Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

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What would you rate the episode / project as it is now? (1 being the worst and 10 being the best)

Poll ended at Tue Jul 11, 2017 3:39 am

1
0
No votes
2
0
No votes
3
1
9%
4
0
No votes
5
0
No votes
6
0
No votes
7
4
36%
8
2
18%
9
0
No votes
10
4
36%
 
Total votes: 11
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Cedur
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Cedur » Thu Jun 29, 2017 4:56 am

... is the guy still maintaining it? He hasn't been around since the 15th
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Mafia has been closed here, but we try to keep it living at MosaicMafia! New players are looked for right NOW!

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote:NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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TheKidCodee
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby TheKidCodee » Mon Jul 31, 2017 1:31 pm

I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.
Yes. I am a real kid.

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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Electriking » Mon Jul 31, 2017 2:11 pm

TheKidCodee wrote:I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.

What?
Why?
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Literally me when I read that post lol


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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Eureka » Mon Jul 31, 2017 2:40 pm

TheKidCodee wrote:I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.

dunno what makes 38A any better than 2.0 but ok
practicalshorty014 wrote:Sin me in.

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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby TheKidCodee » Mon Jul 31, 2017 4:31 pm

Electriking wrote:
TheKidCodee wrote:I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.

What?
Why?

Dunno. Just Feels Right.
Yes. I am a real kid.

Best Quotes Ever
Hoeloe wrote:BITE ME

TheOx539 wrote:WAIT WHAT

Donovanallen02
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Donovanallen02 » Sat Oct 14, 2017 11:32 pm

Hey can I be a BETA Tester for the level. I can test out each level and let you know what I think of them, regarding overall design, tile placement, challenge, monster placement and scenery and etc...

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Cedur
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Cedur » Sun Oct 15, 2017 7:32 am

This is dead, you should look for something that is actually alive.
Image

Mafia has been closed here, but we try to keep it living at MosaicMafia! New players are looked for right NOW!

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote:NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby FlatKiwi » Fri Nov 10, 2017 1:20 am

haha can I be a level designer
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xDestroy
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby xDestroy » Tue Dec 19, 2017 10:23 am

FlatKiwi wrote:haha can I be a level designer

bro, this project was dead before i even made a account; just move along for now.
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