Super Missing Bros- SMBX2

Share your work-in-progress SMBX episode or browse and support others'.
Enjl
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Re: Super Missing Bros- SMBX 2.0

Postby Enjl » Wed Jul 04, 2018 7:03 am

crazybenjamin wrote:
Wed Jul 04, 2018 5:54 am
FlatKiwi wrote:
Fri Jun 01, 2018 3:59 pm
funnily enough I'm already using travL!
Where did you get it from?
Probably Level Contest Japan.
I agree though that that one path over lava is comically silly.
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

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Re: Super Missing Bros- SMBX 2.0

Postby JrAkcel » Thu Jul 05, 2018 1:55 pm

Is this project is dead? I just wanna know if i need to wait for it or not,

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Dudboi2005
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Re: Super Missing Bros- SMBX 2.0

Postby Dudboi2005 » Thu Jul 05, 2018 1:57 pm

JrAkcel wrote:
Thu Jul 05, 2018 1:55 pm
Is this project is dead? I just wanna know if i need to wait for it or not,
It isn't dead, it is still in progress.
The Novaverse: (New MATMSS banner also included!)
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I support:
Spoiler: show
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My project:
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My Youtube channel:
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Re: Super Missing Bros- SMBX 2.0

Postby DarvinosBobaFett » Thu Jul 05, 2018 7:06 pm

The Episode Feature The Graphics is SMB3. That Project Is not Dead. BTW, This Episode Very Good. i have SMBX2 I Someone currently downloading. When Should Nothing Long..
Playing San Andreas Or Something.
Muh Grand Theft Auto: San Anderas Quotes
All We Had To Do Follow The Damn Train CJ!-Big Smoke-
After 4 Months of No Active Seems Like Aren't Active the Forums :(

I am currently Paricipating Projects or i Supporter:
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Bruh i do someting make a custom graphics or levels.
(Due To Delaying Of Mistaken Time!!!)
Going My Home Is Fun!!!

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Re: Super Missing Bros- SMBX 2.0

Postby JrAkcel » Thu Jul 05, 2018 10:24 pm

Oh nice, im impatient to see this project!

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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Fri Jul 06, 2018 10:52 am

JrAkcel wrote:
Thu Jul 05, 2018 10:24 pm
Oh nice, im impatient to see this project!
Thank you! you can see more progress in the discord shown in the topic/ my signature.
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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Fri Jul 06, 2018 10:53 am

Enjl wrote:
Wed Jul 04, 2018 7:03 am
crazybenjamin wrote:
Wed Jul 04, 2018 5:54 am
FlatKiwi wrote:
Fri Jun 01, 2018 3:59 pm
funnily enough I'm already using travL!
Where did you get it from?
Probably Level Contest Japan.
I agree though that that one path over lava is comically silly.
1) yes
2)double yes, I'm redoing the map once again (but I'm keeping the main hub map)
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Re: Super Missing Bros- SMBX 2.0

Postby DA MARIO GUY » Wed Jul 25, 2018 12:40 am

thats pretty nit

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MECHDRAGON777
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Re: Super Missing Bros- SMBX 2.0

Postby MECHDRAGON777 » Wed Jul 25, 2018 10:42 am

If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?

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Re: Super Missing Bros- SMBX 2.0

Postby Electriking » Wed Jul 25, 2018 12:42 pm

MECHDRAGON777 wrote:
Wed Jul 25, 2018 10:42 am
If this is for SMBX 2 (Which I doubt it is)
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Also why would the version be important for rating difficulty anyway?
SMM2 ID: JJF-P7G-FSF

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Re: Super Missing Bros- SMBX 2.0

Postby MECHDRAGON777 » Wed Jul 25, 2018 6:41 pm

Electriking wrote:
Wed Jul 25, 2018 12:42 pm
MECHDRAGON777 wrote:
Wed Jul 25, 2018 10:42 am
If this is for SMBX 2 (Which I doubt it is)
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Also why would the version be important for rating difficulty anyway?
I do not play 5438A38A"s engine

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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Thu Jul 26, 2018 4:15 am

MECHDRAGON777 wrote:
Wed Jul 25, 2018 10:42 am
If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?
It varies, but it will probably stick to about 6-9 on that scale.
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Re: Super Missing Bros- SMBX 2.0

Postby MECHDRAGON777 » Thu Jul 26, 2018 3:51 pm

FlatKiwi wrote:
Thu Jul 26, 2018 4:15 am
MECHDRAGON777 wrote:
Wed Jul 25, 2018 10:42 am
If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?
It varies, but it will probably stick to about 6-9 on that scale.
We will see on release then. If the overall episode is harder than my "Toxic Fissure Facility" that is 9-8 and gave bossedit over 50 deaths on, this swill be a site... (That level is a 7 on my scale). I think SMB0. Averages at 7 with world 0 being a 10-11 to play at first. The scale come from a blind playthrough since even the hardest level in existence can be beaten with ease by those who prackt e it and play long enough.

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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Sat Jul 28, 2018 5:14 pm

MECHDRAGON777 wrote:
Wed Jul 25, 2018 10:42 am
I like the Boat idea, is it done via changing the sprite to the Boat?
Yes, that’s done via swapping sprites- it can really come in handy for pretty world maps
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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Mon Aug 13, 2018 6:49 am

Delete this post pls, somehow I can’t
Last edited by Squp on Mon Aug 13, 2018 7:17 am, edited 2 times in total.
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UPDATE: Original Soundtrack, Novaverse situation and more- Super Missing Bros

Postby Squp » Mon Aug 13, 2018 7:11 am

Hey! I should probably mention that...

WE’RE GETTING AN ORIGINAL SOUNDTRACK BY PEASHOOTER MIXER (PeaMix)!
Yup, that’s right! A completely new OST! As of now, we have a few songs completed- two of which have been uploaded to YouTube! I really gotta give big props to PeaMix for this, he’s such a cool guy!
Here are the two released tracks:



An update on the desert world...
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Now on to the novaverse situation...
I’ve decided to remove my project from the novaverse, for a multitude of reasons. Just read this discord message.
FlatKiwi- 11/7/18
big message: show
Hi @everyone. I’m extremely sorry for this, but I have an announcement to make. Super Missing Bros (#super-missing-bros) will no longer be a part of the Novaverse. I am extremely sorry to those who are disappointed. The characters and storyline do not fit with the rest of the project, and I just don’t feel there is a solid way to incorporate it. Also, given the way that a certain person has been lately, I’m just not enjoying the project being part of this. The management of projects and story has been absolutely abysmal; There is apparently going to be a complete split of story between engines. This is just really really bad. This sort of thing does not work for mega-project storylines like this, it creates needless complexity which I do not wish to be a part of. Another factor is that the novaverse has forced me to warp my project’s story around the way it was intended, and this gives me an opportunity to really get it how I originally planned.
I will remain an admin, and occasionally help with bits here and there, but missing bros won’t be part of it. Missing Bros will remain in production, for sure so don’t stop supporting it!
Monthly updates will be made on the topic.
I don’t want to break any friendships or make any enemies.

Dearest thanks and apologies,

FlatKiwi.
Y’all have been great.
Thanks for reading!
-FlatKiwi out!
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Re: Super Missing Bros- SMBX 2.0

Postby PlushTube123 » Mon Aug 13, 2018 1:51 pm

Wow! Looks like a great project! Keep up the good work!

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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Mon Aug 13, 2018 4:36 pm

PlushTube123 wrote:
Mon Aug 13, 2018 1:51 pm
Wow! Looks like a great project! Keep up the good work!
Thanks very much!
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Re: Super Missing Bros- SMBX 2.0

Postby Squp » Sun Feb 03, 2019 7:18 am

Hey everyone! Expect huge changes to the OP soon, I’m updating a hella ton of stuff.
Until then, consider joining the new and improved Discord server!
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(Click the image above!)
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Super Missing Bros: Topic update!

Postby Squp » Mon Feb 04, 2019 1:40 am

updated the topic woo
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