CoinKiller Adventure (SMBX 2.0) FIRST DEMO JUST RELEASED!!!!

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Cedur
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby Cedur » Sun Feb 11, 2018 11:13 am

Does the level path lead down into the pit?
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby xDestroy » Sun Feb 11, 2018 2:55 pm

The water bgo should go over the pillars, or recolour it so the the pillars are in the water; because then it makes it look like the water is part of the background
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby chuckster » Sun Feb 11, 2018 5:59 pm

That looks pretty coool, I like how the water doesn't obey the laws of gravity and is literally floating in one part.

Very creative, reminds me of the ghost house level I'm working on that has water that disobeys gravity.

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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby CoinKillerL » Mon Feb 12, 2018 8:41 am

Taycamgame wrote:That screenshot looks really cool! The only thing i don't like about it is the fact that the water is floating above nothing?
it's a very special water stage.
Cedur wrote:Does the level path lead down into the pit?
maybe,idk what to do
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby Cedur » Mon Feb 12, 2018 3:58 pm

I asked the above question bc if the level goes down, that one area doesn't necessarily need to be filled with stuff. But anyway, floating water and vertical water borders have already been seen on many occasions.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby CoinKillerL » Wed Feb 14, 2018 3:17 pm

Cedur wrote:I asked the above question bc if the level goes down, that one area doesn't necessarily need to be filled with stuff. But anyway, floating water and vertical water borders have already been seen on many occasions.
this level will be more like a maze too
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby AndrewPixel » Fri Feb 16, 2018 1:20 pm

Ok, the logo is nice, the episode looks promising, and the level of the 3rd screen seems really good!
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby chuckster » Fri Feb 16, 2018 4:23 pm

I'm sorry but my OCD is screeching at the misspelling in the logo...

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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby The Dwarven Digger » Sat Feb 17, 2018 4:33 am

The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby CoinKillerL » Mon Feb 19, 2018 4:28 pm

The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby The Dwarven Digger » Tue Feb 20, 2018 3:17 pm

CoinKillerL wrote:
The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid
Don't worry, everyone makes mistakes every now and again.
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby 8lue Storm » Tue Feb 20, 2018 3:24 pm

CoinKillerL wrote:
The Dwarven Digger wrote:
The_Loaf_Lord wrote:I'm sorry but my OCD is screeching at the misspelling in the logo...
If you haven't spotted it, then "mechanics" is spelt with only one "h". I actually had to carefully read over it to see the error, but you still might want to fix it.
oh my god,why the hell i'm so stupid
No, you aren't. Just one small mistake doesn't make you anything. Maybe you just were enthusiastic writing stuff about an awesome project that you didn't see the extra "h" coming
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby Cedur » Tue Feb 20, 2018 3:50 pm

Oh and besides, typos make up for individuality.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby CoinKillerL » Sun Jun 03, 2018 9:13 am

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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby DarvinosBobaFett » Fri Jun 29, 2018 10:46 pm

Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby CoinKillerL » Sun Jul 22, 2018 1:27 pm

DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby Enjl » Sun Jul 22, 2018 1:30 pm

CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
More features let you make different levels, but they won't give you a boost in your design experience which is necessary in order to make better levels.
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby Teemster2 » Sun Jul 22, 2018 6:15 pm

Enjl wrote:
Sun Jul 22, 2018 1:30 pm
CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
More features let you make different levels, but they won't give you a boost in your design experience which is necessary in order to make better levels.
This is true. It all comes down to the creator. Practice makes perfect or let's you get better over time. I defiantly need a lot more practice before I start any episodes. Anyways I think he wants to use all of the new stuff in Beta4. My reason for waiting for Beta4 was initially different. I tried to make an episode in 1.3 and I got tired of all of the bugs and crashes. Came back a 1-2 years later (I forget) and it's no longer 1.3 and the dev team was removing as many bugs and crashes as they could find at the time so I decided to give it another chance when Beta4 comes out to eliminate most bugs/crashes and of course to use new stuff for a more professional episode.
CoinKillerL wrote:
Sun Jul 22, 2018 1:27 pm
DarvinosBobaFett wrote:
Fri Jun 29, 2018 10:46 pm
Very Quickly, that is too brilliant.
So Far was Very Awsome episode been always played last 3 months. Soon as Episode Been Finished.
this project will be put on hold until smbx 2.0 beta 4 gets released so i can use all of the new features to make better levels
I think this episode looks nice with the cool graphics but I have a question for the OP or anyone else who may know...How did you combine 2 different backgrounds for the ice level or is that all just one background? That looks really cool and is actually something I have been wanting to do for a long while now.

Good job on the episode. I hope you finish it because it looks nice. Beta4 may be awhile so you could still do some work on your episode. Just take your time so you don't have a lot of pressure or burn out.
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Re: CoinKiller Adventure (SMBX 2.0) RESUMED

Postby chuckster » Sun Jul 22, 2018 6:59 pm

They're BGO tiles in the Ice Screen.

Also, if you look at Beta4s spreadsheet, it still has a hell of a lot to be finished. I'll call it the Half Life 3 of the community, except it'll probably happen. Just not anytime soon.

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Re: CoinKiller Adventure (SMBX 2.0) FIRST DEMO JUST RELEASED!!!!

Postby CoinKillerL » Sat Aug 04, 2018 10:17 am

FLASH NEWS!!!! THE FIRST DEMO HAS JUST BEEN RELEASED!!!! DOWNLOAD IT NOW!!!! https://mega.nz/#!ONwAHIJS!L8uGj3MfGlXs ... tClFUZc7_w
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