Xilore's Custom Levels for SMBX38-a & SMBX2

Share your own SMBX levels and play others' too.
User avatar
Xilore_Inaba
Koopa
Koopa
Posts: 15
Joined: Tue Jul 26, 2016 8:47 pm

Xilore's Custom Levels for SMBX38-a & SMBX2

Postby Xilore_Inaba » Sat Feb 18, 2017 7:06 pm

Hello here is my old custom level for smbx 1.4.3. Enjoy. :)

Download: http://www.mediafire.com/file/umo455wbw ... tains!.rar
SCREENS:
Spoiler: show
Image
Spoiler: show
Image
Spoiler: show
Image


i tried to make a decent level.
Last edited by Xilore_Inaba on Fri Aug 07, 2020 11:56 am, edited 1 time in total.

Alligator Rice
Rex
Rex
Posts: 33
Joined: Thu Jun 02, 2016 3:41 pm

Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Alligator Rice » Mon Feb 20, 2017 5:27 pm

Awesome level. love the aesthetics. How did you make the petals rain from the sky like that? Is that just a 1.4.3 only effect?
Image
"Super Mario World 3: Adventure in a Foreign Land" is very far in development. Because of this, I have decided to release the first world in it's own episode. I'm still perfecting it, but this "demo" episode should be hitting the forums ready to be played very soon!

Artturer
Snifit
Snifit
Posts: 200
Joined: Sat Dec 31, 2016 2:24 pm

Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Artturer » Mon Feb 20, 2017 5:30 pm

This is an eye drop! I really liked that level!
You do not have to make your project levels in order. Do the level that you feel like doing

-Artturer

And sorry for bad english i'm Brazilian! :roll:

[line][/line]

Check my Project!
Image
ImageImageImage

[line][/line]

Image
Se você é do Brasil e joga SMBX, esse é o seu lugar! Conheça outras pessoas que jogam o fangame, Poste seus projetos, episodios e graficos do jogo! Então venha aqui!

[line][/line]

Contests that I am participating in: [line][/line]

I'm Support:

User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Eri7 » Mon Feb 20, 2017 5:59 pm

Alligator Rice wrote:Awesome level. love the aesthetics. How did you make the petals rain from the sky like that? Is that just a 1.4.3 only effect?
Yes , it is from a tea script.

User avatar
Xilore_Inaba
Koopa
Koopa
Posts: 15
Joined: Tue Jul 26, 2016 8:47 pm

SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Xilore_Inaba » Wed Apr 12, 2017 9:04 pm

The Title says all,includes Charging Chucks and Super Koopas. :lol:
i hope you like it.
Download:
Screens:
Spoiler: show
Image
Image
Image
Image


SMBX 1.4.4 Patch Here:http://wohlsoft.ru/forum/viewtopic.php?f=58&t=714

User avatar
Xilore_Inaba
Koopa
Koopa
Posts: 15
Joined: Tue Jul 26, 2016 8:47 pm

Chilly Xmas Night [SMBX 1.4.4]

Postby Xilore_Inaba » Thu Apr 13, 2017 3:12 pm

Download Level: Screens:
Spoiler: show
Image
Image
Image

It requires SMBX 1.4.4 or better.

User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 4:34 pm

I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?

User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 4:37 pm

Wow , thats very gud , i would like to see your own project with levels like this!(Interesting with new ideas)

User avatar
Chaotic Gaming
Dolphin
Dolphin
Posts: 99
Joined: Mon Jan 23, 2017 7:11 pm
Contact:

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Chaotic Gaming » Thu Apr 13, 2017 6:11 pm

Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
My Youtube Channel:
Chaotic Gaming[/center]
Knux wrote: "i honestly thought it boys"

a honetly thought this bottle of glayva was 20% but it was actually 35% i drank the whole lot help
Kley wrote: Knux, it's best to stay off the forums when you're drunk.

User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 8:40 pm

CC_Comedic_Comentator wrote:Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
If you mean the hud its made with bitmap and its little difficult to get it working if you are new to teascript so if you want to learn teascript i recommend to check the text document about helping with teascript in the 1.4.4 smbx folder and try to write basic scripts.
You can also join 38A discord channel and ask there for help if you need some!

User avatar
Rhosty
Birdo
Birdo
Posts: 2723
Joined: Sun Dec 11, 2016 8:02 pm
Flair: The world's a little blurry...
Pronouns: she/her/hers
Contact:

Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Rhosty » Thu Apr 13, 2017 9:50 pm

Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.
To be continued~
things: show

Get it, Let it roll!

Image
My Switch friend code: SW-1004-3051-8456
My favorite Pokemon from each type: ImageImage
(Eureka02) New YT:https://www.youtube.com/channel/UCPpwBM ... g/featured
(jaymcantgame) Older YT: https://www.youtube.com/c/ChicaMario64/featured
selective mutism is a nuisance

User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Eri7 » Fri Apr 14, 2017 7:12 am

practicalshorty014 wrote:
Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.
On the same date as the video of the level was uploaded to youtube or early march.

Valkyy
Spiny
Spiny
Posts: 29
Joined: Sun Apr 23, 2017 3:16 pm

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Valkyy » Thu Apr 27, 2017 4:06 pm

Very nice level! Would love to see more like this!

User avatar
AndrewPixel
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 418
Joined: Sun Mar 12, 2017 8:07 am
Contact:

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby AndrewPixel » Tue May 02, 2017 1:11 pm

good :D
ImageImage

User avatar
Rhosty
Birdo
Birdo
Posts: 2723
Joined: Sun Dec 11, 2016 8:02 pm
Flair: The world's a little blurry...
Pronouns: she/her/hers
Contact:

Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Rhosty » Tue May 02, 2017 6:41 pm

AndrewPixel wrote:good :D
Everyone's first thoughts when they give feedback about something ^
All in all this was a pretty nicely built level and I enjoyed playing through it twice
To be continued~
things: show

Get it, Let it roll!

Image
My Switch friend code: SW-1004-3051-8456
My favorite Pokemon from each type: ImageImage
(Eureka02) New YT:https://www.youtube.com/channel/UCPpwBM ... g/featured
(jaymcantgame) Older YT: https://www.youtube.com/c/ChicaMario64/featured
selective mutism is a nuisance

User avatar
5QU3L3T0N
Spiny
Spiny
Posts: 28
Joined: Sun Oct 22, 2017 7:36 am
Flair: gaming
Pronouns: he/him

Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby 5QU3L3T0N » Fri Oct 27, 2017 9:51 am

Good level disign, awesome looking... I LOVE this level!
gaming

User avatar
Turret 3471
Ripper II
Ripper II
Posts: 323
Joined: Sun Jul 31, 2016 12:43 pm
Contact:

Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Turret 3471 » Fri Oct 27, 2017 10:36 am

OH! This is the level that introduced me to 1.4! You did an amazing job with this, it's definitely my favorite custom level of all time! =D
I support:
Spoiler: show
Image
Image
Image Image
Image
Image
Image OHNO

Gud quotes
Spoiler: show
Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

User avatar
Xilore_Inaba
Koopa
Koopa
Posts: 15
Joined: Tue Jul 26, 2016 8:47 pm

Desert - Dorai Vanilla SMBX 1.4.4

Postby Xilore_Inaba » Sat Dec 02, 2017 8:28 am

Hello,this is a normal Desert Level,inspired in NSMB and SMB3,i hope you like it. :)
Screenshots
Spoiler: show
Image
ImageImage
Youtube Video:
Spoiler: show
Download Link:

User avatar
FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Desert - Dorai Vanilla SMBX 1.4.4

Postby FireyPaperMario » Sat Dec 02, 2017 11:58 am

I got a question. Did you make the Luigi sprite yourself or recolor it? :|
Mario RPG Goals (62% of them Done)
Image Image
Best Quotes: show
8bitmushroom wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?

User avatar
Shadow_Flame
Level Reviewer
Level Reviewer
Posts: 284
Joined: Mon Mar 28, 2016 10:51 am

Re: Desert - Dorai Vanilla SMBX 1.4.4

Postby Shadow_Flame » Fri Dec 15, 2017 6:21 pm

Hi there, Xilore_Inaba. I downloaded your level and here is what I think after playing it:

- Graphics are top notch, really love them! Pleasant to look at and match perfectly with the background.
- Music fits the level very well.
- The length of the level is OK as it's neither endlessly long, nor super short and it does provide a challenge for players.
- Terrain is random and creative at times. I like the effect of the sinking platforms and the mini-water sections.
- Some spots might be tricky to pass through, especially the ones with the 3 Fire Bros and the one with the last Chain Chomp as it's a very narrow space and that block hits you back, thus making things twice as difficult (not to mention if you're small Mario).
- I like the background of the mini-castle at the end and how you've created the illusion that the player stays inside it.
- It took me some time at first to realise how to get inside that secret pipe towards the end but got a sense of achievement once I figured it out :)

Overall, this is a very good level with fitting music, backgrounds, challenging moments and enemies. I'd give this level 9/10.


Return to “Levels”

Who is online

Users browsing this forum: No registered users and 1 guest