Attack of the Darkness

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Is there any hype?

HYPE!!!!!
19
40%
Hype!
23
49%
Medium hype
3
6%
Low hype
2
4%
 
Total votes: 47
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Fri Nov 17, 2017 11:57 am

Cedur wrote:1-1 is not generic imho
But I still believe it needs more work, even if the 1-1 isn't generic
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MegaDood
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Re: Attack of the Darkness (needs level designers)

Postby MegaDood » Sun Nov 19, 2017 12:53 am

You should think of a theme that relates to the world, but hasn't been used before, and then use it in your level. Make sure it is a central theme though, as you can work off this and make a unique level.
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Nov 19, 2017 6:30 am

MegaDood wrote:You should think of a theme that relates to the world, but hasn't been used before, and then use it in your level. Make sure it is a central theme though, as you can work off this and make a unique level.
That sounds complex :? maybe I can get inspiration from someone else level...

BTW The reason why I want to "remake" some things is because I've been a bit lazy designing the levels if I tell you the truth (with a clear exception of the 1-3)
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Wellington Games
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Re: Attack of the Darkness (needs level designers)

Postby Wellington Games » Mon Nov 27, 2017 4:08 pm

I can be a Beta Tester, pls
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Mon Nov 27, 2017 4:26 pm

Wellington Games wrote:I can be a Beta Tester, pls
Is good to see that this project still does have support heh
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Wellington Games
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Re: Attack of the Darkness (needs level designers)

Postby Wellington Games » Mon Nov 27, 2017 5:05 pm

I need to say Pop Yoshi Bros, but you project is fabulous.
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Mon Nov 27, 2017 7:04 pm

Wellington Games wrote:I need to say Pop Yoshi Bros, but you project is fabulous.
It's not that great but thank you. I like to know that there's people who see potential in my project
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RodrigoM2
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Re: Attack of the Darkness (needs level designers)

Postby RodrigoM2 » Tue Nov 28, 2017 1:00 am

I loved this map, it is very well made and has a beautiful coloration.
I'm exciting to see new prints of the map. Great episode! Keep it up!

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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Tue Nov 28, 2017 4:49 am

RodrigoM2 wrote:I loved this map, it is very well made and has a beautiful coloration.
I'm exciting to see new prints of the map. Great episode! Keep it up!
Thanks? sorry but that's the old map :lol: I'm going to change it. But thank you anyway
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Jacob Heverly
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Re: Attack of the Darkness (needs level designers)

Postby Jacob Heverly » Tue Dec 05, 2017 6:22 pm

I'm working on my own project, you replied to someone who replied to my project, leading me here. Just saying, really nice job on the episode, it looks awesome, I'll watch for when it comes out.
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Wed Jan 03, 2018 3:15 pm

PROJECT NEVER DIES!!!

Rebember I said I was going to make a new first level? take a little view
Spoiler: show
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A shorter view from the 1-3 level
Spoiler: show
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Unfortunate Sanctuary gets a better look
Spoiler: show
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Added rain to the cementery level
Spoiler: show
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What's this? a SMW styled forest
Spoiler: show
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Take a look at the random mushroom
Spoiler: show
Image only found in hidden areas
What is that? the new worldmap
Spoiler: show
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And finally some plot! Image

(Note, that's not the definitive sprite of the main antagonist, I'm going to update it soon

THIS PROJECT ISN'T DEAD!

(But is still looking for level designers)
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TheNewGuy
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Re: Attack of the Darkness (needs level designers)

Postby TheNewGuy » Thu Jan 04, 2018 3:31 pm

New screens look good! I recommend you to use ":" instead of "=" when someone is talking.
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PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Thu Jan 04, 2018 9:25 pm

TheNewGuy wrote:New screens look good! I recommend you to use ":" instead of "=" when someone is talking.
I'm going to use the "=" only in this project then, because I liked the "=" since I saw it in the Super Mario Galaxy X dialogues

Anyway, thank you, I'm glad you liked them :mrgreen:
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Super Luigi!
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Re: Attack of the Darkness (needs level designers)

Postby Super Luigi! » Sat Jan 06, 2018 4:04 pm

I definitely like all of this, Pop Yoshi Bros, especially that rainy cemetery. Well done.
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Spoiler: show
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~Beta Tester.
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WildWEEGEE
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Re: Attack of the Darkness (needs level designers)

Postby WildWEEGEE » Mon Jan 08, 2018 3:55 am

It looks great! But why is it so important that it must be compatible with 1.3.0.1
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Re: Attack of the Darkness (needs level designers)

Postby TheNewGuy » Mon Jan 08, 2018 4:45 am

WildWEEGEE wrote:It looks great! But why is it so important that it must be compatible with 1.3.0.1
Because it's the most popular version. You can still play it on 2.0 tho.
I believe in my signature as my lord and savior. If you do, please put this in your signature.
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PopYoshi
Kamikaze Koopa
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Mon Jan 08, 2018 12:20 pm

TheNewGuy wrote:
WildWEEGEE wrote:It looks great! But why is it so important that it must be compatible with 1.3.0.1
Because it's the most popular version. You can still play it on 2.0 tho.
And because is the version I have, and because there's still people who uses 1.3.0.1 and I want the episode to be compatible with both 1.3 and 2.0 users, I want the episode to be 100% playable for both versions (even if I don't know yet how many really would like to play it, only time will say it)
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WildWEEGEE
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Re: Attack of the Darkness (needs level designers)

Postby WildWEEGEE » Mon Jan 08, 2018 7:31 pm

Pop Yoshi Bros wrote:
TheNewGuy wrote:
WildWEEGEE wrote:It looks great! But why is it so important that it must be compatible with 1.3.0.1
Because it's the most popular version. You can still play it on 2.0 tho.
And because is the version I have, and because there's still people who uses 1.3.0.1 and I want the episode to be compatible with both 1.3 and 2.0 users, I want the episode to be 100% playable for both versions (even if I don't know yet how many really would like to play it, only time will say it)
ok I got the idea anyway how do you plan on adding a playable yoshi and captain toad without 2.0? just asking...
I believe in Nothing as my lord and savior. If you do, please put this in your signature.

I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I might not be as active anymore because of some personal issues so please understand that.

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PopYoshi
Kamikaze Koopa
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Posts: 1373
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Current Project: Super Mario the Attack of Darkness
Location: Venezuela

Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Mon Jan 08, 2018 7:54 pm

WildWEEGEE wrote:
Pop Yoshi Bros wrote:
TheNewGuy wrote: Because it's the most popular version. You can still play it on 2.0 tho.
And because is the version I have, and because there's still people who uses 1.3.0.1 and I want the episode to be compatible with both 1.3 and 2.0 users, I want the episode to be 100% playable for both versions (even if I don't know yet how many really would like to play it, only time will say it)
ok I got the idea anyway how do you plan on adding a playable yoshi and captain toad without 2.0? just asking...
Have you heard about custom graphics?

The playable Yoshi replaces Link and Captain Toad replaces Toad but just in a minigame
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WildWEEGEE
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Re: Attack of the Darkness (needs level designers)

Postby WildWEEGEE » Mon Jan 08, 2018 7:58 pm

Pop Yoshi Bros wrote:
WildWEEGEE wrote:
Pop Yoshi Bros wrote:
And because is the version I have, and because there's still people who uses 1.3.0.1 and I want the episode to be compatible with both 1.3 and 2.0 users, I want the episode to be 100% playable for both versions (even if I don't know yet how many really would like to play it, only time will say it)
ok I got the idea anyway how do you plan on adding a playable yoshi and captain toad without 2.0? just asking...
Have you heard about custom graphics?

The playable Yoshi replaces Link and Captain Toad replaces Toad but just in a minigame
yes i have I was just wondering how 6 characters would work in a game thats made with 5
I believe in Nothing as my lord and savior. If you do, please put this in your signature.

I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I might not be as active anymore because of some personal issues so please understand that.


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