Mix World 3 (Cancelled)

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Re: (Delayed for 2 months?) Mix World 3 - Animal Jam

Postby WerewolfGD » Sun Feb 05, 2017 7:59 pm

practicalshorty014 wrote:
WerewolfGD wrote:
practicalshorty014 wrote: Aw bummer, I was hyped for it to come out in like about a month or so, but yeah, I also had a test that I *didn't do*. I also like that some of the enemies in the ice level screenshot have a similar color scheme to it.
Thanks! But which screen? O_o There are a lot of ice level screens.
The first two screenshots where you said you had to delay the project.
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Re: Mix World 3 - Animal Jam

Postby TheRealGamer » Tue Feb 07, 2017 1:55 pm

Amazing!!! :D :D :D
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Re: Mix World 3 - Animal Jam

Postby Kley » Wed Feb 08, 2017 7:18 pm

TheRealGamer wrote:Amazing!!! :D :D :D
Could you provide further thought/criticism the project rather than a just a one-word post?

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Re: Mix World 3 - Animal Jam

Postby Sux » Thu Feb 09, 2017 7:57 am

Some levels looks familiar to me :p
I'm glad with this project, good luck
It still amazing

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Re: Mix World 3 - Animal Jam

Postby WerewolfGD » Thu Feb 09, 2017 9:18 pm

Sux wrote:Some levels looks familiar to me :p
I'm glad with this project, good luck
It still amazing
Glat to see you still around! and thank you! (^.^)//
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Re: Mix World 3 - Animal Jam

Postby WerewolfGD » Thu Feb 23, 2017 12:42 am

Well, this is not an update, just the overall progress of my project.....
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Auu

See you in March i guess.
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Re: Mix World 3 - Animal Jam

Postby RSupertheGreat » Thu Feb 23, 2017 12:44 am

WerewolfGD wrote:Well, this is not an update, just the overall progress of my project.....
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Auu

See you in March i guess.
You did a good work on your progress, I hope you have a good time in March.

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Re: Mix World 3 - Animal Jam

Postby WerewolfGD » Thu Feb 23, 2017 12:51 am

RSuper wrote:
WerewolfGD wrote:Well, this is not an update, just the overall progress of my project.....
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Auu

See you in March i guess.
You did a good work on your progress, I hope you have a good time in March.
Thanks! :D
Also i've updated the main post. I didn't add some screens, but i added and fixed some additional stuff :>
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Re: Mix World 3 - Animal Jam (Not really back idk)

Postby WerewolfGD » Fri Mar 17, 2017 12:40 am

wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.
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Re: Mix World 3 - Animal Jam (Not really back idk)

Postby RSupertheGreat » Fri Mar 17, 2017 12:48 am

WerewolfGD wrote:
wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.
Man, I have not watched that video yet. I will watch it if I have a time sooo your progress are neat tho.
See you on April too.

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Re: Mix World 3 - Animal Jam (Not really back idk)

Postby WerewolfGD » Sun Mar 19, 2017 10:00 pm

RSupertheGreat wrote:
WerewolfGD wrote:
wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.
Man, I have not watched that video yet. I will watch it if I have a time sooo your progress are neat tho.
See you on April too.
Ayy thanks!
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Re: Mix World 3 - Animal Jam (Big screens)

Postby WerewolfGD » Sat Mar 25, 2017 7:52 am

Yay some big screens!
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Please give feedback and if you see any visual errors like cutoff please let me know.
;)I'll be back making levels at 10 April dont worry ^.^ lol nope
Last edited by WerewolfGD on Wed Apr 12, 2017 12:51 am, edited 1 time in total.
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Re: Mix World 3 - Animal Jam

Postby Snessy the duck » Sat Mar 25, 2017 11:29 am

I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
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Re: Mix World 3 - Animal Jam

Postby loop13 » Sat Mar 25, 2017 11:36 am

Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
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Re: Mix World 3 - Animal Jam

Postby Snessy the duck » Sat Mar 25, 2017 11:39 am

Jayce 777 wrote:
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
I'm talking about this:
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Re: Mix World 3 - Animal Jam

Postby Electriking » Sat Mar 25, 2017 12:11 pm

Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
I guess the floating buzzy beetle is because it is supposed to spawn there.
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Re: Mix World 3 - Animal Jam

Postby Cedur » Sat Mar 25, 2017 1:44 pm

Snessy the duck wrote:
Jayce 777 wrote:
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
I'm talking about this:
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Yeah, that's a cutoff. You just mistook the location on your description.
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Re: Mix World 3 - Animal Jam

Postby Enjl » Sat Mar 25, 2017 1:52 pm

Are we not going to address how falling down is gonna be a horrible experience for the player? Having to replay through an already completed yet empty area, void of powerups, coins and enemies that have already been killed in this run?
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Re: Mix World 3 - Animal Jam

Postby Hani » Sat Mar 25, 2017 1:54 pm

I'm back but not entirely. The project is looking pretty good. You worked really hard with the 3rd and the 2nd one, forget about the 1st one! ;)
But, remember to not rush. Take your time, I'm sure the community is patient. Take your time and add gimics or SPICE! <3
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Re: Mix World 3 - Animal Jam

Postby FanofSMBX » Sat Mar 25, 2017 2:58 pm

I would suggest to have something on those clouds in the lower left part of the cloud level like an invisible prize block. Even though the hammer bro is recolored I would suggest to replace him with Squishy Rex's SMW Hammer Bro. Also, the dragon coins in the canyon level should be SMB3. Other than those things these look like fun levels to play! Also the cave level looks like it is from Super Mario Country :P

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