[INDEFINITE HIATUS] TGCA REMAKE!

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[INDEFINITE HIATUS] TGCA REMAKE!

Postby Radiance » Tue Aug 16, 2016 6:34 am

~ THE GREAT CASTLE ADVENTURE REMAKE ~
A project by Linik and DarkDragon94.
continued by Radiance

Before you question this for copyright and stealing off krazykoopa, he gave me permission to do this.

So yeah, got totally bored, and this idea flew into my head after I played through one of my favourite episodes, TGCA, again, for the first time in forever (Frozen references ftw!) and since I now have nothing to do at the moment, I have taken it into my hands to remake this classic episode. It is still going to remain true to the original TGCA and it's going to incorporate all the same levels from that, and the same plotline involving collecting stars but it will incorporate all the new elements that didn't exist back in 1.1.2, such as custom graphics, different player characters and modified NPCs using NPC codes. All the levels will retain their themes from the original episode but will be different to accommodate the new features. More stars and levels will be added as well, and some levels will be revamped completely, such as the hub.

There is also a special surprise revealed after all the stars have been collected! Please do not spoil it!

Screenshots (there's a huge list of 'em!)
Spoiler: show
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Another set of screens! (by Radiance)
Before June Screens: show
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I'll try my best to post a new set of screens every month.
June Screens: show
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July Screens: show
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August Screens: show
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(Third!) Official trailer (by Linik)



(In case you're wondering, krazykat did a trailer for this before I took over)

Team:

Level Designers:
  • HeroLinik
  • Radiance
Coder:
  • hacheipe399
Beta Tester:
  • Suckerman7 GM
(I only need one at the moment)

The power was restored in our area so I continued doing the project but the monitor of my computer suddenly fail after two days. We recently sent it to a technician and said it can't be fixed. The project is safe but until I can't access my computer to get the project, there will be no progress. I'll assure you that once can I access my computer, the progress will be much faster than before.
Last edited by Radiance on Thu Nov 01, 2018 7:31 am, edited 17 times in total.

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Re: The Great Castle Adventure REMAKE!

Postby ivanmegafanboy » Fri Dec 16, 2016 6:30 pm

Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.
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Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Sat Dec 17, 2016 10:06 am

ivanmegafanboy wrote:Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.
Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.
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Re: The Great Castle Adventure REMAKE!

Postby Jayce 777 » Sat Dec 17, 2016 10:31 am

Massive Quote: show
HeroLinik wrote:
ivanmegafanboy wrote:Wait a second, this post has been without replies since august? This looks amazing. It doesn't look like the original TGCA but if it includes lua, I'll say this is pretty interesting.
Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.
I thought the thread seemed dead. But the project never was dead.
Anyway, good luck with the remake.
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Re: The Great Castle Adventure REMAKE!

Postby Electriking » Sat Dec 17, 2016 11:27 am

Well the project looks great. And congrats for first thread in the new projects forum :P
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Re: The Great Castle Adventure REMAKE!

Postby ivanmegafanboy » Sat Dec 17, 2016 4:47 pm

HeroLinik wrote:Thanks! And as for it not looking like the original, that's intended, because the levels still play out like the originals. Castle of Despair, for example, was originally a flat level that was just wave after wave of Zelda II enemies, and now it's styled like a palace from that game, complete with a Link filter. However, it still retains the dead Peach, references to the battle in the Cave Waves level, and boss battle against Zelda II enemies at the end, except you're fighting SMB1 Bowser instead of Birdo because Birdo would be too easy with Link. If all of the levels looked similar to the originals then it would be a remaster, and this is a remake. I'm not really a LunaLua kind of person either, but there might be the odd one or two levels in there that makes use of it.
Yes, now I saw the trailer, and the original TGCA, looked pretty primitive, but if it is that classic, then it surely needs a heavy remake.
About the Zelda level: SMB1 Bowser? Hell yeah, I always tought that SMB1 bowser is the perfect rival for Link, you must be pretty close to stab him with the sword but not as far so you don't get hit by the hammers. You must be very careful when you attack, because you need to block the fire bowser spits at you, it almost feels like you are playing Punch out or something.
Wait, now you got bounced to the top of the treads, awesome.
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Re: The Great Castle Adventure REMAKE!

Postby thehelmetguy1 » Fri Jan 06, 2017 4:18 pm

You have my support
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Re: The Great Castle Adventure REMAKE!

Postby HackPlayer7 » Fri Jan 06, 2017 5:47 pm

You posted the SMB3 1-1 remake screenshot twice
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not rockythechao said :
Spoiler: show
Honestly, I'm with eri and helmetguy. When your troubleshooting advice boils down to "use our software instead" in a thread dedicated to their software, don't expect a warm reception. And I can't speak for the other devs but I, for one, don't appreciate the reputation we've gotten of hating SMBX38A and shoving SMBX2 down peoples' throats, so could y'all please, idk, stop going into 38A spaces and shoving SMBX2 down peoples' throats?

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Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Sat Jan 07, 2017 4:00 am

HackPlayer7 wrote:You posted the SMB3 1-1 remake screenshot twice
And so I did! It's been fixed.
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Re: The Great Castle Adventure REMAKE!

Postby RICARDOX » Mon Jan 09, 2017 9:41 pm

Hello Friend

When will it be released?

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Re: The Great Castle Adventure REMAKE!

Postby RSupertheGreat » Tue Jan 10, 2017 1:21 am

RICARDOX wrote:Hello Friend

When will it be released?
I think he will release the demo version of TGCAR. Or not, a full version of it. :p Or when he's done.

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Re: The Great Castle Adventure REMAKE!

Postby Softster-SMBX » Mon Jan 16, 2017 1:24 am

HeroLinik You must have a least 10 screenshots according to Joey.

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Re: The Great Castle Adventure REMAKE!

Postby RSupertheGreat » Mon Jan 16, 2017 2:16 am

The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
He already did that dude. Check teh thread again. Sorry for my overreact feelings, it makes me a little bit angry if you do like this.

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Re: The Great Castle Adventure REMAKE!

Postby Amine Retro » Mon Jan 16, 2017 4:02 pm

The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
this is the second time i see you do it, press the spoiler to reveal screenshots, then count them.

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Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Tue Jan 17, 2017 4:50 am

RSuper wrote:
The101MarioGuy wrote:HeroLinik You must have a least 10 screenshots according to Joey.
He already did that dude. Check teh thread again. Sorry for my overreact feelings, it makes me a little bit angry if you do like this.
As of this point, I don't know how many levels I'm going to include in it, even though the rule states you need 20% in screenshots, not explicitly 10. But judging by the screenshots, it is definitely over 20% complete. Another level is in the works and will be showcased as a screenshot when ready.
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Re: The Great Castle Adventure REMAKE!

Postby RICARDOX » Tue Jan 24, 2017 2:42 am

The levels of SMB 1-1 and 1-2 and of SMB2 1-1 and 2-1 that TGCA had originally

In this remake will have 8 bit graphics?

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Re: The Great Castle Adventure REMAKE!

Postby HeroLinik » Tue Jan 24, 2017 11:07 am

RICARDOX wrote:The levels of SMB 1-1 and 1-2 and of SMB2 1-1 and 2-1 that TGCA had originally

In this remake will have 8 bit graphics?
Yup, the test levels will be completely 8-bit. Also, they'll be arranged differently in the remake considering that 1.1.2 had limited tiles to work with: Test #1 and Test #2 is still the original 1-1 and 1-2 from SMB, but Test #3 and Test #4 will be world 1-1 and 2-1 from SMB2 respectively (in the original, Test #3 and Test #4 were 3-1 and 8-1 from SMB), and the latter will have the quicksand that the original lacked. While Test #5 and Test #6 were 1-1 and 2-1 in SMB2 in the original, here they will be 1-1 and 1-2 from SMB3 instead to accommodate for this.
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Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby HeroLinik » Sat Mar 25, 2017 12:04 pm

If you've been keeping up with stuff, you may have realised that this hasn't been updated in a while. Don't worry though, I'm still working on it - it's just that real life and other commitments are starting to get in the way! If you're still not convinced, I've made a custom launcher page for this episode, detailing stuff about the episode and some of the new features:
Launcher page: show
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And yeah, I still haven't come round to a logo yet...
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Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby MarioRPGExpert93 » Sat Mar 25, 2017 12:08 pm

That looks amazing Linik! :D ^.^')
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Re: TGCA REMAKE! (A wild launcher page appeared!)

Postby HeroLinik » Sat Mar 25, 2017 12:09 pm

NintendoOtaku93 wrote:That looks amazing Linik! :D ^.^')
Thanks for the feedback! Coding up the page was quite easy and enjoyable to be honest, because I'm doing a module in website development as part of my course. However, it's only just a first draft - it'll probably be updated in the future, so expect better!
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