Super Mario Country

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Which world theme is your favorite?

Jungle
7
13%
Desert
3
6%
Cave
8
15%
Forest
6
12%
Mountain
7
13%
Snow
12
23%
Factory
9
17%
 
Total votes: 52
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The Thwomp King
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Super Mario Country

Postby The Thwomp King » Mon Aug 15, 2016 7:53 pm


If you've never played or have seen Donkey Kong Country, here's a playlist of a guy playing the first game:

https://www.youtube.com/playlist?list=P ... F12DBF5348

Logos:

Image
Special thanks to Harvey36Dice

And here's a second logo too made by me:
Image

If you like the project and want to support:
First logo:

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=16290][img]http://s21.postimg.org/wzy9vsehz/Super_Mario_Country_Logo2x2_Pixels.png[/img][/url]
Second logo:

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=16290][img]http://i67.tinypic.com/qqx3c3.jpg[/img][/url]
First User Bar

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=16290][IMG]http://i65.tinypic.com/2hq57yu.png[/IMG][/url]
[/center]
The Story:
Currently not my top priority at the moment because I'm very focused on other aspects, but it'll go something like this:
Spoiler: show
After numerous defeats in the hands of both Mario and Donkey Kong, King K. Rool and Bowser have joined forces and plan to rid the world of the Mario gang and DK crew. By successfully kidnapping DK and his crew, so it's up to Mario' and the gang to travel to the former island where Cranky Kong grew up at to defeat the duo and save the Kongs.

With K. Rool and Bowser's lust for power, the two will surely clash as they fight against Mario and each other for more control over the Kremling Krew and the Koopa Troop. With the island being abandoned for years from the DK moving to his current island, much has changed. Poison water in the jungles, a desert invading some of the land, the Monkey Mines becoming mountainous, and the advancements in technology in the factory world, the challenge will be less familiar to Mario as the gang has to do what's more up DK and Diddy's alley.
Features
Spoiler: show
- 4 playable characters (Mario, Luigi, Peach, and Toad)
- 59 levels
- 8 bosses (1 boss level for each world, and 1 final boss)
- Some levels with Yoshi's, Propellor Blocks, Peter the Piranha, and Minecarts
- A nice world map of the island
- Fun features and gimmicks for each level
- Themes similar to levels in the DKC series
- No Luna related programs that aren't compatible with the legacy editor
The Worlds and Levels:
7 Worlds are currently featured and I have everything layered in order by their themes and so on. Things could change in future updates, but here's how they stand now. The level number will be labeled with something in parenthesis, whatever is in that is the theme for that level. If the level is done, the name of that level will show up. Designers will be labeled on here too in color if they're working on a level listed below or claimed it for the future.

World 1: Jungle (6 Levels)
Spoiler: show
1-1 (Jungle): The Jungle Hijinx The Thwomp King
1-2 (Treetops): Jurassic Treetops Harvey36Dice
1-3 (Caves): TBA RoundPiplup
1-4 (Ruins): Limestone Passway The Thwomp King
1-5 (Jungle): RPG_Magician
1-B (Brambles/Ruins): Bramble Sanctuary Harvey36Dice
Extra:
1-6 (???): Uzendayo
World 2: Desert (7 Levels)
Spoiler: show
2-1 (Desert): Uzendayo
2-2 (Mines): Koopa-Fan
2-3 (Pyramid): Pyramid Schism Uzendayo
2-4 (Desert): Bullet Ranch Spider
2-5 (Pyramid): Pyramid Pursuit Harvey36Dice
2-6 (Train): Train Infiltration The Thwomp King
2-B (Desert/Volcano): Volcanic Sands Uzendayo
Extra:
2-7 (???): Heat Sand Crossing RPG_Magician
World 3: Caves (8 Levels)
Spoiler: show
3-1 (Walkway): Wicked Walkway The Thwomp King
3-2 (Caves): Torrid Den RoundPiplup
3-3 (Coral): Cimmerian Coral Cavern The Thwomp King
3-4 (Mines): Stop and Go The Thwomp King
3-5 (Walkway): Trick Track Treks The Thwomp King and Spider
3-6 (Caves): Minecart Cave-In The Thwomp King and Spider
3-B (Caves/Coral): Flooded Cavern Spider
Extra:
3-7 (???): The Thwomp King
3-8 (???): Uzendayo
World 4: Pine Forest (9 Levels)
Spoiler: show
4-1 (Pine Forest): TBA Harvey36Dice
4-2 (Ruins): Kep
4-3 (Jungle): Harvey36Dice
4-4 (Treetops): Treetop Town The Thwomp King
4-5 (Coral): RoundPiplup
4-6 (Pine Forest): Forest Frenzy The Thwomp King
4-7 (Brambles): Prickly Pines Kep and MECHDRAGON777
4-B (Pine Forest/Haunted): Spectral Fiends Spider
Extra:
4-8 (???): Koopa-Fan
4-9 (Treetops): Ripsaw Run Dragonmaster146
World 5: Mountains (10 Levels)
Spoiler: show
5-1 (Walkway): Propeller Panic The Thwomp King
5-2 (Mountain): Great Cracky Crushdown Harvey36Dice
5-3 (Snow): Harvey36Dice
5-4 (Ice Cave): MECHDRAGON777
5-5 (Train): MECHDRAGON777
5-6 (Brambles): Bramble Canyon The Thwomp King
5-7 (Desert): Nightmarish Plants Spider
5-8 (Mountain): Rope Climb RumbleThe Thwomp King
5-B (Mountain/Ruins): Horizon Citadeltop Harvey36Dice
Extra:
5-9 (Brambles) Bramble Blast Dragonmaster146:
5-10 (???): The Thwomp King
World 6: Snow (11 Levels)
Spoiler: show
6-1 (Snow): Whiteout TrepidationThe Thwomp King
6-2 (Pyramid): MECHDRAGON777
6-3 (Ice Cave): Frigid Tunnel Spider
6-4 (Mountain): Temple Ascent RPG_Magician
6-5 (Factory): MECHDRAGON777
6-6 (Ice Cave): Hammer Glacial Operation Harvey36Dice
6-7 (Pine Forest): Frostbitten Forest The Thwomp King
6-8 (Snow): RoundPiplup
6-9 (Treetops): Rimy Rope Bridge The Thwomp King
6-B: The Thwomp King and RPG_Magician
Extras:
6-10 (???): Koopa-Fan
6-11 (???): RoundPiplup
World 7: Factory (9 Levels)
Spoiler: show
7-1 (Train): Block Bite Express Uzendayo
7-2 (Factory): MECHDRAGON777
7-3 (Mines): RPG_Magician
7-4 (Coral): The Thwomp King
7-5 (Brambles): RoundPiplup
7-6 (Ruins): MECHDRAGON
7-7 (Factory): Blackout Basement The Thwomp King
7-B: The Thwomp King
7-8 (???): MECHDRAGON777
7-9 (???): MECHDRAGON777
World 8: ??? (4 Levels)
Spoiler: show
8-1 (???): The Thwomp King
8-2 (???): Harvey36Dice
8-3 (???): Uzendayo
8-B: The Thwomp King
Extra:
8-4 (???): MECHDRAGON777
World 9: Bonus World (9 Levels) (Each level is dual themed)
Spoiler: show
9-1 (Jungle/Volcano): RPG_Magician
9-2 (Desert/Snow): MECHDRAGON777
9-3 (Walkway/Brambles): The Thwomp King
9-4 (Pine Forest/Coral): Koopa-Fan
9-5 (Mountains/Treetops): The Thwomp King
9-6 (Snow/Train): RPG_Magician
9-7 (Factory/Mines): The Thwomp King
9-8 (???): Uzendayo
9-9 (???): EVERYONE!!!
So with the request for bonus levels and a bonus world, this will now go from a 59 level episode to an 81 level episode accounting for the bosses and the standard levels. The first 59 will be the goal to get done first, and if we get those done at a reasonable time, then we will do our very best to get the extra 22 levels in before our main production time ends.

Screenshots:
I don't want to show too many screenshots honestly because I'd like to leave a majority of my levels as a surprise to all who play it, but here's a few from the small bunch of levels I have done now:

World 1:
Spoiler: show
1-1 The Jungle Hyjinx
Image
1-2 Jurassic Treetops
Image
Image
1-4 Limestone Passway
Image
Image
1-B Bramble Sanctuary
Image
World 2:
Spoiler: show
2-6 Train Infiltration
Image
World 3:
Spoiler: show
3-2 Wicked Walkway
Image
Image
3-4 Stop and Go
Image
Image
3-B: Flooded Cavern
Image
World 4:
Spoiler: show
4-6 Forest Frenzy
Image
World 5:
Spoiler: show
5-6 Bramble Canyon
Image
Image
5-8 Rope Climb Rumble
Image
5-B Horizon Citadeltop
Image
Image
World 6:
Spoiler: show
6-1 Whiteout Trepidation
Image
Image
6-3: Frigid Tunnel
Image
6-4 : Temple Ascent
Image
6-6 : Hammer Glacial Operation
ImageImage
World 7:
Spoiler: show
No Screenshots Yet
World 8:
Spoiler: show
No Screenshots Yet
World 9:
Spoiler: show
No Screenshots Yet
World Map
Spoiler: show
World 1
Image
The Team
Spoiler: show
Episode Leader/Director:
The Thwomp King

Level Designers:
The Thwomp King
MECHDRAGON777
Harvey36Dice
Uzendayo
RoundPiplup
Spider
RPG_Magician
Koopa-Fan
Featuring levels made by Dragonmaster146 and Kep

World Map Designers:
MECHDRAGON777
The Thwomp King

Boss Designers:
The Thwomp King
Harvey36Dice
Uzendayo
Spider
RPG_Magician

Graphics (I will credit all users who made custom graphics I'm using over time on here as well as people who are helping with the episode specifically):
PROX
FanofSMBX
Squishy Rex
h2643
Chad
SilverDeoxys
The Thwomp King (Recolors :P)
Harvey36Dice
Magibowser
Dragonmaster146

Bannermen
Harvey36Dice (Head of Banner Design)
The Thwomp King

Beta Testers/Clean up Crew

Once all levels are made, these people will test the levels and report back any errors. Clean up crew members are responsible for polishing the levels to make them as appealing as possible.

The Thwomp King
MECHDRAGON777
Metroidologist X7
HeroLinik

If you want to be a Boss Designer, PM me.

General Level Standards
So for all designers of the team, here's the general idea with levels for the episode. I don't wish to make huge limits on your abilities as designers, but there are some restrictions and details to watch for:
Spoiler: show
- Length of levels must not be too long! A level should be a fair length, if anything closer to the middle side for quality levels. I'm fine with some levels being of a longer length, but anything too drastic will not be accepted.

- Enemies involved should generally be a mix of Donkey Kong Country and Mario Enemies. I don't want to have too many different enemies involved in the game so this will work. Also it's acceptable to have levels with solely Mario or DK enemies.

- Music Variety shouldn't be too extreme. Music is a huge deal in making levels, so I want to make sure each theme gets its own respectable music. Like if there's a desert level with dubstep music then it won't be an approved song.

- Graphics should be loyal to their respectful theme. Vanilla graphics can work for this episode, but I'm afraid some themes can be more restricted than others as far as graphics go.

- Bonus rooms are well-known in the DKC series. Not all levels have to have one in this episode, but it wouldn't hurt to have one or two of them in a level either. These are usually well hidden in levels too, but any questions on them I'll answer them all.

- Difficulty should be pretty flexible, but it the level you make should be relatively reflective of the world it's in. World 1 being the easiest with World 5-7 should be the hardest worlds (NOT IMPOSSIBLE).

- Purpose. All levels have a purpose, so make your level known for something. It could be visually beautiful, have memorable music, contain a unique gimmick, have excellent replay value, etc. You do what you want comrade!

- NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.

- NO SMBX 2.0 until it is out of Beta!

-As a member of the team and with only 48 levels so far, I'd like to make it required that you submit at least five levels to the cause. That doesn't mean you can't do more levels, more levels would be great actually, but I want to make sure each designer gets an opportunity to contribute enough to the cause.

-No stars are necessary n this episode, and I actually don't want any stars to be involved honestly. I want to keep levels to have a simple exit formula with no stars in it. The preferred exits for levels would either be the off screen exit or the SMB3 exit.

-For right now I want all levels you make to have only one exit. Once I go into map design with MECHDRAGON777, I will then highlight levels that need a secret exit. If the level is already complete, then either you or I could add the secret exit into the respected level.

- CREATIVITY!!! Not all levels have to have some fancy gimmick to them, but I don't want any level that's just there to be there. Gimmicks are still a good touch to a level though that are supported for too. If you're on this team, I have faith that you are a very creative person that can help make this episode excellent! As cheesy as it sounds, make sure your level has love and passion in it.

Those are the main criterias I can think of right now, and if you're someone who has any questions or concerns please let me know! I hope that's not too much for you guys. XD hahaha
Conclusion
Holy mother that was a lot of stuff I typed in.
So pretty much the progression of this episode is in its infancy, and I want to do justice with this idea.
I'll take any support I can get, and would love to hear any questions, concerns, suggestions, random thoughts, etc.
Any interests in helping, please PM and I'll be glad to answer back ASAP.

Thank you guys for checking all of this out, and thank you for the support. I hope to make this episode a memorable one for all of you DKC fans as well as inviting to SMBX fans all around!

DEMO 1:

I didn't originally want to do a demo, but since it's been highly requested by the few supporters I have, I got 5 levels here for you guys to check out and play.
https://www.mediafire.com/?l6zw52256fbs7h3
Last edited by The Thwomp King on Sun May 13, 2018 12:18 pm, edited 33 times in total.

Check out my current project, Super Mario Country:

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MECHDRAGON777
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Re: Super Mario Country

Postby MECHDRAGON777 » Mon Aug 15, 2016 7:55 pm

Good to see this is back. Can not wait to finish the world map.
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My hardest level beaten!
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Contests I am in right now
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The Thwomp King
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Re: Super Mario Country

Postby The Thwomp King » Mon Aug 15, 2016 8:02 pm

MECHDRAGON777 wrote:Good to see this is back. Can not wait to finish the world map.
Yes sir! Progress shall continue from here on!

Check out my current project, Super Mario Country:

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Re: Super Mario Country

Postby The Thwomp King » Sun Oct 16, 2016 1:58 pm

It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!

Check out my current project, Super Mario Country:

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MECHDRAGON777
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Re: Super Mario Country

Postby MECHDRAGON777 » Sun Oct 16, 2016 2:07 pm

The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?
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CC12: 30π% done
My hardest level beaten!
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Support
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Contests I am in right now
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The Thwomp King
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Re: Super Mario Country

Postby The Thwomp King » Sun Oct 16, 2016 2:19 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?
Preferably a screenshot right now. Also I'd wait for the structure contest results to make more changes just in case.

Check out my current project, Super Mario Country:

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Re: Super Mario Country

Postby MECHDRAGON777 » Sun Oct 16, 2016 11:21 pm

The Thwomp King wrote:
MECHDRAGON777 wrote:
The Thwomp King wrote:It's a very small update, but I finally fixed the support banners so it links to this new page instead of the old one.
Progress has been at a standstill, but the project is by no means finished. The team is still intact, and we do a light at the end of the tunnel, even if it's at a distance.
I hope to get more support on this project once more, and thank you to those who have stayed committed to supporting this project!!!
I need to make a change/edit to my TTKC14 Level before I add it screenshot it. Should I do a video play through of it and post it or just a screenshot @TheThwompKing?
Preferably a screenshot right now. Also I'd wait for the structure contest results to make more changes just in case.
Since you said to go ahead and post the screenshot, here:

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Fusion best time

Spoiler: show
Image
Image
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Image
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List of Animés I have watched.
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Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
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Contests I am in right now
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•MaGL III
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The Thwomp King
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Re: Super Mario Country

Postby The Thwomp King » Tue Oct 18, 2016 2:38 pm

The intro sequence will be discussed later though.

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Re: Super Mario Country

Postby MECHDRAGON777 » Tue Oct 18, 2016 4:10 pm

The Thwomp King wrote:The intro sequence will be discussed later though.
It is the only image of the level I got/took. I still need to fix the bonus room of the level to be possible since I did not really test THAT to well.
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Fusion best time

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List of Animés I have watched.
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My episode is Image done!
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CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
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Contests I am in right now
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Re: Super Mario Country

Postby The Thwomp King » Mon Nov 14, 2016 9:38 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:The intro sequence will be discussed later though.
It is the only image of the level I got/took. I still need to fix the bonus room of the level to be possible since I did not really test THAT to well.
Yeah I'm thinking to keep the episode simple with no intro sequences. And yeah let me know when you finish editing that level.

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Re: Super Mario Country

Postby The Thwomp King » Mon Nov 21, 2016 7:43 pm

Hey for those of you who follow this, come check out the latest contest in honor of this episode! Maybe you could have a chance to be a part of the team with a level or two of yours being in the episode!
http://www.supermariobrosx.org/forums/v ... 69&t=17172

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Re: Super Mario Country

Postby The Thwomp King » Wed Nov 23, 2016 12:07 am

Here are some new screens:
3-4 Stop and Go
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Re: Super Mario Country (A small demo)

Postby The Thwomp King » Mon Dec 26, 2016 3:38 pm

Here's a set of levels for players to check out. Hope you guys like them!
https://www.mediafire.com/?l6zw52256fbs7h3

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Re: Super Mario Country (A small demo)

Postby RSupertheGreat » Mon Dec 26, 2016 7:47 pm

The Thwomp King wrote: - NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.

- NO SMBX 2.0 until it is out of Beta!
One quick noob question,what SMBX "version" are you using ?My guess it's 1.3.0.1.

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The Untold Truth: show
Most people here don't assume my gender, feel free to use "they" and "them" as long as it doesn't refer to many people or something. But I'm of course a girl.
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Scroll down to the next post please, kthxbai


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The Thwomp King
Grinder
Grinder
Posts: 1194
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country
Location: ???

Re: Super Mario Country (A small demo)

Postby The Thwomp King » Mon Dec 26, 2016 7:51 pm

RSuper wrote:
The Thwomp King wrote: - NO LUNA LUA or related programs that wouldn't work in normal conditions. This is probably the biggest limitation, and I apologize for it.

- NO SMBX 2.0 until it is out of Beta!
One quick noob question,what SMBX "version" are you using ?My guess it's 1.3.0.1.
Correct. I wanna keep things simple while 2.0 is in production. i don't want to make new episodes in 2.0 until it's out of beta for good.

Check out my current project, Super Mario Country:

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This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
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Uzendayo
Grinder
Grinder
Posts: 1173
Joined: Thu May 29, 2014 6:11 pm
Current Project: I don't even know anymore
Location: Cry
Contact:

Re: Super Mario Country (A small demo)

Postby Uzendayo » Wed Dec 28, 2016 9:43 pm

Pyramid Schism imo is a terrible level. Whoever made that should kill themselves.
Spoiler: show
I placed 18th in CC8,
I placed 8th in CC11, and I
Won 1st in the First Vanilla Level Competition
┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤(・_├┬┴┬┴
You might know me as Epoch
STOP INSTIGATING
STOP INSTIGATING
STOP INSTIGATING
STOP INSTIGATING

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Softster-SMBX
Lakitu
Lakitu
Posts: 497
Joined: Sun Sep 04, 2016 12:17 am

Re: Super Mario Country (A small demo)

Postby Softster-SMBX » Sat Jan 14, 2017 8:27 pm

Why is the project has No Link?

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RSupertheGreat
Grinder
Grinder
Posts: 1057
Joined: Fri Oct 07, 2016 8:09 am
Current Project: M&L Dimensional Shift
Location: Asia/Malaysia
Chat Username: PK★Esper
Contact:

Re: Super Mario Country (A small demo)

Postby RSupertheGreat » Sat Jan 14, 2017 10:14 pm

The101MarioGuy wrote:Why is the project has No Link?
Are you actually blind ?
The Thread wrote: DEMO 1:
I didn't originally want to do a demo, but since it's been highly requested by the few supporters I have, I got 5 levels here for you guys to check out and play.
https://www.mediafire.com/?l6zw52256fbs7h3

Image

The Untold Truth: show
Most people here don't assume my gender, feel free to use "they" and "them" as long as it doesn't refer to many people or something. But I'm of course a girl.
Imageyes i have g+
Best moments on Discord: show
ImageImageImageImageImageImage
Image
Scroll down to the next post please, kthxbai


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Snessy the duck
Ludwig von Koopa
Ludwig von Koopa
Posts: 2703
Joined: Sat Sep 20, 2014 6:04 am
Current Project: idk lol
Location: Denmark

Re: Super Mario Country (A small demo)

Postby Snessy the duck » Sun Jan 15, 2017 4:37 am

RSuper wrote:
The101MarioGuy wrote:Why is the project has No Link?
Are you actually blind ?
The Thread wrote: DEMO 1:
I didn't originally want to do a demo, but since it's been highly requested by the few supporters I have, I got 5 levels here for you guys to check out and play.
https://www.mediafire.com/?l6zw52256fbs7h3
He meant that Link isn't a playable character.
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My Switch friend code: SW-5399-6466-3493

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RSupertheGreat
Grinder
Grinder
Posts: 1057
Joined: Fri Oct 07, 2016 8:09 am
Current Project: M&L Dimensional Shift
Location: Asia/Malaysia
Chat Username: PK★Esper
Contact:

Re: Super Mario Country (A small demo)

Postby RSupertheGreat » Sun Jan 15, 2017 4:41 am

Snessy the duck wrote:He meant that Link isn't a playable character.
Shoots, I'm still an idiot.
I think he likes all character just like The Invasion 2 and The Princess Cliche.

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The Untold Truth: show
Most people here don't assume my gender, feel free to use "they" and "them" as long as it doesn't refer to many people or something. But I'm of course a girl.
Imageyes i have g+
Best moments on Discord: show
ImageImageImageImageImageImage
Image
Scroll down to the next post please, kthxbai



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