Tips and Tricks - Working on a Project

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Enjl
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Re: Tips and Tricks - Working on a Project

Postby Enjl » Thu Dec 20, 2018 6:11 pm

Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: Tips and Tricks - Working on a Project

Postby Eri7 » Thu Dec 20, 2018 6:20 pm

Enjl wrote:
Thu Dec 20, 2018 6:11 pm
Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...

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Re: Tips and Tricks - Working on a Project

Postby Electriking » Thu Dec 20, 2018 7:07 pm

Eri7 wrote:
Thu Dec 20, 2018 6:20 pm
Enjl wrote:
Thu Dec 20, 2018 6:11 pm
Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...
No need to confess to the Discord staff that you made an honest mistake.
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Re: Tips and Tricks - Working on a Project

Postby Eri7 » Fri Dec 21, 2018 1:27 am

Electriking wrote:
Thu Dec 20, 2018 7:07 pm
Eri7 wrote:
Thu Dec 20, 2018 6:20 pm
Enjl wrote:
Thu Dec 20, 2018 6:11 pm

Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...
No need to confess to the Discord staff that you made an honest mistake.
What do you mean by that?

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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Tue May 14, 2019 11:46 pm

after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.
I'm back from the Dead, cant wait to use SMBX again! :D

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Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Wed May 15, 2019 4:31 am

deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

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Re: Tips and Tricks - Working on a Project

Postby stageleft » Wed May 15, 2019 5:33 am

Wow this became an interesting thread didnt it.
Fav message of it all is what Enjl said, just try to make the episode fun from beginning to end.
Thats a major goal for sure.

-Edit- although I can't help but say one of the first impulses of someone who first gets their hands on a mario maker is, how can I make a level thats either rediculously trolling or really hard to beat.
I think the best Kaizo designers could explain that better than me.

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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Wed May 15, 2019 2:00 pm

Cedur wrote:
Wed May 15, 2019 4:31 am
deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
my project is sadly no longer alive, but I'm working on a new one
I'm back from the Dead, cant wait to use SMBX again! :D

Rhosty
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Re: Tips and Tricks - Working on a Project

Postby Rhosty » Wed May 15, 2019 2:00 pm

deadlydiamond98 wrote:
Wed May 15, 2019 2:00 pm
Cedur wrote:
Wed May 15, 2019 4:31 am
deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
my project is sadly no longer alive, but I'm working on a new one
What's the new project called?

deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Wed May 15, 2019 8:01 pm

the canceled one or the new one?
I'm back from the Dead, cant wait to use SMBX again! :D

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Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Thu May 16, 2019 4:25 am

deadlydiamond98 wrote:
Wed May 15, 2019 8:01 pm
the canceled one or the new one?

the new one.

I was always afraid the NewerSMBWii remake could be too big for you ...
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Thu May 16, 2019 4:24 pm

The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

Added in 47 seconds:
the new one is themed around challenges
I'm back from the Dead, cant wait to use SMBX again! :D

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Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Fri May 17, 2019 4:49 am

deadlydiamond98 wrote:The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

and you can't remember where you took the graphics from?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Ludwig_von Koopa
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Re: Tips and Tricks - Working on a Project

Postby Ludwig_von Koopa » Fri May 17, 2019 9:54 am

deadlydiamond98 wrote:
Thu May 16, 2019 4:25 pm
The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

Added in 47 seconds:
the new one is themed around challenges
Add "Unknown Source" to your credits.
Or tell them to contact you if they see their graphics in your project.
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Enjl
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Re: Tips and Tricks - Working on a Project

Postby Enjl » Fri Nov 08, 2019 3:10 pm

Came across a post recently that's relevant.
Image

I've been advocating for "don't make your project thread until almost done" for years, but was never quite able to put into words this idea of the social reality and resulting stress. The post is about learning japanese, but in itself also shifted from encouragement of sharing progress to total neglect of this idea to promote success. I think in addition to what's in the image, elements within the social reality and the existence of a "thread" centered around such things are also likely to promote stress and an expectancy of scheduled progress, which can be further damaging and demoralizing in the longer term. Over time, the second bullet point becomes stronger, as proportionally less progress is made than one would expect of themselves, while one slowly figures out what big scope of a thing they got themselves into. Then the project gets cancelled and all levels get dumpstered.

If you want to share something quickly, consider making a level instead of an episode. It can be secretly for an episode, but other people don't need to know that. It's not a selling point for the level, after all. It also encourages feedback and collaboration more directly, and attaches finished products to your name if you're new so people will have an easier time gauging your style and general personality.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
________________________________________________________

The ABC of Creation
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User avatar
Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Fri Nov 08, 2019 3:50 pm

^^^^^^

If there's not supposed to be a rule for minimum completeance then at least there should be an official recommendation in the purple bar, saying to only post when you already have a lot of work done. (hoping that at least a few serious members will consider it)
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal


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