SMB3 Special

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DB12
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Re: SMB3 Special

Postby DB12 » Tue Mar 02, 2021 3:43 pm

jonloveslegos wrote:
Tue Mar 02, 2021 3:19 pm
DB12 wrote:
Tue Mar 02, 2021 11:22 am
I think im still having the same issue

Maybe you should revert the npc to the way it was before and come back to fixing it later?
Weird... i am not getting that lag for some reason...I updated the download and the latest download is not lagging, try that download
Im not lagging anymore, its just the buzzy beetles are bouncing now.

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Wed Mar 03, 2021 12:02 pm

DB12 wrote:
Tue Mar 02, 2021 3:43 pm
Im not lagging anymore, its just the buzzy beetles are bouncing now.
That is on purpose until i find a better way to have them not turn into a non-moving shell randomly
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

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DB12
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Re: SMB3 Special

Postby DB12 » Wed Mar 03, 2021 3:09 pm

jonloveslegos wrote:
Wed Mar 03, 2021 12:02 pm
DB12 wrote:
Tue Mar 02, 2021 3:43 pm
Im not lagging anymore, its just the buzzy beetles are bouncing now.
That is on purpose until i find a better way to have them not turn into a non-moving shell randomly
Ah, okay. That is a new challenge though.

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Wed Mar 03, 2021 5:57 pm

DB12 wrote:
Wed Mar 03, 2021 3:09 pm
Ah, okay. That is a new challenge though.
I just released another update removing the bouncing and fixing the reversing bug for the upside-down buzzy beetle, and a bug where they don't go up slopes
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

DB12
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Re: SMB3 Special

Postby DB12 » Wed Mar 03, 2021 6:54 pm

Ok the Upside down beetles are good but i cant seem to break any bricks with them

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Wed Mar 03, 2021 7:35 pm

DB12 wrote:
Wed Mar 03, 2021 6:54 pm
Ok the Upside down beetles are good but i cant seem to break any bricks with them
I fixed that and fixed the shell turning towards the player when thrown sometimes

Added in 52 minutes 37 seconds:
Updated the game

fixed a crash from boss bass
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

DB12
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Re: SMB3 Special

Postby DB12 » Fri Mar 05, 2021 4:35 pm

jonloveslegos wrote:
Wed Mar 03, 2021 8:27 pm
DB12 wrote:
Wed Mar 03, 2021 6:54 pm
Ok the Upside down beetles are good but i cant seem to break any bricks with them
I fixed that and fixed the shell turning towards the player when thrown sometimes

Added in 52 minutes 37 seconds:
Updated the game

fixed a crash from boss bass
Thats good. The shell only turns towards the player when thrown when it drops on a slope and freezes then picked up.

Is the rest of world 3 coming soon?

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Fri Mar 05, 2021 5:41 pm

DB12 wrote:
Fri Mar 05, 2021 4:35 pm
Is the rest of world 3 coming soon?
Hard to say... I am making like 1 level everyday, which is not a lot, maybe more if the next levels are not really levels, ex Hammer brother fights. So, hard to say

Added in 33 seconds:
Also... New update! Adds 3-fortress, 3-4, and the first hammer brother fight in world 3
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

DB12
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Re: SMB3 Special

Postby DB12 » Sat Mar 06, 2021 9:04 am

jonloveslegos wrote:
Fri Mar 05, 2021 5:41 pm
DB12 wrote:
Fri Mar 05, 2021 4:35 pm
Is the rest of world 3 coming soon?
Hard to say... I am making like 1 level everyday, which is not a lot, maybe more if the next levels are not really levels, ex Hammer brother fights. So, hard to say

Added in 33 seconds:
Also... New update! Adds 3-fortress, 3-4, and the first hammer brother fight in world 3
Trying it out right now!

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Re: SMB3 Special

Postby jonloveslegos » Mon Apr 26, 2021 7:10 pm

IMPORTANT: Sorry I kinda disappeared from this page... I kinda lost interest in this project :( ... But I think I got it back! So...

NEW UPDATE! :D
* Added 3-5
* Added the second world 2 hammer bro fight!
* Fixed the water tiling in the overworld by making the water be 8x8 tiles instead of 16x16!

Again, sorry for the lack of updates. :(

And I am now using Linux on my laptop, so I am working on this game using that laptop through Wine, which is a windows instruction converter. (Makes the windows commands be turned into Linux commands)

Added in 17 minutes 17 seconds:
Also, I am thinking of adding stamps (or something similar) to this, I need your opinion on google forms, https://forms.gle/kZgeD7faKcAXBiuv7
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Tue Apr 27, 2021 7:11 pm

The vote for stamps has finished! The next update will include stamps, where if you die before beating the level, you lose them.
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

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Re: SMB3 Special

Postby jonloveslegos » Thu Apr 29, 2021 3:43 pm

New update!
* Added stamps for all the main levels
* Made toad text activate when they load instead of having the player talk to the toad
* Fixed a bug where Boss Bass can kill you when you are in pipes
* Added the brown paragoombas that throw micro goombas that hold on to you slowing you down
* Fixed the cloud levels not having autoscrolling
* Fixed a block being hidden when it was not supposed to.
* Made the white block in 1-3 actually do something when you crouch on it, though I do not know how to make the player render behind everything so it just makes the enemies, semisolids, and BGOs dissappear except for the black area.

Notes:
I am also looking for help to make the chained chain chomp in the downloaded folder work without being janky, so if you help fix it, you will be credited!
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Fri Apr 30, 2021 3:24 pm

New update!
* Added the green fire piranha plants, and upside-down fire piranha plants
* Made the launcher have a unique look when selecting this map in the launcher.
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Sat May 01, 2021 10:03 pm

New update!
* Added 3-6, 3-7, 3-8, 3-9, the second 3-fortress, and finally 3-AIRSHIP! That means world 3 is FINISHED! Onto world 4!
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Sun May 02, 2021 1:54 pm

Uploaded a new bug fix update
* Fixed stamps being collected when off-screen in auto-scrollers
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Mon May 03, 2021 3:56 pm

New update!
* Added a reward for getting a certain amount of starcoins! (The amount is getting all starcoins in world 1, then world 2, then world 3, and so on, including previous worlds)
* Added some new enemies to the files for future levels ;)
* Fixed a bug or two.
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

DisasterMaster
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Re: SMB3 Special

Postby DisasterMaster » Wed May 05, 2021 1:53 am

Awesome work so far.

I did notice the water cutoff in 3-3, some sizeables with graphical issues, and a color palette issue for world 4. I fixed them and made a few graphical edits to the world map and various levels (especially check out 3-Fort2).

I am PMing you the edited version.
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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Wed May 05, 2021 9:25 am

The next update will include some stuff that was made by DisasterMaster for this game specifically!

Added in 3 hours 30 minutes 19 seconds:
New update!
* Added 4-1 and 4-2
* Added the overworld map for world 5 (Thanks to DisasterMaster who helped assemble the tiles, and Sednaiur who I believe the tiles originated from)
* Fixed the world 4 map palette (Thanks to DisasterMaster who helped find the tiles and Sednaiur who the tiles originated from)
* Fixed the backgrounds for the second 3-fortress (Thanks to DisasterMaster who helped find the backgrounds and Valtteri who the background originated from)
Last edited by jonloveslegos on Wed May 05, 2021 5:22 pm, edited 1 time in total.
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special

DisasterMaster
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Re: SMB3 Special

Postby DisasterMaster » Wed May 05, 2021 5:16 pm

jonloveslegos wrote:
Wed May 05, 2021 12:56 pm
The next update will include some stuff that was made by DisasterMaster for this game specifically!

Added in 3 hours 30 minutes 19 seconds:
New update!
* Added 4-1 and 4-2
* Added the overworld map for world 5 (Thanks to DisasterMaster)
* Fixed the world 4 map palette (Thanks to DisasterMaster)
* Fixed the backgrounds for the second 3-fortress (Thanks to DisasterMaster)
I wouldn't go so far as to say I "fixed" the background, just made it more similar to the All-stars appearance with the darkness effect. It was an older underwater fortress background I once used long ago in a level of mine, but I believe it was originally from Valtteri, so credit him.

The tiles were from a graphics pack from Sednaiur. I forgot to mention the credits when I sent the map to you.
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jonloveslegos
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Re: SMB3 Special

Postby jonloveslegos » Wed May 05, 2021 5:19 pm

New update just fixing some bugs!
Also adds the star question block that is only a star if you have the star power active

Added in 5 minutes 58 seconds:
DisasterMaster wrote:
Wed May 05, 2021 5:16 pm

I wouldn't go so far as to say I "fixed" the background, just made it more similar to the All-stars appearance with the darkness effect. It was an older underwater fortress background I once used long ago in a level of mine, but I believe it was originally from Valtteri, so credit him.

The tiles were from a graphics pack from Sednaiur. I forgot to mention the credits when I sent the map to you.
Added those people to the credits and changed that update log to include them.

Added in 1 hour 1 minute 37 seconds:
Added the game to github SMB3 Special Github if you want to download the in-progress versions, just download the source (which is just the game)

Added in 2 minutes 39 seconds:
You can also post issues on that page too if you want to
I am currently working on making SMB3 in SMBX2, with as much of the original that I know how to do.

:arrow: :arrow: :arrow: SMB3 Special


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