Boom Boom Evolution (Demo 0.2--12/21/2017)

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Thu Oct 05, 2017 6:58 am

MarioKirby101 wrote:That one on the left looks really tricky. Also, you should update the OP with these pics.

It actually isn't top bad as there is telegraphing to indicate the boss's attacks and when it rotates the direction is based on the player's position as to avoid crushing the player.

Also thanks for the reminder. Completely forgot to add them

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby Blu3 » Sun Oct 08, 2017 8:30 am

i have a question, this level
Image
Is the same as this level without the smoke
Image
is it like you have the copy level with the same boss fight just with another feature like the smoke, or was it a mistake and there both the same level?

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Sun Oct 08, 2017 8:41 am

The latter is just an updated version. I'm going to hopefully release the next demo by Monday and clean up some stuff, including the screenshots

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby CoinKillerL » Sat Dec 02, 2017 12:50 pm

This looks really intresting! are you using LunaLua?
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Sat Dec 02, 2017 5:11 pm

CoinKillerL wrote:This looks really intresting! are you using LunaLua?

PixelPest wrote:
  • Makes heavy use of LunaLua

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby CoinKillerL » Sun Dec 03, 2017 3:50 pm

I finished the demo and it's very good!
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PROX » Sun Dec 03, 2017 6:10 pm

I think I'll LP this in the future.
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Sun Dec 03, 2017 6:21 pm

Glad you enjoyed it CoinKillerL!

PROX wrote:I think I'll LP this in the future.

Nice to hear. I'm planning on finishing a significant amount over the Christmas holidays. I'm also trying to decide whether or not to stall for a while and await Beta 4 since I want to use some features that'll be incompatible with Beta 3, although I may just choose to find workarounds with Beta 3 features for now. Also struggled with ideas for a bit but hope to get this moving soon after I find some more inspiration

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby Warlock » Sun Dec 03, 2017 6:45 pm

Wow, this is looking amazing so far.

Really hope you finish this, really looking forward to playing through it.
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby The_Loaf_Lord » Sat Dec 09, 2017 10:49 pm

Booted up the demo in LunaLua and I got this error:

Spoiler: show
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And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Sat Dec 09, 2017 10:51 pm

The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:

Spoiler: show
Image


And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...

What version are you using?

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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby The_Loaf_Lord » Sun Dec 10, 2017 12:52 am

PixelPest wrote:
The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:

Spoiler: show
Image


And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...

What version are you using?


LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame
The name's Saxton Hale, CEO of Mann Co, and the Mann who's gonna burn this place to the ground! - Saxton Hale

I'm doing a project right now, called Legend of The 10 Stars. Here is the art. (Huge thanks to Snessy for it.)
Spoiler: show
Image

Also, here is stuff I support!
Spoiler: show
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Re: Boom Boom Evolution (New Screenshots 04/17!)

Postby PixelPest » Sun Dec 10, 2017 7:50 am

The_Loaf_Lord wrote:
PixelPest wrote:
The_Loaf_Lord wrote:Booted up the demo in LunaLua and I got this error:

Spoiler: show
Image


And Boom Boom isn't doing any of the special moves he is supposed to. A bit disappointed...

What version are you using?

LunaLUA_0.7.3.1-beta_smbxluna_sfx_mus_fullgame

Try SMBX2-Beta3

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Re: Boom Boom Evolution (Something new 12/21!)

Postby PixelPest » Thu Dec 21, 2017 8:48 pm

Here's something new...

Image

Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.

I've remastered a bunch of levels, removed some, etc.

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Re: Boom Boom Evolution (Something new 12/21!)

Postby The_Loaf_Lord » Thu Dec 21, 2017 9:16 pm

PixelPest wrote:Here's something new...

Image

Also my Christmas holidays are coming up so expect a relatively large new demo coming by early January.

I've remastered a bunch of levels, removed some, etc.


That looks so brilliant. Very interesting...

EDIT: Are those meteorites? If so, that would be a very cool bossfight.
The name's Saxton Hale, CEO of Mann Co, and the Mann who's gonna burn this place to the ground! - Saxton Hale

I'm doing a project right now, called Legend of The 10 Stars. Here is the art. (Huge thanks to Snessy for it.)
Spoiler: show
Image

Also, here is stuff I support!
Spoiler: show
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Re: Boom Boom Evolution (Something new 12/21!)

Postby PixelPest » Thu Dec 21, 2017 9:24 pm

They are. It's inspired by 8-8 from NSMBDS

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Re: Boom Boom Evolution (Something new 12/21!)

Postby The_Loaf_Lord » Thu Dec 21, 2017 9:36 pm

PixelPest wrote:They are. It's inspired by 8-8 from NSMBDS


Now I'm all excited!
The name's Saxton Hale, CEO of Mann Co, and the Mann who's gonna burn this place to the ground! - Saxton Hale

I'm doing a project right now, called Legend of The 10 Stars. Here is the art. (Huge thanks to Snessy for it.)
Spoiler: show
Image

Also, here is stuff I support!
Spoiler: show
Image

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Re: Boom Boom Evolution (Progress update 12/22!)

Postby PixelPest » Fri Dec 22, 2017 10:03 pm

Update to what I posted yesterday after some graphical tweaks and others. This level is now done:

Image

Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!

Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated

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Re: Boom Boom Evolution (Progress update 12/22!)

Postby The_Loaf_Lord » Fri Dec 22, 2017 10:09 pm

PixelPest wrote:Update to what I posted yesterday after some graphical tweaks and others. This level is now done:

Image

Just as a progress report: I'm pretty much happy now with the first 8/16 levels of the main game. Before I release the next demo I just have a few things to tweak in terms of the HUD and data storage stuff, and also want to rework a few smaller things. I've made some significant graphical and design changes to the first few levels (some scrapped and redone completely, or reworked as a later level) and am almost done all of the hubs now too. Next demo should include 10+ levels and a sneak peek at some of the upcoming features that will be introduced after the first full release. This should be coming in the next few days and will probably be the last demo before I release the full version!

Thanks for all of the support this project has received. Not just here, but all of the feedback on Discord as well is greatly appreciated


That looks like so much fun.
The name's Saxton Hale, CEO of Mann Co, and the Mann who's gonna burn this place to the ground! - Saxton Hale

I'm doing a project right now, called Legend of The 10 Stars. Here is the art. (Huge thanks to Snessy for it.)
Spoiler: show
Image

Also, here is stuff I support!
Spoiler: show
Image

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Re: Boom Boom Evolution (Progress update 12/22!)

Postby PixelPest » Fri Dec 22, 2017 10:36 pm

I hope it plays that way too! A lot of tweaking of this level was gameplay-specific elements and it focuses a lot on flow, developing the gimmick, and providing progressive, varied, and reasonable challenges. It's one of my favourites so far; it's a unique break from the average one-screen boss room


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