Super Missing Bros- SMBX2

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Re: S.M.B.: Super Missing Brothers

Postby TheNewGuy » Sun Feb 04, 2018 4:29 am

In the world 9 screenshot, the path is going over the door. It is also missing a world number sign which other worlds had. Nice project.
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Re: S.M.B.: Super Missing Brothers

Postby Electriking » Sun Feb 04, 2018 5:02 am

TheNewGuy wrote:In the world 9 screenshot, the path is going over the door.
Pretty sure it's supposed to do that
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Re: S.M.B.: Super Missing Brothers

Postby TheLoafLord » Sun Feb 04, 2018 5:30 am

Wow, this looks really good so far. Keep it up!

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Re: S.M.B.: Super Missing Brothers

Postby TheNewGuy » Sun Feb 04, 2018 4:46 pm

Electriking wrote:
TheNewGuy wrote:In the world 9 screenshot, the path is going over the door.
Pretty sure it's supposed to do that
The door is cut off.
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Re: S.M.B.: Super Missing Brothers

Postby Electriking » Sun Feb 04, 2018 4:50 pm

TheNewGuy wrote:
Electriking wrote:
TheNewGuy wrote:In the world 9 screenshot, the path is going over the door.
Pretty sure it's supposed to do that
The door is cut off.
The door would disappear as the path goes over it (assuming it is a scenery tile). Though it does go over the castle walls which may be a problem.
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Re: S.M.B.: Super Missing Brothers

Postby WildWEEGEE » Sun Feb 04, 2018 5:56 pm

Image
I love the look of the whole world map! And just asking is the hub a free walk zone?
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: S.M.B.: Super Missing Brothers

Postby TheLoafLord » Mon Feb 05, 2018 2:18 am

WildWEEGEE wrote:Image
I love the look of the whole world map! And just asking is the hub a free walk zone?
I agree. It looks absolutely stunning.

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Re: S.M.B.: Super Missing Brothers

Postby Taycamgame » Mon Feb 05, 2018 3:17 am

WildWEEGEE wrote:Image
I love the look of the whole world map! And just asking is the hub a free walk zone?
Basically this episode consists of a number of worlds and you can travel to any world in any order. You will be able to walk around the map in the water (someone else is making a boat feature) to get to different worlds.
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Re: S.M.B.: Super Missing Brothers

Postby TheLoafLord » Mon Feb 05, 2018 3:19 am

Taycamgame wrote:
WildWEEGEE wrote:Image
I love the look of the whole world map! And just asking is the hub a free walk zone?
Basically this episode consists of a number of worlds and you can travel to any world in any order. You will be able to walk around the map in the water (someone else is making a boat feature) to get to different worlds.
In any order? Oh no, they could just head straight to Bowser. I suppose BOtW did that too, but players soon learnt that they can do not have the skill yet to beat Ganon. So I guess that isn't a bad thing.

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Re: S.M.B.: Super Missing Brothers

Postby Taycamgame » Mon Feb 05, 2018 3:26 am

I don't think they can go straight to the final boss (i'm pretty sure the player needs some stars?)
But i'm only a level designer for this project so don't know the exact way it will work :)
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Re: S.M.B.: Super Missing Brothers

Postby TheLoafLord » Mon Feb 05, 2018 3:35 am

Taycamgame wrote:I don't think they can go straight to the final boss (i'm pretty sure the player needs some stars?)
But i'm only a level designer for this project so don't know the exact way it will work :)
Personally I would like it if he enabled at least 1 Bowser World level and watch as people go straight there and literally get game overs.

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Re: S.M.B.: Super Missing Brothers

Postby Taycamgame » Mon Feb 05, 2018 11:23 am

I'm not sure what the exact plan is, but you although you can go to any world in any order (except the final one), you still have to beat the levels in a given world in the correct order. Otherwise there'd be no point in playing if you could complete it in 2 minutes :)
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Feb 05, 2018 12:42 pm

The_Loaf_Lord wrote:Wow, this looks really good so far. Keep it up!
Thank you!
Taycamgame wrote:I'm not sure what the exact plan is, but you although you can go to any world in any order (except the final one), you still have to beat the levels in a given world in the correct order. Otherwise there'd be no point in playing if you could complete it in 2 minutes :)
Yes. That is the case. In this, you have to collect a star from each of the worlds (after the boss) and then you will be able to get to Varysania (the final world).
TheNewGuy wrote:In the world 9 screenshot, the path is going over the door. It is also missing a world number sign which other worlds had. Nice project.
Oh yeah, about that. the worlds in this are non-linear, hence why the sign is not there. I will redo the screenshots without any signs.
Electriking wrote:
TheNewGuy wrote: The door is cut off.
The door would disappear as the path goes over it (assuming it is a scenery tile). Though it does go over the castle walls which may be a problem.
yes, thanks. I'll fix that.
Last edited by FlatKiwi on Wed Feb 07, 2018 1:26 pm, edited 2 times in total.

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Re: S.M.B.: Super Missing Brothers

Postby TheNewGuy » Tue Feb 06, 2018 2:51 pm

Damn you work fast.
You still forgot to remove the world 3 sign.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Wed Feb 07, 2018 1:25 pm

TheNewGuy wrote:Damn you work fast.
You still forgot to remove the world 3 sign.
:? Thanks

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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Sun Mar 11, 2018 7:53 pm

We gots us a new
LOGO!!!!

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Re: S.M.B.: Super Missing Brothers

Postby Taycamgame » Mon Mar 12, 2018 4:31 am

That's actually really impressive!
I'll be working on the levels for this later on tonight hopefully, btw.
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Re: S.M.B.: Super Missing Brothers

Postby Gremonow » Mon Mar 12, 2018 1:45 pm

FlatKiwi wrote:We gots us a new
LOGO!!!!

Image
Ummm...who are those 2 shadows? :o

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Re: S.M.B.: Super Missing Brothers

Postby Rhosty » Mon Mar 12, 2018 2:58 pm

^ it's obviously not Mario and luigi

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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Mar 12, 2018 3:37 pm

Eureka wrote:^ it's obviously not Mario and luigi
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