Tips and Tricks - Working on a Project

Share your work-in-progress SMBX episode or browse and support others'.
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Enjl
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Re: Tips and Tricks - Working on a Project

Postby Enjl » Thu Dec 20, 2018 6:11 pm

Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
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Eri7
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Re: Tips and Tricks - Working on a Project

Postby Eri7 » Thu Dec 20, 2018 6:20 pm

Enjl wrote:
Thu Dec 20, 2018 6:11 pm
Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...
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Electriking
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Re: Tips and Tricks - Working on a Project

Postby Electriking » Thu Dec 20, 2018 7:07 pm

Eri7 wrote:
Thu Dec 20, 2018 6:20 pm
Enjl wrote:
Thu Dec 20, 2018 6:11 pm
Eri7 wrote:
Thu Dec 20, 2018 5:11 pm
This would seem like a weird question but is it ok if we help out with other's people projects to gain experience while pausing our project at the same time.
I have learned a lot of stuff these past 2-3 months while working on other projects that i would apply to mine but idk if other people could get the same effect.
Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...
No need to confess to the Discord staff that you made an honest mistake.
Signatures are overrated.

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Eri7
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Re: Tips and Tricks - Working on a Project

Postby Eri7 » Fri Dec 21, 2018 1:27 am

Electriking wrote:
Thu Dec 20, 2018 7:07 pm
Eri7 wrote:
Thu Dec 20, 2018 6:20 pm
Enjl wrote:
Thu Dec 20, 2018 6:11 pm

Don't see a question mark so I'll interpret this as a truthful statement. Goes hand in hand with what the first post said about working on smaller projects while setting your passion project aside until you can do it justice.
Ops i forgot to put question mark...
No need to confess to the Discord staff that you made an honest mistake.
What do you mean by that?
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deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Tue May 14, 2019 11:46 pm

after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.
I support this
Spoiler: show
Image
A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507 this is by thepieskyhigh and surtur

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Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Wed May 15, 2019 4:31 am

deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
Image

Supports: show
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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stageleft
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Re: Tips and Tricks - Working on a Project

Postby stageleft » Wed May 15, 2019 5:33 am

Wow this became an interesting thread didnt it.
Fav message of it all is what Enjl said, just try to make the episode fun from beginning to end.
Thats a major goal for sure.

-Edit- although I can't help but say one of the first impulses of someone who first gets their hands on a mario maker is, how can I make a level thats either rediculously trolling or really hard to beat.
I think the best Kaizo designers could explain that better than me.

deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Wed May 15, 2019 2:00 pm

Cedur wrote:
Wed May 15, 2019 4:31 am
deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
my project is sadly no longer alive, but I'm working on a new one
I support this
Spoiler: show
Image
A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507 this is by thepieskyhigh and surtur

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Rhosty
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Re: Tips and Tricks - Working on a Project

Postby Rhosty » Wed May 15, 2019 2:00 pm

deadlydiamond98 wrote:
Wed May 15, 2019 2:00 pm
Cedur wrote:
Wed May 15, 2019 4:31 am
deadlydiamond98 wrote:
Tue May 14, 2019 11:46 pm
after reading some of this advice I now feel better because now I know I'm not the only one who can get stressed making these.

Is your project still alive?
my project is sadly no longer alive, but I'm working on a new one
What's the new project called?

deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Wed May 15, 2019 8:01 pm

the canceled one or the new one?
I support this
Spoiler: show
Image
A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507 this is by thepieskyhigh and surtur

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Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Thu May 16, 2019 4:25 am

deadlydiamond98 wrote:
Wed May 15, 2019 8:01 pm
the canceled one or the new one?

the new one.

I was always afraid the NewerSMBWii remake could be too big for you ...
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

deadlydiamond98
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Re: Tips and Tricks - Working on a Project

Postby deadlydiamond98 » Thu May 16, 2019 4:24 pm

The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

Added in 47 seconds:
the new one is themed around challenges
I support this
Spoiler: show
Image
A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507 this is by thepieskyhigh and surtur

User avatar
Cedur
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Re: Tips and Tricks - Working on a Project

Postby Cedur » Fri May 17, 2019 4:49 am

deadlydiamond98 wrote:The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

and you can't remember where you took the graphics from?
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Ludwig_von Koopa
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Re: Tips and Tricks - Working on a Project

Postby Ludwig_von Koopa » Fri May 17, 2019 9:54 am

deadlydiamond98 wrote:
Thu May 16, 2019 4:25 pm
The main reason it was canceled was because I lost my GFX folder & forgot the people who made the graphics, I didn't want to steal credit.

Added in 47 seconds:
the new one is themed around challenges
Add "Unknown Source" to your credits.
Or tell them to contact you if they see their graphics in your project.
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