulty all the time, so sometimes things end up way too hard

Re: Scoobert's attempts at level design

Posted: Wed Oct 16, 2019 7:35 pm
by Daring Tombstone
Not too bad for a first level. My first level was worse. It's been a while since I've seen anything with completely vanilla blocks. You must have used 1.3 for this one. The newest smbx version has extra blocks to help with the sloped wood blocks (though I can't remember if 1.3 actually has the blocks below).

So this image.
Image

Looks better like this.
Image

This is just my opinion though. Feel free to create a level however you'd like.