Minion's Misfortune: Koopa Konquest (update 11/30)

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Cedur
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Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Postby Cedur » Wed Oct 16, 2019 3:16 pm

Are you sure that the coins in the casino level are not too flashy?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Natsu
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Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Postby Natsu » Thu Oct 17, 2019 10:01 am

Man, this looks pretty neat. Those ghost blocks remind me of the ghost rope from DKC2. Honestly, looking at your project is inspiring. I'm looking forward to this one.
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AirShip
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Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Postby AirShip » Sat Nov 30, 2019 7:53 pm

Update Time.

A very busy month for me, unfortunately, I didn't have much time left to work on the episode, I was busy playing a few games of my list, creating levels for competitions & collabs, personal life and yada yada.

The next month should not be too different, as the Christmas festivities will begin.

And here, some more gifs, showing the progress of the episode, remembering that some levels still are WIP:
Spoiler: show
I'm not sure if this should work this way...

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Natsu wrote: Man, this looks pretty neat. Those ghost blocks remind me of the ghost rope from DKC2. Honestly, looking at your project is inspiring. I'm looking forward to this one.

They are based on it, I even did the rope version too:
Spoiler: show
Image

Cedur wrote: Are you sure that the coins in the casino level are not too flashy?

Personally, I do not think.

-----------------------------

Thank you all for your support.

See you until the next update.

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8lue Storm
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Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Postby 8lue Storm » Sun Dec 01, 2019 3:17 pm

Yasss my script is getting used!
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i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!

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Cedur
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Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Postby Cedur » Mon Dec 02, 2019 3:48 am

AirShip wrote:
Cedur wrote:Are you sure that the coins in the casino level are not too flashy?
Personally, I do not think.

I might not talk about the coins but about the level as a whole. I think it's a little too flashy in general.
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
8lue Storm
Lakitu
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Chat Username: 8luestorm

Re: Minion's Misfortune: Koopa Konquest (update 11/30)

Postby 8lue Storm » Mon Dec 02, 2019 11:22 am

Cedur wrote:
Mon Dec 02, 2019 3:48 am
I might not talk about the coins but about the level as a whole. I think it's a little too flashy in general.
I agree, the level was kinda uncomfortable to play.
Image

i never performed a shelljump and it's sad I did a grand total of 4 shelljumps in my life!


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