Mothula's lair (Custom Boss Fight) [DEMO for a project]

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JrAkcel
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Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby JrAkcel » Fri Dec 13, 2019 5:58 pm

Mothula's lair [DEMO for a future project]



-Im working on a big project with Multiple dungeons with customs mobs, items, graphics and bos, etc, and I made a little tease to get reviews to know if I should continue this project or not.

-This map is really short, it can be finish in 15 minutes easy.

-Its a custom boss that is inspired by Mothula from Link To The Past.

-I created somes of the textures but I also used somes textures that I used from this episode:New Great Castle Adventure! http://www.supermariobrosx.org/forums/v ... php?t=4856

-Mostly, I want reviews about the boss, if its actually good, or in wich ways I can improve it or if its just garbage and I should give up my project.

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Thanks you for the reviews, keep in mind that its one of my firsts creations so don't be too rude.

-JrAkcel
Last edited by JrAkcel on Sat Dec 14, 2019 3:51 am, edited 3 times in total.

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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby Daring Tombstone » Fri Dec 13, 2019 11:00 pm

Didn't seem bad. You're given time to react to stuff and the exclamation point hints toward incoming danger. The only thing I noticed which I don't is fixable because of how the boss is is that if you just jump on the boss during the first few parts it turns into a green turtle and walks off the level otherwise not bad at all.

Also I'm assuming this is for 2.0? I noticed the custom tileset in the editor. If you got notepad++ or something similar use this code in the level local under lunalua scripts.

function onStart()
player.character = 5
end

It'll force the player to be Link without having to use a player block. Pretty handy (unless you're gonna fix that with the wld. file if this would be a Link only episode).
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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby JrAkcel » Sat Dec 14, 2019 2:47 am

Daring Tombstone wrote:
Fri Dec 13, 2019 11:00 pm
Didn't seem bad. You're given time to react to stuff and the exclamation point hints toward incoming danger. The only thing I noticed which I don't is fixable because of how the boss is is that if you just jump on the boss during the first few parts it turns into a green turtle and walks off the level otherwise not bad at all.

Also I'm assuming this is for 2.0? I noticed the custom tileset in the editor. If you got notepad++ or something similar use this code in the level local under lunalua scripts.

function onStart()
player.character = 5
end

It'll force the player to be Link without having to use a player block. Pretty handy (unless you're gonna fix that with the wld. file if this would be a Link only episode).

Alright, thanks you for the review! I patced the fact that you can jump on the boss and yes its for smbx 2.0 but im still learning how to use the new editor.

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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby Eclipsed » Sat Dec 21, 2019 2:48 am

Hey, so I just played this and the level does not have an exit so I guess this is just something that's going to be implemented once the episode comes around.
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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby Eclipsed » Sun Dec 22, 2019 12:23 pm

Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

JrAkcel
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Postby JrAkcel » Thu Dec 26, 2019 5:19 pm

Eclipsed wrote:
Sun Dec 22, 2019 12:23 pm
Thanks you very much for the video, I appreciate! I will also consider about the exit.

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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby Cedur » Fri Dec 27, 2019 6:24 am

JrAkcel wrote:
Thu Dec 26, 2019 5:19 pm
Eclipsed wrote:
Sun Dec 22, 2019 12:23 pm
Thanks you very much for the video, I appreciate! I will also consider about the exit.

any reason to why you removed the post title in your own thread?
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Re: Mothula's lair (Custom Boss Fight) [DEMO for a project]

Postby Eclipsed » Fri Dec 27, 2019 7:48 pm

Cedur wrote:
Fri Dec 27, 2019 6:24 am
JrAkcel wrote:
Thu Dec 26, 2019 5:19 pm
Eclipsed wrote:
Sun Dec 22, 2019 12:23 pm
Thanks you very much for the video, I appreciate! I will also consider about the exit.

any reason to why you removed the post title in your own thread?
oh so that's why the forum looked kind of buggy
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
[WR]Super Mario Land Returns in 7:18:141
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar


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