Super Mario Bros. X-Treme

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Throw Kirby
Shy Guy
Shy Guy
Posts: 5
Joined: Sun Oct 14, 2018 2:54 pm
Flair: Nice to YEET you!
Current Project: I'm trying to make my own SMBX Episode, called Super Mario Bros. X-treme.
Chat Username: Throw Kirby

Super Mario Bros. X-Treme

Postby Throw Kirby » Fri Mar 08, 2019 7:04 pm

Hi, Throw Kirby here, with a sneak peek at my W.I.P SMBX Episeode, Super Mario Bros. X-Treme!\

I plan to add a Hub Area, and 12 Worlds, 3 of them being Bonus Worlds!

Here's the Support Banner!
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Here's a pic of the Shop Area! Fortunately, the cashier resents his job, so everything is "free!" Just don't let his boss find out!
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Wish me luck! :D

Thanks for coming to my TED Talk.

Please support this project!
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goombaguy
Ripper II
Ripper II
Posts: 329
Joined: Sun Jan 12, 2014 11:45 am
Current Project: 6 Returning Coins
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Re: Super Mario Bros. X-Treme

Postby goombaguy » Fri Mar 08, 2019 10:02 pm

Do you have any other screenshots to share? It would be nice to at least one actual level too.
Otherwise it seems you're pretty excited to do this project! You have quite a bit to learn such as custom graphics, npc configs, etc to get the full potential of smbx, but for now good luck and I can't wait to see more! :D

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Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3915
Joined: Tue Jun 28, 2016 10:14 am
Current Project: various playthroughs and tests

Re: Super Mario Bros. X-Treme

Postby Cedur » Sat Mar 09, 2019 6:07 am

Also is this for 1.4 / 38A? (looking at the propeller toad)
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Supports: show
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Eri7
Banned
Posts: 1654
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Hard work pays off sooner or later
Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Super Mario Bros. X-Treme

Postby Eri7 » Sat Mar 09, 2019 7:06 am

Cedur wrote:
Sat Mar 09, 2019 6:07 am
Also is this for 1.4 / 38A? (looking at the propeller toad)
Yes it is because there is also penguin peach.
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MegaDood
Ninji
Ninji
Posts: 820
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: Super Mario Bros. X-Treme

Postby MegaDood » Thu Mar 14, 2019 2:00 am

Yeah good luck with your project. Just remember not to set yourself too many levels to do, as it can lead to burnout and lack of creativity. But other than that, good luck with it.
My Project:
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I don't really have a signature but here's what I support:

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thegameseum
Spiny
Spiny
Posts: 50
Joined: Fri Aug 10, 2018 11:26 am
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Current Project: Super Mario Unknown Power (SMUP)
Chat Username: TheGameseum
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Re: Super Mario Bros. X-Treme

Postby thegameseum » Fri Mar 15, 2019 2:45 pm

Are there any more completed levels that we could get a screenshot of?
I don't think there are enough decent 38a episodes out there. Let's change that!

Supports:
Spoiler: show
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My current project (1.4.4): viewtopic.php?f=90&t=22104


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