Super Mario Bros. 1X (Oh no!)

Share your work-in-progress SMBX episode or browse and support others'.
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dynastylobster
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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby dynastylobster » Sun Jun 18, 2017 2:25 am

You don't have to quote the Original post. If you feel it's necessary, then spoiler it please!
you mean heavy use of the backspace key , blasphemy! lol :lol:
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Rhosty
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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby Rhosty » Sun Jun 18, 2017 2:30 am

dynastylobster wrote:
You don't have to quote the Original post. If you feel it's necessary, then spoiler it please!
you mean heavy use of the backspace key , blasphemy! lol :lol:
no this
Spoiler: show
:roll:

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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby Electriking » Sun Jun 18, 2017 4:13 pm

dynastylobster wrote:
You don't have to quote the Original post. If you feel it's necessary, then spoiler it please!
you mean heavy use of the backspace key , blasphemy! lol :lol:
Or you can just highlight the quoted text ad delete it, or not quote at all.
SMM2 ID: JJF-P7G-FSF

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dynastylobster
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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby dynastylobster » Mon Jun 19, 2017 3:23 pm

Electriking wrote: Or you can just highlight the quoted text ad delete it, or not quote at all.
well , you didn't know I was joking then
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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby Mable » Mon Jun 19, 2017 4:50 pm

That wasn't really a joke

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Re: Super Mario Bros. 1X (Demo #2 10/24/16)

Postby underFlo » Thu Jun 22, 2017 9:13 am

Okay, so...

this thread gaining interest made me take another look at this project, what it was meant to be, and what it currently is.

As you may know, SMB1X has been in development hell for multiple years now. As such, a lot of the levels are also pretty damn old. As a result, they're simply not up to my standards anymore. A lot of them expanded on the original levels by merely adding slopes and graphical gimmicks - only a few of the levels added any gimmicks and if they did they were either bad or underutilized.

I think in order for this to actually be worth playing in its own right it needs to have more of an identity. It should still be based off SMB1, but more loosely compared to what we have now.

Additionally, the LCJ world map has raised the standards for world maps considerably, and I feel a more interconnected world map will help this feel more unique.

Since this means essentially starting from scratch I guess you can consider SMB1X cancelled so rip the meme? Some of the stuff (ie the lua codes for the whole game which are rather recent) will be reused, but the levels and world map will be something new. Once this is in a presentable state I will probably make a new project thread and may even use a different name (although SMB1X is a really good name).
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