Super Missing Bros- SMBX 2.0

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Super Missing Bros- SMBX 2.0

Postby FlatKiwi » Sun Dec 03, 2017 2:36 pm

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Cool modern logo by TedNeeTed!
This is an episode. I originally started it as a multi-style pile of mush, but after three renditions, I'm starting again. This time, I'm not giving up unless... uh... well, I lose the files or something. ANYHOO... This episode is played as Toad- just so you know.
THIS PROJECT IS FOR SMBX2 Beta 3. Do NOT play it unless you use it.

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Mario and Luigi get a distressed letter from a toad at Peach's castle! Deciding to investigate, they notice a large, looming airship in the skies above... After making their way to the prideful palace, Peach is nowhere to be seen. Suddenly, a call rings out... From the airship. The bros make their way up there, and find out a huge secret...

Several days pass and the airship eventually flies away. With no hero to save the princess, AND the brothers, who will do it now?

Wait for the demo and find out...

worlds: show
Prologue (Mutiny!)
Grumbling Grasslands
Seaside Splash
Sandy Saloon
Frosty Freeze
Rockpool Rumble
Windy Woods
Stormy Skies
Vibrant Volcano
Varysania (final)
Starlit Spaceroad (special)
screenshots: show
Note the worldmap is WIP!
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FEATURING THE TALENTS OF:
people: show
GFX:
Sednaiur
DogeM
FlatKiwi
Valtteri
Lots of people from the CGFX pack
h2643
LEVEL DESIGN:
Taycamgame
FlatKiwi
BETA TESTERS:
FlatKiwi
Taycamgame
xDestroy
LUNALUA:
PixelPest
Yoshi021
Nat the Porcupine
Xerx
OTHER TEAM MEMBERS
DogeM
ORIGINAL SOUNDTRACK BY PEASHOOTER MIXER!

support this episode! Put this in your signature. If you don't I WILL cry.

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=20118][img]https://cdn.discordapp.com/attachments/387313037805223936/437617569181204480/supermissx1.png[/img][/url]


UPDATES

update 1: 13/8/18: show
Hey! I should probably mention that...

WE’RE GETTING AN ORIGINAL SOUNDTRACK BY PEASHOOTER MIXER (PeaMix)!
Yup, that’s right! A completely new OST! As of now, we have a few songs completed- two of which have been uploaded to YouTube! I really gotta give big props to PeaMix for this, he’s such a cool guy!
Here are the two released tracks:



An update on the desert world...
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Now on to the novaverse situation...
I’ve decided to remove my project from the novaverse, for a multitude of reasons. Just read this discord message.
Flatkiwi 11/7/18 wrote: Hi @everyone. I’m extremely sorry for this, but I have an announcement to make. Super Missing Bros (#super-missing-bros) will no longer be a part of the Novaverse. I am extremely sorry to those who are disappointed. The characters and storyline do not fit with the rest of the project, and I just don’t feel there is a solid way to incorporate it. Also, given the way that a certain person has been lately, I’m just not enjoying the project being part of this. The management of projects and story has been absolutely abysmal; There is apparently going to be a complete split of story between engines. This is just really really bad. This sort of thing does not work for mega-project storylines like this, it creates needless complexity which I do not wish to be a part of. Another factor is that the novaverse has forced me to warp my project’s story around the way it was intended, and this gives me an opportunity to really get it how I originally planned.
I will remain an admin, and occasionally help with bits here and there, but missing bros won’t be part of it. Missing Bros will remain in production, for sure so don’t stop supporting it!
Monthly updates will be made on the topic.
I don’t want to break any friendships or make any enemies.
Dearest thanks and apologies,

FlatKiwi.
Y’all have been great.
[youtube]
Last edited by FlatKiwi on Mon Aug 13, 2018 7:52 am, edited 91 times in total.

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Re: S.M.B.: Super Missing Brothers

Postby TheBossCDA » Sun Dec 03, 2017 3:15 pm

World looks great, how do the levels look so far?
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Sun Dec 03, 2017 3:53 pm

TheBossCDA wrote:World looks great, how do the levels look so far?
Ah, thanks for reminding me. I'll put some level screens up tomorrow :D

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Re: S.M.B.: Super Missing Brothers

Postby OlieGamerTV » Sun Dec 03, 2017 3:59 pm

Can't wait to see them, this sounds interesting
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Sun Dec 03, 2017 4:06 pm

OlieGamerTV wrote:Can't wait to see them, this sounds interesting
Thank you! :)

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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Mon Dec 04, 2017 4:07 am

can you also please include screenshots of levels? nvm see below
Last edited by Cedur on Mon Dec 04, 2017 10:52 am, edited 2 times in total.
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: S.M.B.: Super Missing Brothers

Postby NeonNinja » Mon Dec 04, 2017 8:04 am

Cedur wrote:can you also please include screenshots of levels?
Please don’t ask questions that alredey have been answered. The creator will be soon uploading the screenshots

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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Mon Dec 04, 2017 10:52 am

k I overread that but this doesn't warrant a "please don't"
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Mon Dec 04, 2017 12:51 pm

There are two 7-5's on the world map that goes Fortress, 5, 4, 5.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Dec 04, 2017 1:30 pm

MECHDRAGON777 wrote:There are two 7-5's on the world map that goes Fortress, 5, 4, 5.
oh god, thanks for pointing that out!

Kay, so there are some level screens there now. please keep up for more!

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Mon Dec 04, 2017 5:04 pm

Well, Not sure if this is on my end or not.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Wed Dec 06, 2017 2:51 pm

MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
Image
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|

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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Wed Dec 06, 2017 2:56 pm

try Imgur for an easy fix?
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Wed Dec 06, 2017 2:59 pm

FlatKiwi wrote:
MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
image: show
Image
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|
Well, so are mine. This is the one that refuses to load though:
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Wed Dec 06, 2017 2:59 pm

Cedur wrote:try Imgur for an easy fix?
I normally do, I just thought nothing of it. I'll try that now. Anyway, any feedback about the actual p r o j e c t ?
MECHDRAGON777 wrote:
FlatKiwi wrote:
MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
image: show
Image
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|
Well, so are mine. This is the one that refuses to load though:
Image
Hmmm... I'll just use imgur

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Thu Dec 07, 2017 4:34 pm

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so a Fortress, then an Airship, then a Ghost House?
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Fri Dec 08, 2017 2:39 am

MECHDRAGON777 wrote:Image
so a Fortress, then an Airship, then a Ghost House?
Oh god, thank you.

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Re: S.M.B.: Super Missing Brothers

Postby Splurdge » Sun Dec 17, 2017 3:42 pm

I love how all the screens capture that "classic" smb3 feel.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Dec 18, 2017 10:40 am

Splurdge wrote:I love how all the screens capture that "classic" smb3 feel.
Why, Thank you very much! I was really going for that. Especially World 1, it feels familiar...

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Re: S.M.B.: Super Missing Brothers

Postby arcade999 » Mon Dec 18, 2017 11:10 am

Well, if as you asked on codehaus, you want attention, your screens looks nice, and that's pretty much it! I can't really say anything special, due to the fact that there isn't a lot of stuff to comment on.
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