Radiance wrote: ↑
Sat Jun 30, 2018 10:10 am
Anyways, reminder that there's a poll on how many red coins you want to appear in Shy Guy Cave.
Having looked up the original level just now, I think the choice really boils down to how much creative liberty you're willing to take. My philosophy with remakes is to remake the overall setup and experience rather than the moment to moment gameplay, so I would choose whichever works best for how I want to design the remastered version of the level (though given the quality of the original I would've probably scrapped it entirely when tackling a remake of the episode). For the sake of completeness let's go through the options just now though and look at what they mean for the level's design:
If you want the remake to be consistent, better copy everything 1:1! In this option, coins mean very little and it can be a tedious task to collect all of them. They're not connected to any sort of challenge, as 100 challenges in a row would be pretty exhausting. It becomes a matter of picking up all of them as you go. If you make the level open ended you run the risk of players killing off all enemies on their first run through and just running through a barren wasteland looking for coins they missed afterwards.
The way I would tackle this one is by taking Mario Maker Designers' approach to red coins: Littering them as optional bonus challenges along a more linear level. These challenges could blend in well into more focused gameplay around a different main gimmick and would make for a rewarding bonus. The one way in which I can see this one being messed up is when the bonus collectible turns out to be someting that ends the level, essentially requiring players to beat the level twice if they've already proven their skill. The challanges shouldn't be too hard either, though, to prevent frequent deaths in a run. Think SMW Dragon Coins or NSMB Star Coins.
This one, as outlined in the poll, just sounds like a whole bunch of bad. It sounds like the 100 coins solution but without the part of collecting coins you come across. It can be done well though by not requiring players to collect all. Take a look at Paradise Earned by Ignoritus: https://youtu.be/3DYOtFqof64?t=185
You have to collect 3 sapphires and 3 rubies. Sapphires from the blue sections and rubies from the red sections. The level weaves around in a way that eliminates backtracking and has 6 of each collectible to eliminate the need to search the entire level for another ruby or sapphire. The level DOES have a secret star when all 12 are collected, though, which is something I would make a rare powerup or access to a new secret level in an episode which opens up a powerful shortcut through the episode, to reward players properly for their trouble.
My point is that a poll is really only indication that you have no clue what you want to do with the level, and that examining the implications of each option for yourself would be a better way to decide which option to go for. I personally would go for the 20 coins option as I describe it, but that's only because I enjoy designing my levels with a strong focus on a gimmick and this option would allow for a lot of small bonus challenges. Your opinion may differ.