Green Hill Zone Act 1

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TheGameyFireBro105
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Green Hill Zone Act 1

Postby TheGameyFireBro105 » Sat May 09, 2020 6:20 pm

I know it's as overdone as 1-1 is in SMM2, but

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I did it anyways

Link: SMBX 2.0 only. It's your choice what you set as the invincibility theme


I forgot about the breaking cliff sprites, so here they are.
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https://www.mediafire.com/view/th5uk94q ... 6.png/file
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Eri7
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Re: Green Hill Zone Act 1

Postby Eri7 » Sat May 09, 2020 6:43 pm

This was an enjoyable level, my only issues with it are that the graphics seen here have cutoffs
Spoiler: show
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and this is a minor issue and you can ignore that
Spoiler: show
(but since I'm testing this level through editor, the rings become a bit pointless to collect since your lives are capped at max, maybe include a reward for collecting a certain amount of rings if you want to make them meaningful to collect? I don't know, it's just me trying to give you a suggestion to make the level better)
and I know this is supposed to be a "remake" but having some power-ups in the level would be nice, at first I didn't know I can't jump on the crab npcs so I had to die a few times to learn that but with some extra power ups, I would have essentially avoided dying and this could have made my experience a bit less stressful knowing that one mistake won't lead to me dying.
But as I said, the level was enjoyable and I am wondering if you are going to make more levels like this one (Sonic remake levels basically).

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TheGameyFireBro105
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Re: Green Hill Zone Act 1

Postby TheGameyFireBro105 » Sat May 09, 2020 6:48 pm

Eri7 wrote:
Sat May 09, 2020 6:43 pm
(but since I'm testing this level through editor, the rings become a bit pointless to collect since your lives are capped at max, maybe include a reward for collecting a certain amount of rings if you want to make them meaningful to collect? I don't know, it's just me trying to give you a suggestion to make the level better)
If u didn't know, i tried to change the 1-up sound.


And the bad tiling is because the tileset i'm using doesn't have steep slope corners, and because it's a bit hard to make the spin sections work for a mario stage.

also this:
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Yoshi in sonic 1... i guess.
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